diff options
author | Matt Ebb <matt@mke3.net> | 2008-10-22 05:31:46 +0400 |
---|---|---|
committer | Matt Ebb <matt@mke3.net> | 2008-10-22 05:31:46 +0400 |
commit | 652e4b5225cc88d7bc74dfe092d60a8363ef3189 (patch) | |
tree | c5db813623395967538650fe685917e8b09f5124 /source/blender/blenloader/intern/readfile.c | |
parent | 6f656f6482adfa93b010b364cac41a449b8fdc91 (diff) |
Point Density:
Replaced 'Sharp' falloff with 'Soft'. This falloff type has
a variable softness, and can get some quite smooth results.
It can be useful to get smooth transitions in density when
you're using particles on a large scale:
http://mke3.net/blender/devel/rendering/volumetrics/pd_falloff_soft.jpg
Also removed 'angular velocity' turbulence source - it
wasn't doing anything useful atm
Diffstat (limited to 'source/blender/blenloader/intern/readfile.c')
-rw-r--r-- | source/blender/blenloader/intern/readfile.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c index 4af54832221..8f005e99053 100644 --- a/source/blender/blenloader/intern/readfile.c +++ b/source/blender/blenloader/intern/readfile.c @@ -7908,6 +7908,8 @@ static void do_versions(FileData *fd, Library *lib, Main *main) tex->pd->noise_fac = 1.0f; tex->pd->noise_influence = TEX_PD_NOISE_STATIC; } + if (tex->pd->falloff_softness < 1.0f) + tex->pd->falloff_softness = 2.0f; } } |