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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2011-09-22 21:52:21 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2011-09-22 21:52:21 +0400 |
commit | 2eb1339e3f53d83f960bf5c07341d91a806bbcc3 (patch) | |
tree | ba9482d80ee470a95e4482b77afb6d0bd4c11486 /source/blender/blenloader/intern/readfile.c | |
parent | 799afc1aa4bff22a6aed21a1cfe7da9e55d18a10 (diff) |
Corrected fix for #28722: Segfault when reading volumetric clouds example
Looks like with current implementation voxeldata should always be created
for voxel textures. Remove recently added NULL check and allocate
voxel data when linking a texture.
Diffstat (limited to 'source/blender/blenloader/intern/readfile.c')
-rw-r--r-- | source/blender/blenloader/intern/readfile.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c index c736270533e..ecd3c9b5dad 100644 --- a/source/blender/blenloader/intern/readfile.c +++ b/source/blender/blenloader/intern/readfile.c @@ -3009,6 +3009,9 @@ static void direct_link_texture(FileData *fd, Tex *tex) if(tex->vd) { tex->vd->dataset = NULL; tex->vd->ok = 0; + } else { + if(tex->type == TEX_VOXELDATA) + tex->vd= MEM_callocN(sizeof(VoxelData), "direct_link_texture VoxelData"); } tex->nodetree= newdataadr(fd, tex->nodetree); |