diff options
author | Campbell Barton <ideasman42@gmail.com> | 2014-03-25 02:57:37 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2014-03-25 02:59:10 +0400 |
commit | 05deec3204a91984180a4458c956f490dc10d260 (patch) | |
tree | aa13eab0a0fb1729ca8fe4da70ee9ee6c752751d /source/blender/blenlib | |
parent | 673b66547174d8771e34265b436c09e64728a5b8 (diff) |
Code cleanup: rename easing functions with BLI_easing_ prefix
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r-- | source/blender/blenlib/BLI_easing.h | 62 | ||||
-rw-r--r-- | source/blender/blenlib/intern/easing.c | 70 |
2 files changed, 65 insertions, 67 deletions
diff --git a/source/blender/blenlib/BLI_easing.h b/source/blender/blenlib/BLI_easing.h index 4b3bc8624d0..0f9f73f475e 100644 --- a/source/blender/blenlib/BLI_easing.h +++ b/source/blender/blenlib/BLI_easing.h @@ -39,37 +39,37 @@ extern "C" { #endif -float BackEaseIn(float time, float begin, float change, float duration, float overshoot); -float BackEaseOut(float time, float begin, float change, float duration, float overshoot); -float BackEaseInOut(float time, float begin, float change, float duration, float overshoot); -float BounceEaseOut(float time, float begin, float change, float duration); -float BounceEaseIn(float time, float begin, float change, float duration); -float BounceEaseInOut(float time, float begin, float change, float duration); -float CircEaseIn(float time, float begin, float change, float duration); -float CircEaseOut(float time, float begin, float change, float duration); -float CircEaseInOut(float time, float begin, float change, float duration); -float CubicEaseIn(float time, float begin, float change, float duration); -float CubicEaseOut(float time, float begin, float change, float duration); -float CubicEaseInOut(float time, float begin, float change, float duration); -float ElasticEaseIn(float time, float begin, float change, float duration, float amplitude, float period); -float ElasticEaseOut(float time, float begin, float change, float duration, float amplitude, float period); -float ElasticEaseInOut(float time, float begin, float change, float duration, float amplitude, float period); -float ExpoEaseIn(float time, float begin, float change, float duration); -float ExpoEaseOut(float time, float begin, float change, float duration); -float ExpoEaseInOut(float time, float begin, float change, float duration); -float LinearEase(float time, float begin, float change, float duration); -float QuadEaseIn(float time, float begin, float change, float duration); -float QuadEaseOut(float time, float begin, float change, float duration); -float QuadEaseInOut(float time, float begin, float change, float duration); -float QuartEaseIn(float time, float begin, float change, float duration); -float QuartEaseOut(float time, float begin, float change, float duration); -float QuartEaseInOut(float time, float begin, float change, float duration); -float QuintEaseIn(float time, float begin, float change, float duration); -float QuintEaseOut(float time, float begin, float change, float duration); -float QuintEaseInOut(float time, float begin, float change, float duration); -float SineEaseIn(float time, float begin, float change, float duration); -float SineEaseOut(float time, float begin, float change, float duration); -float SineEaseInOut(float time, float begin, float change, float duration); +float BLI_easing_back_ease_in(float time, float begin, float change, float duration, float overshoot); +float BLI_easing_back_ease_out(float time, float begin, float change, float duration, float overshoot); +float BLI_easing_back_ease_in_out(float time, float begin, float change, float duration, float overshoot); +float BLI_easing_bounce_ease_out(float time, float begin, float change, float duration); +float BLI_easing_bounce_ease_in(float time, float begin, float change, float duration); +float BLI_easing_bounce_ease_in_out(float time, float begin, float change, float duration); +float BLI_easing_circ_ease_in(float time, float begin, float change, float duration); +float BLI_easing_circ_ease_out(float time, float begin, float change, float duration); +float