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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-09-23 18:48:28 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-09-23 18:48:28 +0400
commiteaf354e222ec64dc0e258a53107ef1eca9ac341c (patch)
tree1ba37f32860bf2ee6df455d1848e0b7078ab3339 /source/blender/blenlib
parent97cb65df52ea61b23a8b760de48df7ddab4310a1 (diff)
Fix related to #36319: restore SDL_VIDEODRIVER=dummy environment variable, it
seems that somehow not having this is causing keyboard events to be caught by SDL. This was removed because it broke addons that could use SDL, now set the environment variable only temporary during SDL initialization. This may have been causing issues with keyboard events getting missed in the game engine, but I couldn't confirm the issue here.
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r--source/blender/blenlib/intern/path_util.c16
1 files changed, 12 insertions, 4 deletions
diff --git a/source/blender/blenlib/intern/path_util.c b/source/blender/blenlib/intern/path_util.c
index 68e0f2c4026..d323098827b 100644
--- a/source/blender/blenlib/intern/path_util.c
+++ b/source/blender/blenlib/intern/path_util.c
@@ -1324,15 +1324,20 @@ const char *BLI_get_folder_version(const int id, const int ver, const bool do_ch
#endif
/**
- * Sets the specified environment variable to the specified value.
+ * Sets the specified environment variable to the specified value,
+ * and clears it if val == NULL.
*/
void BLI_setenv(const char *env, const char *val)
{
/* free windows */
#if (defined(WIN32) || defined(WIN64)) && defined(FREE_WINDOWS)
- char *envstr = MEM_mallocN(sizeof(char) * (strlen(env) + strlen(val) + 2), "envstr"); /* one for = another for \0 */
+ char *envstr;
+
+ if (val)
+ envstr = BLI_sprintfN("%s=%s", env, val);
+ else
+ envstr = BLI_sprintfN("%s=", env);
- sprintf(envstr, "%s=%s", env, val);
putenv(envstr);
MEM_freeN(envstr);
@@ -1343,7 +1348,10 @@ void BLI_setenv(const char *env, const char *val)
#else
/* linux/osx/bsd */
- setenv(env, val, 1);
+ if (val)
+ setenv(env, val, 1);
+ else
+ unsetenv(env);
#endif
}