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authorCampbell Barton <ideasman42@gmail.com>2013-10-05 16:36:35 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-10-05 16:36:35 +0400
commit8ccf118058fceb99bdbef12d82a6cd6627a0fc3f (patch)
tree286a59fced013f5f9f71cb8ab9810b47e6f748e3 /source/blender/blenlib
parent1f53674bb8d34c3fff836e064679d5e845eaff4b (diff)
rename overlap to holes for isect_point_poly_v2
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r--source/blender/blenlib/BLI_math_geom.h4
-rw-r--r--source/blender/blenlib/intern/math_geom.c8
2 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h
index 9f837c25a73..f815716148b 100644
--- a/source/blender/blenlib/BLI_math_geom.h
+++ b/source/blender/blenlib/BLI_math_geom.h
@@ -155,8 +155,8 @@ bool isect_ray_tri_epsilon_v3(const float p1[3], const float d[3],
const float v0[3], const float v1[3], const float v2[3], float *r_lambda, float r_uv[2], const float epsilon);
/* point in polygon */
-bool isect_point_poly_v2(const float pt[2], const float verts[][2], const unsigned int nr, const bool use_overlap);
-bool isect_point_poly_v2_int(const int pt[2], const int verts[][2], const unsigned int nr, const bool use_overlap);
+bool isect_point_poly_v2(const float pt[2], const float verts[][2], const unsigned int nr, const bool use_holes);
+bool isect_point_poly_v2_int(const int pt[2], const int verts[][2], const unsigned int nr, const bool use_holes);
int isect_point_quad_v2(const float p[2], const float a[2], const float b[2], const float c[2], const float d[2]);
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index 148aa62ee1a..0d15eede9ea 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -713,7 +713,7 @@ int isect_line_sphere_v2(const float l1[2], const float l2[2],
/* point in polygon (keep float and int versions in sync) */
bool isect_point_poly_v2(const float pt[2], const float verts[][2], const unsigned int nr,
- const bool use_overlap)
+ const bool use_holes)
{
/* we do the angle rule, define that all added angles should be about zero or (2 * PI) */
float angletot = 0.0;
@@ -751,7 +751,7 @@ bool isect_point_poly_v2(const float pt[2], const float verts[][2], const unsign
}
angletot = fabsf(angletot);
- if (use_overlap) {
+ if (use_holes) {
const int nested = floorf((angletot / (float)(M_PI * 2.0)) + 0.00001f);
angletot -= nested * (float)(M_PI * 2.0);
return (angletot > 4.0f) != (nested % 2);
@@ -761,7 +761,7 @@ bool isect_point_poly_v2(const float pt[2], const float verts[][2], const unsign
}
}
bool isect_point_poly_v2_int(const int pt[2], const int verts[][2], const unsigned int nr,
- const bool use_overlap)
+ const bool use_holes)
{
/* we do the angle rule, define that all added angles should be about zero or (2 * PI) */
float angletot = 0.0;
@@ -799,7 +799,7 @@ bool isect_point_poly_v2_int(const int pt[2], const int verts[][2], const unsign
}
angletot = fabsf(angletot);
- if (use_overlap) {
+ if (use_holes) {
const int nested = floorf((angletot / (float)(M_PI * 2.0)) + 0.00001f);
angletot -= nested * (float)(M_PI * 2.0);
return (angletot > 4.0f) != (nested % 2);