BLI_easing_circ_ease_in_out(float time, float begin, float change, float duration); +float BLI_easing_cubic_ease_in(float time, float begin, float change, float duration); +float BLI_easing_cubic_ease_out(float time, float begin, float change, float duration); +float BLI_easing_cubic_ease_in_out(float time, float begin, float change, float duration); +float BLI_easing_elastic_ease_in(float time, float begin, float change, float duration, float amplitude, float period); +float BLI_easing_elastic_ease_out(float time, float begin, float change, float duration, float amplitude, float period); +float BLI_easing_elastic_ease_in_out(float time, float begin, float change, float duration, float amplitude, float period); +float BLI_easing_expo_ease_in(float time, float begin, float change, float duration); +float BLI_easing_expo_ease_out(float time, float begin, float change, float duration); +float BLI_easing_expo_ease_in_out(float time, float begin, float change, float duration); +float BLI_easing_linear_ease(float time, float begin, float change, float duration); +float BLI_easing_quad_ease_in(float time, float begin, float change, float duration); +float BLI_easing_quad_ease_out(float time, float begin, float change, float duration); +float BLI_easing_quad_ease_in_out(float time, float begin, float change, float duration); +float BLI_easing_quart_ease_in(float time, float begin, float change, float duration); +float BLI_easing_quart_ease_out(float time, float begin, float change, float duration); +float BLI_easing_quart_ease_in_out(float time, float begin, float change, float duration); +float BLI_easing_quint_ease_in(float time, float begin, float change, float duration); +float BLI_easing_quint_ease_out(float time, float begin, float change, float duration); +float BLI_easing_quint_ease_in_out(float time, float begin, float change, float duration); +float BLI_easing_sine_ease_in(float time, float begin, float change, float duration); +float BLI_easing_sine_ease_out(float time, float begin, float change, float duration); +float BLI_easing_sine_ease_in_out(float time, float begin, float change, float duration); #ifdef __cplusplus } diff --git a/source/blender/blenlib/intern/easing.c b/source/blender/blenlib/intern/easing.c index f3b2efd4680..2c7bb0a3abe 100644 --- a/source/blender/blenlib/intern/easing.c +++ b/source/blender/blenlib/intern/easing.c @@ -31,8 +31,6 @@ /** \file blender/blenlib/intern/easing.c * \ingroup bli */ - -#include <math.h> #include "BLI_math_base.h" @@ -41,7 +39,7 @@ #include "BLI_strict_flags.h" -float BackEaseIn(float time, float begin, float change, float duration, float overshoot) +float BLI_easing_back_ease_in(float time, float begin, float change, float duration, float overshoot) { if (overshoot == 0.0f) overshoot = 1.70158f; @@ -49,7 +47,7 @@ float BackEaseIn(float time, float begin, float change, float duration, float ov return change * time * time * ((overshoot + 1) * time - overshoot) + begin; } -float BackEaseOut(float time, float begin, float change, float duration, float overshoot) +float BLI_easing_back_ease_out(float time, float begin, float change, float duration, float overshoot) { if (overshoot == 0.0f) overshoot = 1.70158f; @@ -57,7 +55,7 @@ float BackEaseOut(float time, float begin, float change, float duration, float o return change * (time * time * ((overshoot + 1) * time + overshoot) + 1) + begin; } -float BackEaseInOut(float time, float begin, float change, float duration, float overshoot) +float BLI_easing_back_ease_in_out(float time, float begin, float change, float duration, float overshoot) { if (overshoot == 0.0f) overshoot = 1.70158f; @@ -70,7 +68,7 @@ float BackEaseInOut(float time, float begin, float change, float duration, float } -float BounceEaseOut(float time, float begin, float change, float duration) +float BLI_easing_bounce_ease_out(float time, float begin, float change, float duration) { time /= duration; if (time < (1 / 2.75f)) { @@ -90,32 +88,32 @@ float BounceEaseOut(float time, float begin, float change, float duration) } } -float BounceEaseIn(float time, float begin, float change, float duration) +float BLI_easing_bounce_ease_in(float time, float