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authorMartin Poirier <theeth@yahoo.com>2007-12-11 00:14:19 +0300
committerMartin Poirier <theeth@yahoo.com>2007-12-11 00:14:19 +0300
commitbe354c3d095c78b36f8324aa270126611d607c25 (patch)
tree2dcb254d93df7d14ee237e1217d6570519cfb4b9 /source/blender/blenlib
parent23a525c52d4f000d4831e17c0795ef9235987601 (diff)
parent28e071d08c8251cdb568725c5050231b1e169ae2 (diff)
Merge from Harmonic Skeleton branch
This code adds a basic and simple skeleton generator. Examples and links are in the wiki, docs will come eventually: http://wiki.blender.org/index.php/User:Theeth/skeletor In a nutshell, select a vertex at the top of the head and press "Generate Skeleton". UI Panel is in the Editing buttons in Edit Mode, tooltips and semi-useful.
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r--source/blender/blenlib/BLI_arithb.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_arithb.h b/source/blender/blenlib/BLI_arithb.h
index 11a1fd277da..1e86f8fe5b3 100644
--- a/source/blender/blenlib/BLI_arithb.h
+++ b/source/blender/blenlib/BLI_arithb.h
@@ -54,6 +54,10 @@ extern "C" {
#define M_SQRT1_2 0.70710678118654752440
#endif
+#ifdef WIN32
+ #define isnan(n) _isnan(n)
+#endif
+
#define MAT4_UNITY {{ 1.0, 0.0, 0.0, 0.0},\
{ 0.0, 1.0, 0.0, 0.0},\
{ 0.0, 0.0, 1.0, 0.0},\