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authorBastien Montagne <montagne29@wanadoo.fr>2019-01-20 18:22:55 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2019-01-20 18:27:06 +0300
commit482c4d099ae88bea018712b92b2990617ef006f8 (patch)
treecdc6dd9d345da7a6edb2106ecb63d314d14b7a61 /source/blender/blenlib
parentb0dee09a6d5531fb3bc7bbb00069c75e18dfbd1d (diff)
Cleanup: remove all BLI_utiledefines' ugly vectorial macros.
Not only were those often making doublons with already existing BLI_math's stuff, but they were also used to hide implicit type conversions... As usual this adds some more exotic inlined vector functions (one of the rare cases where I really miss C++ and its templates... ;) ).
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r--source/blender/blenlib/BLI_math_vector.h10
-rw-r--r--source/blender/blenlib/BLI_utildefines.h39
-rw-r--r--source/blender/blenlib/intern/math_vector_inline.c42
3 files changed, 52 insertions, 39 deletions
diff --git a/source/blender/blenlib/BLI_math_vector.h b/source/blender/blenlib/BLI_math_vector.h
index dc108a7c3ec..61f24bae269 100644
--- a/source/blender/blenlib/BLI_math_vector.h
+++ b/source/blender/blenlib/BLI_math_vector.h
@@ -83,6 +83,8 @@ MINLINE void zero_v3_db(double r[3]);
MINLINE void copy_v2_v2_db(double r[2], const double a[2]);
MINLINE void copy_v3_v3_db(double r[3], const double a[3]);
MINLINE void copy_v4_v4_db(double r[4], const double a[4]);
+/* short -> float */
+MINLINE void copy_v3fl_v3s(float r[3], const short a[3]);
/* int <-> float */
MINLINE void copy_v2fl_v2i(float r[2], const int a[2]);
MINLINE void round_v2i_v2fl(int r[2], const float a[2]);
@@ -112,14 +114,20 @@ MINLINE void add_v3_v3v3(float r[3], const float a[3], const float b[3]);
MINLINE void add_v4_v4(float r[4], const float a[4]);
MINLINE void add_v4_v4v4(float r[4], const float a[4], const float b[4]);
+MINLINE void add_v3fl_v3fl_v3i(float r[3], const float a[3], const int b[3]);
+MINLINE void add_v3fl_v3fl_v3s(float r[3], const float a[3], const short b[3]);
+
MINLINE void sub_v2_v2(float r[2], const float a[2]);
MINLINE void sub_v2_v2v2(float r[2], const float a[2], const float b[2]);
MINLINE void sub_v2_v2v2_int(int r[2], const int a[2], const int b[2]);
MINLINE void sub_v3_v3(float r[3], const float a[3]);
MINLINE void sub_v3_v3v3(float r[3], const float a[3], const float b[3]);
+MINLINE void sub_v3_v3v3_int(int r[3], const int a[3], const int b[3]);
MINLINE void sub_v4_v4(float r[4], const float a[4]);
MINLINE void sub_v4_v4v4(float r[4], const float a[4], const float b[4]);
+MINLINE void sub_v3db_v3fl_v3fl(double r[3], const float a[3], const float b[3]);
+
MINLINE void mul_v2_fl(float r[2], float f);
MINLINE void mul_v2_v2fl(float r[2], const float a[2], float f);
MINLINE void mul_v3_fl(float r[3], float f);
@@ -150,6 +158,8 @@ MINLINE void madd_v3_v3v3v3(float r[3], const float a[3], const float b[3], cons
MINLINE void madd_v4_v4fl(float r[4], const float a[4], float f);
MINLINE void madd_v4_v4v4(float r[4], const float a[4], const float b[4]);
+MINLINE void madd_v3fl_v3fl_v3fl_v3i(float r[3], const float a[3], const float b[3], const int c[3]);
+
MINLINE void negate_v2(float r[2]);
MINLINE void negate_v2_v2(float r[2], const float a[2]);
MINLINE void negate_v3(float r[3]);
diff --git a/source/blender/blenlib/BLI_utildefines.h b/source/blender/blenlib/BLI_utildefines.h
index f81bfc2f853..0e08b637c15 100644