begin, float change, float duration) { - return change - BounceEaseOut(duration - time, 0, change, duration) + begin; + return change - BLI_easing_bounce_ease_out(duration - time, 0, change, duration) + begin; } -float BounceEaseInOut(float time, float begin, float change, float duration) +float BLI_easing_bounce_ease_in_out(float time, float begin, float change, float duration) { if (time < duration / 2) - return BounceEaseIn(time * 2, 0, change, duration) * 0.5f + begin; + return BLI_easing_bounce_ease_in(time * 2, 0, change, duration) * 0.5f + begin; else - return BounceEaseOut(time * 2 - duration, 0, change, duration) * 0.5f + change * 0.5f + begin; + return BLI_easing_bounce_ease_out(time * 2 - duration, 0, change, duration) * 0.5f + change * 0.5f + begin; } -float CircEaseIn(float time, float begin, float change, float duration) +float BLI_easing_circ_ease_in(float time, float begin, float change, float duration) { time /= duration; return -change * (sqrtf(1 - time * time) - 1) + begin; } -float CircEaseOut(float time, float begin, float change, float duration) +float BLI_easing_circ_ease_out(float time, float begin, float change, float duration) { time = time / duration - 1; return change * sqrtf(1 - time * time) + begin; } -float CircEaseInOut(float time, float begin, float change, float duration) +float BLI_easing_circ_ease_in_out(float time, float begin, float change, float duration) { if ((time /= duration / 2) < 1.0f) return -change / 2 * (sqrtf(1 - time * time) - 1) + begin; @@ -123,19 +121,19 @@ float CircEaseInOut(float time, float begin, float change, float duration) return change / 2 * (sqrtf(1 - time * time) + 1) + begin; } -float CubicEaseIn(float time, float begin, float change, float duration) +float BLI_easing_cubic_ease_in(float time, float begin, float change, float duration) { time /= duration; return change * time * time * time + begin; } -float CubicEaseOut(float time, float begin, float change, float duration) +float BLI_easing_cubic_ease_out(float time, float begin, float change, float duration) { time = time / duration - 1; return change * (time * time * time + 1) + begin; } -float CubicEaseInOut(float time, float begin, float change, float duration) +float BLI_easing_cubic_ease_in_out(float time, float begin, float change, float duration) { if ((time /= duration / 2) < 1.0f) return change / 2 * time * time * time + begin; @@ -143,7 +141,7 @@ float CubicEaseInOut(float time, float begin, float change, float duration) return change / 2 * (time * time * time + 2) + begin; } -float ElasticEaseIn(float time, float begin, float change, float duration, float amplitude, float period) +float BLI_easing_elastic_ease_in(float time, float begin, float change, float duration, float amplitude, float period) { float s; @@ -167,7 +165,7 @@ float ElasticEaseIn(float time, float begin, float change, float duration, float return -(amplitude * powf(2, 10 * time) * sinf((time * duration - s) * (2 * (float)M_PI) / period)) + begin; } -float ElasticEaseOut(float time, float begin, float change, float duration, float amplitude, float period) +float BLI_easing_elastic_ease_out(float time, float begin, float change, float duration, float amplitude, float period) { float s; @@ -187,7 +185,7 @@ float ElasticEaseOut(float time, float begin, float change, float duration, floa return (amplitude * powf(2, -10 * time) * sinf((time * duration - s) * (2 * (float)M_PI) / period) + change + begin); } -float ElasticEaseInOut(float time, float begin, float change, float duration, float amplitude, float period) +float BLI_easing_elastic_ease_in_out(float time, float begin, float change, float duration, float amplitude, float period) { float s; @@ -212,17 +210,17 @@ float ElasticEaseInOut(float time, float begin, float change, float duration, fl return amplitude * powf(2, -10 * time) * sinf((time * duration - s) * (2 * (float)M_PI) / period) * 0.5f + change + begin; } -float ExpoEaseIn(float time, float begin, float change, float duration) +float BLI_easing_expo_ease_in(float time, float begin, float change, float duration) { return (time == 0.0f) ? begin : change * powf(2, 10 * (time / duration - 