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author | Johnny Matthews <johnny.matthews@gmail.com> | 2005-07-28 22:11:10 +0400 |
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committer | Johnny Matthews <johnny.matthews@gmail.com> | 2005-07-28 22:11:10 +0400 |
commit | 0f3303b7c502ee6318758803e7288019d32455af (patch) | |
tree | f21866fb5d9c779fec2adeaf9c24a75d545cf745 /source/blender/blenloader/SConscript | |
parent | b5ec3efeaf4ac7698117393046c72db0273c33f1 (diff) |
Fix for zlib with MSVC/SCONS. Should compile now. This does not fix the bullet issues yet. But with this Blender should compile without the gameengine.
Diffstat (limited to 'source/blender/blenloader/SConscript')
-rw-r--r-- | source/blender/blenloader/SConscript | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenloader/SConscript b/source/blender/blenloader/SConscript index 01bee86b51b..fa380bc791b 100644 --- a/source/blender/blenloader/SConscript +++ b/source/blender/blenloader/SConscript @@ -24,3 +24,4 @@ blenloader_env.Append (CPPPATH = ['.', '../readstreamglue']) blenloader_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/blender_blenloader', source=source_files) +blenloader_env.Append (CPPPATH = user_options_dict['Z_INCLUDE']) |