--- a/source/blender/blenlib/BLI_utildefines.h
+++ b/source/blender/blenlib/BLI_utildefines.h
@@ -224,45 +224,6 @@ extern "C" {
b = tmp; \
} (void)0
-#define VECCOPY(v1, v2) { \
- *(v1) = *(v2); \
- *(v1 + 1) = *(v2 + 1); \
- *(v1 + 2) = *(v2 + 2); \
-} (void)0
-#define VECCOPY2D(v1, v2) { \
- *(v1) = *(v2); \
- *(v1 + 1) = *(v2 + 1); \
-} (void)0
-#define VECADD(v1, v2, v3) { \
- *(v1) = *(v2) + *(v3); \
- *(v1 + 1) = *(v2 + 1) + *(v3 + 1); \
- *(v1 + 2) = *(v2 + 2) + *(v3 + 2); \
-} (void)0
-#define VECSUB(v1, v2, v3) { \
- *(v1) = *(v2) - *(v3); \
- *(v1 + 1) = *(v2 + 1) - *(v3 + 1); \
- *(v1 + 2) = *(v2 + 2) - *(v3 + 2); \
-} (void)0
-#define VECSUB2D(v1, v2, v3) { \
- *(v1) = *(v2) - *(v3); \
- *(v1 + 1) = *(v2 + 1) - *(v3 + 1); \
-} (void)0
-#define VECADDFAC(v1, v2, v3, fac) { \
- *(v1) = *(v2) + *(v3) * (fac); \
- *(v1 + 1) = *(v2 + 1) + *(v3 + 1) * (fac); \
- *(v1 + 2) = *(v2 + 2) + *(v3 + 2) * (fac); \
-} (void)0
-#define VECMADD(v1, v2, v3, v4) { \
- *(v1) = *(v2) + *(v3) * (*(v4)); \
- *(v1 + 1) = *(v2 + 1) + *(v3 + 1) * (*(v4 + 1)); \
- *(v1 + 2) = *(v2 + 2) + *(v3 + 2) * (*(v4 + 2)); \
-} (void)0
-#define VECSUBFAC(v1, v2, v3, fac) { \
- *(v1) = *(v2) - *(v3) * (fac); \
- *(v1 + 1) = *(v2 + 1) - *(v3 + 1) * (fac); \
- *(v1 + 2) = *(v2 + 2) - *(v3 + 2) * (fac); \
-} (void)0
-
/* some misc stuff.... */
/* avoid multiple access for supported compilers */
diff --git a/source/blender/blenlib/intern/math_vector_inline.c b/source/blender/blenlib/intern/math_vector_inline.c
index 78b3a5420ed..511b2a98259 100644
--- a/source/blender/blenlib/intern/math_vector_inline.c
+++ b/source/blender/blenlib/intern/math_vector_inline.c
@@ -68,6 +68,13 @@ MINLINE void copy_v3_v3(float r[3], const float a[3])
r[2] = a[2];
}
+MINLINE void copy_v3fl_v3s(float r[3], const short a[3])
+{
+ r[0] = (float)a[0];
+ r[1] = (float)a[1];
+ r[2] = (float)a[2];
+}
+
MINLINE void copy_v4_v4(float r[4], const float a[4])
{
r[0] = a[0];
@@ -378,6 +385,20 @@ MINLINE void add_v3_v3v3(float r[3], const float a[3], const float b[3])
r[2] = a[2] + b[2];
}
+MINLINE void add_v3fl_v3fl_v3i(float r[3], const float a[3], const int b[3])
+{
+ r[0] = a[0] + (float)b[0];
+ r[1] = a[1] + (float)b[1];
+ r[2] = a[2] + (float)b[2];
+}
+
+MINLINE void add_v3fl_v3fl_v3s(float r[3], const float a[3], const short b[3])
+{
+ r[0] = a[0] + (float)b[0];
+ r[1] = a[1] + (float)b[1];
+ r[2] = a[2] + (float)b[2];
+}
+
MINLINE void add_v4_v4(float r[4], const float a[4])
{
r[0] += a[0];
@@ -426,6 +447,20 @@ MINLINE void sub_v3_v3v3(float r[3], const float a[3], const float b[3])
r[2] = a[2] - b[2];
}
+MINLINE void sub_v3_v3v3_int(int r[3], const int a[3], const int b[3])
+{
+ r[0] = a[0] - b[0];
+ r[1] = a[1] - b[1];
+ r[2] = a[2] - b[2];
+}
+
+MINLINE void sub_v3db_v3fl_v3fl(double r[3], const float a[3], const float b[3])
+{
+ r[0] = (double)a[0] - (double)b[0];
+ r[1] = (double)a[1] - (double)b[1];
+ r[2] = (double)a[2] - (double)b[2];
+}
+
MINLINE void sub_v4_v4(float r[4], const float a[4])
{
r[0] -= a[0];
@@ -622,6 +657,13 @@ MINLINE void madd_v3_v3v3v3(float r[3], const float a[3], const float b[3], cons
r[2] = a[2] + b[2] * c[2];
}
+MINLINE void madd_v3fl_v3fl_v3fl_v3i(float r[3], const float a[3], const float b[3], const int c[3])
+{
+ r[0] = a[0] + b[0] * (float)c[0];
+ r[1] = a[1] + b[1] * (float)c[1];
+ r[2] = a[2] + b[2] * (float)c[2];
+}
+
MINLINE void madd_v4_v4fl(float r[4], const float a[4], float f)
{
r[0] += a[0] * f;