1)) + begin; } -float ExpoEaseOut(float time, float begin, float change, float duration) +float BLI_easing_expo_ease_out(float time, float begin, float change, float duration) { return (time == duration) ? begin + change : change * (-powf(2, -10 * time / duration) + 1) + begin; } -float ExpoEaseInOut(float time, float begin, float change, float duration) +float BLI_easing_expo_ease_in_out(float time, float begin, float change, float duration) { if (time == 0.0f) return begin; @@ -234,24 +232,24 @@ float ExpoEaseInOut(float time, float begin, float change, float duration) return change / 2 * (-powf(2, -10 * time) + 2) + begin; } -float LinearEase(float time, float begin, float change, float duration) +float BLI_easing_linear_ease(float time, float begin, float change, float duration) { return change * time / duration + begin; } -float QuadEaseIn(float time, float begin, float change, float duration) +float BLI_easing_quad_ease_in(float time, float begin, float change, float duration) { time /= duration; return change * time * time + begin; } -float QuadEaseOut(float time, float begin, float change, float duration) +float BLI_easing_quad_ease_out(float time, float begin, float change, float duration) { time /= duration; return -change * time * (time - 2) + begin; } -float QuadEaseInOut(float time, float begin, float change, float duration) +float BLI_easing_quad_ease_in_out(float time, float begin, float change, float duration) { if ((time /= duration / 2) < 1.0f) return change / 2 * time * time + begin; @@ -260,19 +258,19 @@ float QuadEaseInOut(float time, float begin, float change, float duration) } -float QuartEaseIn(float time, float begin, float change, float duration) +float BLI_easing_quart_ease_in(float time, float begin, float change, float duration) { time /= duration; return change * time * time * time * time + begin; } -float QuartEaseOut(float time, float begin, float change, float duration) +float BLI_easing_quart_ease_out(float time, float begin, float change, float duration) { time = time / duration - 1; return -change * (time * time * time * time - 1) + begin; } -float QuartEaseInOut(float time, float begin, float change, float duration) +float BLI_easing_quart_ease_in_out(float time, float begin, float change, float duration) { if ((time /= duration / 2) < 1.0f) return change / 2 * time * time * time * time + begin; @@ -280,17 +278,17 @@ float QuartEaseInOut(float time, float begin, float change, float duration) return -change / 2 * ( time * time * time * time - 2) + begin; } -float QuintEaseIn(float time, float begin, float change, float duration) +float BLI_easing_quint_ease_in(float time, float begin, float change, float duration) { time /= duration; return change * time * time * time * time * time + begin; } -float QuintEaseOut(float time, float begin, float change, float duration) +float BLI_easing_quint_ease_out(float time, float begin, float change, float duration) { time = time / duration - 1; return change * (time * time * time * time * time + 1) + begin; } -float QuintEaseInOut(float time, float begin, float change, float duration) +float BLI_easing_quint_ease_in_out(float time, float begin, float change, float duration) { if ((time /= duration / 2) < 1.0f) return change / 2 * time * time * time * time * time + begin; @@ -298,17 +296,17 @@ float QuintEaseInOut(float time, float begin, float change, float duration) return change / 2 * (time * time * time * time * time + 2) + begin; } -float SineEaseIn(float time, float begin, float change, float duration) +float BLI_easing_sine_ease_in(float time, float begin, float change, float duration) { return -change * cosf(time / duration * (float)M_PI_2) + change + begin; } -float SineEaseOut(float time, float begin, float change, float duration) +float BLI_easing_sine_ease_out(float time, float begin, float change, float duration) { return change * sinf(time / duration * (float)M_PI_2) + begin; } -float SineEaseInOut(float time, float begin, float change, float duration) +float BLI_easing_sine_ease_in_out(float time, float begin, float change, float duration) { return -change / 2 * (cosf((float)M_PI * time / duration) - 1) + begin; } |