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authorCampbell Barton <ideasman42@gmail.com>2020-10-16 13:48:35 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-10-16 14:16:53 +0300
commit4475c49e2f901ba034b086ca856848ee2071af34 (patch)
tree330532f16392ffc11c22a7bf97c40311f170609e /source/blender/blenloader/intern/readfile.c
parent3b84dce96967e7a9fe568e2518ee774843d48733 (diff)
Fix T81591: Align view to active is not working in sculpt mode
Remove sculpt/paint checks in getTransformOrientation_ex This code goes back a long time (early 2.5x). I couldn't find any reason why sculpt/paint checks were being made. This makes the following changes: - When in object mode, the object must be selected. Since this function typically operates on the selected items. - When in paint/particle modes, the objects matrix is always used regardless of selection, since object selection can't be controlled in these modes. - When there is no active object, the first selected object is no longer used as it's quite an arbitrary decision & not something done elsewhere with objects in Blender.
Diffstat (limited to 'source/blender/blenloader/intern/readfile.c')
0 files changed, 0 insertions, 0 deletions