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authorNathan Letwory <nathan@letworyinteractive.com>2011-03-01 15:52:00 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2011-03-01 15:52:00 +0300
commit900199d2158f127d6bbcab7e770e4c110bad12dc (patch)
treeb2ce75ab1ac0413e20e2d4453edde5e3da57e9d5 /source/blender/blenlib
parent5bf1bf645c8a0415c67b040821d6389618ca099a (diff)
Fix [#26207] Render.exe mangles paths in mysterious and awesome ways
Reported by Edwin Amsler The function for extrapolating the template name with the frame number didn't properly NULL-terminate the resulting string, this causing broken names and weird paths (if you were lucky - totally unusuable names detected while stepping through the code).
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r--source/blender/blenlib/intern/path_util.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenlib/intern/path_util.c b/source/blender/blenlib/intern/path_util.c
index 3b26f9f8e4d..7b6afd6b884 100644
--- a/source/blender/blenlib/intern/path_util.c
+++ b/source/blender/blenlib/intern/path_util.c
@@ -609,6 +609,7 @@ int BLI_path_frame(char *path, int frame, int digits)
p= tmp + ch_sta;
p += sprintf(p, format, frame);
memcpy(p, path + ch_end, strlen(path + ch_end));
+ *(tmp+strlen(path)) = '\0';
#endif
strcpy(path, tmp);
return 1;