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authorTon Roosendaal <ton@blender.org>2007-04-28 20:15:00 +0400
committerTon Roosendaal <ton@blender.org>2007-04-28 20:15:00 +0400
commit42057481fbb0c7ed3de21a9c72707aab72d1b48c (patch)
tree3ecc62efb7fa2b61e35c61d4c90e1f32b9e76391 /source/blender/blenloader/intern/genfile.c
parent6bb16e0c86c553697f6cade8c6e1cd166f993d2c (diff)
Part 2 of 64 bits fixing; the files.
The good news; previously written 64 bits are still valid! All fixes appeared to be possible in code, no versioning patches needed. :) That also removes the I AM STUPID 64 bits ban from the code. The bad news: I couldn't get a 64 bits Blender running here (ghost-mac issues... it has to be recoded using Quartz to be able to run 64 bits). So what I have tested was: 32 bits binary: - Appending/linking data from 64 bits file. - Reading 64 bits chained library-linked files (file -> file -> etc) - Linking 32 bits files with 64 bits files This has to be tested for 64 bits too. Will drop in IRC now to help. Note: part 3 is fixing memory issues for addressing > 4 GB data. A first start has been made for a blenlib API function.
Diffstat (limited to 'source/blender/blenloader/intern/genfile.c')
-rw-r--r--source/blender/blenloader/intern/genfile.c11
1 files changed, 11 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/genfile.c b/source/blender/blenloader/intern/genfile.c
index 55cfc13fdec..b21185e84a0 100644
--- a/source/blender/blenloader/intern/genfile.c
+++ b/source/blender/blenloader/intern/genfile.c
@@ -1089,3 +1089,14 @@ void *dna_reconstruct(struct SDNA *newsdna, struct SDNA *oldsdna, char *compflag
return cur;
}
+int dna_elem_offset(struct SDNA *sdna, char *stype, char *vartype, char *name)
+{
+
+ int SDNAnr= dna_findstruct_nr(sdna, stype);
+ short *spo= sdna->structs[SDNAnr];
+ char *cp= find_elem(sdna, vartype, name, spo, NULL, NULL);
+ return (int)((long)cp);
+}
+
+
+