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authorCampbell Barton <ideasman42@gmail.com>2010-11-02 16:12:30 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-11-02 16:12:30 +0300
commit369a5cc29e80d0ac30f9db444f2c0f9c1da32e01 (patch)
treee6510d985b37ef027e5614da8b5479a2d95c7a92 /source/blender/blenlib
parent5d7ed88f17c7a253c81ee48c147149d73dd88e6a (diff)
fix for compiling with the c90 standard, support for non-static variable initializers is a c99 feature.
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r--source/blender/blenlib/intern/math_geom.c20
-rw-r--r--source/blender/blenlib/intern/math_matrix.c36
-rw-r--r--source/blender/blenlib/intern/math_rotation.c8
3 files changed, 52 insertions, 12 deletions
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index c2e765388c8..88ca739a39e 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -1651,11 +1651,21 @@ void window_translate_m4(float winmat[][4], float perspmat[][4], float x, float
{
if(winmat[2][3] == -1.0f) {
/* in the case of a win-matrix, this means perspective always */
- float v1[3]= {perspmat[0][0], perspmat[1][0], perspmat[2][0]};
- float v2[3]= {perspmat[0][1], perspmat[1][1], perspmat[2][1]};
- float len1= (1.0f / len_v3(v1));
- float len2= (1.0f / len_v3(v2));
-
+ float v1[3];
+ float v2[3];
+ float len1, len2;
+
+ v1[0]= perspmat[0][0];
+ v1[1]= perspmat[1][0];
+ v1[2]= perspmat[2][0];
+
+ v2[0]= perspmat[0][1];
+ v2[1]= perspmat[1][1];
+ v2[2]= perspmat[2][1];
+
+ len1= (1.0f / len_v3(v1));
+ len2= (1.0f / len_v3(v2));
+
winmat[2][0] += len1 * winmat[0][0] * x;
winmat[2][1] += len2 * winmat[1][1] * y;
}
diff --git a/source/blender/blenlib/intern/math_matrix.c b/source/blender/blenlib/intern/math_matrix.c
index aadd08f0c90..58fb3b9b76b 100644
--- a/source/blender/blenlib/intern/math_matrix.c
+++ b/source/blender/blenlib/intern/math_matrix.c
@@ -609,7 +609,11 @@ void orthogonalize_m3(float mat[][3], int axis)
normalize_v3(mat[1]);
cross_v3_v3v3(mat[2], mat[0], mat[1]);
} else {
- float vec[3] = {mat[0][1], mat[0][2], mat[0][0]};
+ float vec[3];
+
+ vec[0]= mat[0][1];
+ vec[1]= mat[0][2];
+ vec[2]= mat[0][0];
cross_v3_v3v3(mat[2], mat[0], vec);
normalize_v3(mat[2]);
@@ -625,7 +629,11 @@ void orthogonalize_m3(float mat[][3], int axis)
normalize_v3(mat[0]);
cross_v3_v3v3(mat[2], mat[0], mat[1]);
} else {
- float vec[3] = {mat[1][1], mat[1][2], mat[1][0]};
+ float vec[3];
+
+ vec[0]= mat[1][1];
+ vec[1]= mat[1][2];
+ vec[2]= mat[1][0];
cross_v3_v3v3(mat[0], mat[1], vec);
normalize_v3(mat[0]);
@@ -641,7 +649,11 @@ void orthogonalize_m3(float mat[][3], int axis)
normalize_v3(mat[0]);
cross_v3_v3v3(mat[1], mat[2], mat[0]);
} else {
- float vec[3] = {mat[2][1], mat[2][2], mat[2][0]};
+ float vec[3];
+
+ vec[0]= mat[2][1];
+ vec[1]= mat[2][2];
+ vec[2]= mat[2][0];
cross_v3_v3v3(mat[0], vec, mat[2]);
normalize_v3(mat[0]);
@@ -670,7 +682,11 @@ void orthogonalize_m4(float mat[][4], int axis)
normalize_v3(mat[1]);
cross_v3_v3v3(mat[2], mat[0], mat[1]);
} else {
- float vec[3] = {mat[0][1], mat[0][2], mat[0][0]};
+ float vec[3];
+
+ vec[0]= mat[0][1];
+ vec[1]= mat[0][2];
+ vec[2]= mat[0][0];
cross_v3_v3v3(mat[2], mat[0], vec);
normalize_v3(mat[2]);
@@ -687,7 +703,11 @@ void orthogonalize_m4(float mat[][4], int axis)
normalize_v3(mat[0]);
cross_v3_v3v3(mat[2], mat[0], mat[1]);
} else {
- float vec[3] = {mat[1][1], mat[1][2], mat[1][0]};
+ float vec[3];
+
+ vec[0]= mat[1][1];
+ vec[1]= mat[1][2];
+ vec[2]= mat[1][0];
cross_v3_v3v3(mat[0], mat[1], vec);
normalize_v3(mat[0]);
@@ -703,7 +723,11 @@ void orthogonalize_m4(float mat[][4], int axis)
normalize_v3(mat[0]);
cross_v3_v3v3(mat[1], mat[2], mat[0]);
} else {
- float vec[3] = {mat[2][1], mat[2][2], mat[2][0]};
+ float vec[3];
+
+ vec[0]= mat[2][1];
+ vec[1]= mat[2][2];
+ vec[2]= mat[2][0];
cross_v3_v3v3(mat[0], vec, mat[2]);
normalize_v3(mat[0]);
diff --git a/source/blender/blenlib/intern/math_rotation.c b/source/blender/blenlib/intern/math_rotation.c
index af537af8ccf..2d0e347b2e6 100644
--- a/source/blender/blenlib/intern/math_rotation.c
+++ b/source/blender/blenlib/intern/math_rotation.c
@@ -121,7 +121,13 @@ void mul_qt_fl(float *q, const float f)
void sub_qt_qtqt(float q[4], const float q1[4], const float q2[4])
{
- const float nq2[4]= {-q2[0], q2[1], q2[2], q2[3]};
+ float nq2[4];
+
+ nq2[0]= -q2[0];
+ nq2[1]= q2[1];
+ nq2[2]= q2[2];
+ nq2[3]= q2[3];
+
mul_qt_qtqt(q, q1, nq2);
}