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authorMitchell Stokes <mogurijin@gmail.com>2010-08-28 06:07:55 +0400
committerMitchell Stokes <mogurijin@gmail.com>2010-08-28 06:07:55 +0400
commit5c23537daa5c669b672528b0ed2bcaef2038f766 (patch)
treed8dafae80815cdd6d05e23ededc87df0098b2eb3 /source/blender/blenloader/intern/readblenentry.c
parent5729b991fa06734a7a7d58b4ff0f2feab5db8bca (diff)
Committing patch [#23278] (by me)
This patch allows a user to pass binary data to LibLoad() to load a blend file from memory instead of a file path. I don't know how useful this will be for others, but I've used it so far for: * Decrypting .blend files and loading them without having to store the .blend on the hard drive * Pulling .blend data out of an archive and loading it (again skipping the hard drive) So, it seems the biggest use for this is skipping a bit of file IO (and possibly some security problems). Example usage: import bge with f as open('myfile.blend', 'rb'): data = f.read() bge.logic.LibLoad('Name', 'Scene', data)
Diffstat (limited to 'source/blender/blenloader/intern/readblenentry.c')
-rw-r--r--source/blender/blenloader/intern/readblenentry.c9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/readblenentry.c b/source/blender/blenloader/intern/readblenentry.c
index d66d802c8ee..da441214b37 100644
--- a/source/blender/blenloader/intern/readblenentry.c
+++ b/source/blender/blenloader/intern/readblenentry.c
@@ -76,6 +76,15 @@ BlendHandle *BLO_blendhandle_from_file(char *file)
return bh;
}
+BlendHandle *BLO_blendhandle_from_memory(void *mem, int memsize)
+{
+ BlendHandle *bh;
+
+ bh= (BlendHandle*)blo_openblendermemory(mem, memsize, NULL);
+
+ return bh;
+}
+
void BLO_blendhandle_print_sizes(BlendHandle *bh, void *fp)
{
FileData *fd= (FileData*) bh;