diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2018-11-07 20:00:24 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2018-11-07 22:58:54 +0300 |
commit | 64ec05b64d106623f63dd308d0950866a22b6229 (patch) | |
tree | ac7613e56ac5bc4ad1ac3d8b03657b48b11d8bc2 /source/blender/blenloader/intern/readfile.c | |
parent | 1ff8be24ef8970f140865dfb118112ec08e7dfad (diff) |
Cleanup: remove some useless BKE_library and BKE_main includes.
Makes it simpler to make some changes...
Also fix order of some includes (use alphabetical please).
Diffstat (limited to 'source/blender/blenloader/intern/readfile.c')
-rw-r--r-- | source/blender/blenloader/intern/readfile.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c index 530a4c8dfb8..b9bfef75187 100644 --- a/source/blender/blenloader/intern/readfile.c +++ b/source/blender/blenloader/intern/readfile.c @@ -126,6 +126,7 @@ #include "BKE_cachefile.h" #include "BKE_cloth.h" #include "BKE_collection.h" +#include "BKE_colortools.h" #include "BKE_constraint.h" #include "BKE_context.h" #include "BKE_curve.h" @@ -134,15 +135,15 @@ #include "BKE_global.h" // for G #include "BKE_gpencil.h" #include "BKE_gpencil_modifier.h" +#include "BKE_idcode.h" +#include "BKE_idprop.h" #include "BKE_layer.h" -#include "BKE_library.h" // for which_libbase +#include "BKE_library.h" #include "BKE_library_idmap.h" #include "BKE_library_override.h" #include "BKE_library_query.h" -#include "BKE_idcode.h" -#include "BKE_idprop.h" -#include "BKE_material.h" #include "BKE_main.h" // for Main +#include "BKE_material.h" #include "BKE_mesh.h" // for ME_ defines (patching) #include "BKE_mesh_runtime.h" #include "BKE_modifier.h" @@ -150,6 +151,7 @@ #include "BKE_node.h" // for tree type defines #include "BKE_object.h" #include "BKE_ocean.h" +#include "BKE_outliner_treehash.h" #include "BKE_paint.h" #include "BKE_particle.h" #include "BKE_pointcache.h" @@ -158,9 +160,7 @@ #include "BKE_screen.h" #include "BKE_sequencer.h" #include "BKE_shader_fx.h" -#include "BKE_outliner_treehash.h" #include "BKE_sound.h" -#include "BKE_colortools.h" #include "BKE_workspace.h" #include "DRW_engine.h" |