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authorCampbell Barton <ideasman42@gmail.com>2014-10-10 00:39:59 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-10-10 00:44:03 +0400
commit30dab51c29e863d3f605343f6308c71d0a6d3ce1 (patch)
tree5bb2f3ca81cff63ac0529277114bb373ebb5424a /source/blender/blenlib
parentad4980ce5e411e094bd2ccb67dfab4d1fa697a83 (diff)
Cleanup: use bool and const args
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r--source/blender/blenlib/BLI_math_geom.h19
-rw-r--r--source/blender/blenlib/intern/math_geom.c28
2 files changed, 29 insertions, 18 deletions
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h
index 81ca2908619..ba32b29becc 100644
--- a/source/blender/blenlib/BLI_math_geom.h
+++ b/source/blender/blenlib/BLI_math_geom.h
@@ -275,17 +275,22 @@ void map_to_sphere(float *r_u, float *r_v, const float x, const float y, const f
/********************************** Normals **********************************/
-void accumulate_vertex_normals(float n1[3], float n2[3], float n3[3],
- float n4[3], const float f_no[3], const float co1[3], const float co2[3],
- const float co3[3], const float co4[3]);
+void accumulate_vertex_normals(
+ float n1[3], float n2[3], float n3[3], float n4[3],
+ const float f_no[3],
+ const float co1[3], const float co2[3], const float co3[3], const float co4[3]);
-void accumulate_vertex_normals_poly(float **vertnos, const float polyno[3],
- const float **vertcos, float vdiffs[][3], const int nverts);
+void accumulate_vertex_normals_poly(
+ float **vertnos, const float polyno[3],
+ const float **vertcos, float vdiffs[][3], const int nverts);
/********************************* Tangents **********************************/
-void tangent_from_uv(float uv1[2], float uv2[2], float uv3[2],
- float co1[3], float co2[3], float co3[3], float n[3], float tang[3]);
+void tangent_from_uv(
+ const float uv1[2], const float uv2[2], const float uv3[2],
+ const float co1[3], const float co2[3], const float co3[3],
+ const float n[3],
+ float r_tang[3]);
/******************************** Vector Clouds ******************************/
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index 496e5362cc4..da0855ad022 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -3231,9 +3231,10 @@ void map_to_sphere(float *r_u, float *r_v, const float x, const float y, const f
/********************************* Normals **********************************/
-void accumulate_vertex_normals(float n1[3], float n2[3], float n3[3],
- float n4[3], const float f_no[3], const float co1[3], const float co2[3],
- const float co3[3], const float co4[3])
+void accumulate_vertex_normals(
+ float n1[3], float n2[3], float n3[3], float n4[3],
+ const float f_no[3],
+ const float co1[3], const float co2[3], const float co3[3], const float co4[3])
{
float vdiffs[4][3];
const int nverts = (n4 != NULL && co4 != NULL) ? 4 : 3;
@@ -3305,7 +3306,11 @@ void accumulate_vertex_normals_poly(float **vertnos, const float polyno[3],
/********************************* Tangents **********************************/
-void tangent_from_uv(float uv1[2], float uv2[2], float uv3[3], float co1[3], float co2[3], float co3[3], float n[3], float tang[3])
+void tangent_from_uv(
+ const float uv1[2], const float uv2[2], const float uv3[3],
+ const float co1[3], const float co2[3], const float co3[3],
+ const float n[3],
+ float r_tang[3])
{
const float s1 = uv2[0] - uv1[0];
const float s2 = uv3[0] - uv1[0];
@@ -3313,7 +3318,8 @@ void tangent_from_uv(float uv1[2], float uv2[2], float uv3[3], float co1[3], flo
const float t2 = uv3[1] - uv1[1];
float det = (s1 * t2 - s2 * t1);
- if (det != 0.0f) { /* otherwise 'tang' becomes nan */
+ /* otherwise 'r_tang' becomes nan */
+ if (det != 0.0f) {
float tangv[3], ct[3], e1[3], e2[3];
det = 1.0f / det;
@@ -3321,21 +3327,21 @@ void tangent_from_uv(float uv1[2], float uv2[2], float uv3[3], float co1[3], flo
/* normals in render are inversed... */
sub_v3_v3v3(e1, co1, co2);
sub_v3_v3v3(e2, co1, co3);
- tang[0] = (t2 * e1[0] - t1 * e2[0]) * det;
- tang[1] = (t2 * e1[1] - t1 * e2[1]) * det;
- tang[2] = (t2 * e1[2] - t1 * e2[2]) * det;
+ r_tang[0] = (t2 * e1[0] - t1 * e2[0]) * det;
+ r_tang[1] = (t2 * e1[1] - t1 * e2[1]) * det;
+ r_tang[2] = (t2 * e1[2] - t1 * e2[2]) * det;
tangv[0] = (s1 * e2[0] - s2 * e1[0]) * det;
tangv[1] = (s1 * e2[1] - s2 * e1[1]) * det;
tangv[2] = (s1 * e2[2] - s2 * e1[2]) * det;
- cross_v3_v3v3(ct, tang, tangv);
+ cross_v3_v3v3(ct, r_tang, tangv);
/* check flip */
if (dot_v3v3(ct, n) < 0.0f) {
- negate_v3(tang);
+ negate_v3(r_tang);
}
}
else {
- tang[0] = tang[1] = tang[2] = 0.0f;
+ zero_v3(r_tang);
}
}