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author | Sebastian Parborg <darkdefende@gmail.com> | 2021-01-26 20:21:12 +0300 |
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committer | Sebastian Parborg <darkdefende@gmail.com> | 2021-01-26 20:21:12 +0300 |
commit | abd6b1d7b281c85fce748e0535f1f769916cd9b3 (patch) | |
tree | e228ff3ac96e6aa9de6b776e9f4605e86d93fcbd /source/blender/blenlib | |
parent | 6d40d7218971b558074eb418afd244ab13ab8fbf (diff) |
Fix T85049: Geometry Nodes: How to handle instances with shear?
Use transform matrices instead of loc, rot, scale variables to store instance transforms.
Reviewed By: JacquesLucke
Differential Revision: http://developer.blender.org/D10211
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r-- | source/blender/blenlib/BLI_float4x4.hh | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_float4x4.hh b/source/blender/blenlib/BLI_float4x4.hh index 0433197b22a..d6d759ccfe4 100644 --- a/source/blender/blenlib/BLI_float4x4.hh +++ b/source/blender/blenlib/BLI_float4x4.hh @@ -45,6 +45,17 @@ struct float4x4 { return &values[0][0]; } + using c_style_float4x4 = float[4][4]; + c_style_float4x4 &ptr() + { + return values; + } + + const c_style_float4x4 &ptr() const + { + return values; + } + friend float4x4 operator*(const float4x4 &a, const float4x4 &b) { float4x4 result; |