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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-02-06 18:38:03 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-02-06 18:38:03 +0300 |
commit | 49e07dfdfbe5edf133ec9a5f1ffa7cd8ac05c3a3 (patch) | |
tree | 9f6bf006cc8c089f54f601b3745e442b8c54893a /source/blender/blenlib | |
parent | 8c87af74409a3e6681698ba1bf150dd6155e202f (diff) |
Fix T61190: Crash in particles distribution
Was visible with certain configuration only, is a numeric
instability caused by degenerate ray direction.
Not sure the distribution is correct, just fixing crash
which was caused by usage of watertight intersection.
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r-- | source/blender/blenlib/intern/math_geom.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c index aebff346432..f661ac01023 100644 --- a/source/blender/blenlib/intern/math_geom.c +++ b/source/blender/blenlib/intern/math_geom.c @@ -1813,7 +1813,7 @@ bool isect_ray_tri_watertight_v3( /* Calculate determinant. */ det = u + v + w; - if (UNLIKELY(det == 0.0f)) { + if (UNLIKELY(det == 0.0f || !isfinite(det))) { return false; } else { |