diff options
author | Martin Poirier <theeth@yahoo.com> | 2007-12-11 00:14:19 +0300 |
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committer | Martin Poirier <theeth@yahoo.com> | 2007-12-11 00:14:19 +0300 |
commit | be354c3d095c78b36f8324aa270126611d607c25 (patch) | |
tree | 2dcb254d93df7d14ee237e1217d6570519cfb4b9 /source/blender/blenlib | |
parent | 23a525c52d4f000d4831e17c0795ef9235987601 (diff) | |
parent | 28e071d08c8251cdb568725c5050231b1e169ae2 (diff) |
Merge from Harmonic Skeleton branch
This code adds a basic and simple skeleton generator.
Examples and links are in the wiki, docs will come eventually: http://wiki.blender.org/index.php/User:Theeth/skeletor
In a nutshell, select a vertex at the top of the head and press "Generate Skeleton". UI Panel is in the Editing buttons in Edit Mode, tooltips and semi-useful.
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r-- | source/blender/blenlib/BLI_arithb.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_arithb.h b/source/blender/blenlib/BLI_arithb.h index 11a1fd277da..1e86f8fe5b3 100644 --- a/source/blender/blenlib/BLI_arithb.h +++ b/source/blender/blenlib/BLI_arithb.h @@ -54,6 +54,10 @@ extern "C" { #define M_SQRT1_2 0.70710678118654752440 #endif +#ifdef WIN32 + #define isnan(n) _isnan(n) +#endif + #define MAT4_UNITY {{ 1.0, 0.0, 0.0, 0.0},\ { 0.0, 1.0, 0.0, 0.0},\ { 0.0, 0.0, 1.0, 0.0},\ |