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authorDaniel Genrich <daniel.genrich@gmx.net>2008-05-14 20:14:40 +0400
committerDaniel Genrich <daniel.genrich@gmx.net>2008-05-14 20:14:40 +0400
commitb64eeda5889f239ab9eb3e262b65fb2090650f33 (patch)
treef989297146c673e3a526d2066d0e62d822b3671f /source/blender/blenlib
parent4d8b5587b867e53c22b4f3f3c56ba8714e9b7bfb (diff)
parentb65d4f95fc6ff35d93dc1f8bbc07f10b7e15ea2c (diff)
svn merge -r 14810:14838 https://svn.blender.org/svnroot/bf-blender/trunk/blender
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r--source/blender/blenlib/intern/boxpack2d.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenlib/intern/boxpack2d.c b/source/blender/blenlib/intern/boxpack2d.c
index 21810613c7f..acd53e5d516 100644
--- a/source/blender/blenlib/intern/boxpack2d.c
+++ b/source/blender/blenlib/intern/boxpack2d.c
@@ -130,7 +130,7 @@ static int vertex_sort(const void *p1, const void *p2)
* 'box->index' is not used at all, the only reason its there
* is that the box array is sorted by area and programs need to be able
* to have some way of writing the boxes back to the original data.
- * len - the number of boxes in teh array.
+ * len - the number of boxes in the array.
* tot_width and tot_height are set so you can normalize the data.
* */
void boxPack2D(boxPack *boxarray, int len, float *tot_width, float *tot_height)