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author | Matt Ebb <matt@mke3.net> | 2008-12-31 08:08:04 +0300 |
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committer | Matt Ebb <matt@mke3.net> | 2008-12-31 08:08:04 +0300 |
commit | 834fda50d99210a5a69360bbed84f76934792171 (patch) | |
tree | b6130ee3b3d8ba191924ce5198530dd59581f8c3 /source/blender/blenloader/intern/readfile.c | |
parent | be1d06a2c544a4ea27139475a72edb75afa37879 (diff) |
Volume rendering
* Fixed an old problem where if both the camera and a solid surface were
inside a volume, the volume wouldn't attenuate in front of the surface (was
visible in the blender conference art festival clouds animation:
http://mke3.net/blender/devel/rendering/volumetrics/vol_shade_cam_inside.mov
* Initial support for refracting solids inside volumes. I might be able to
make this work better, but not sure at the moment. It's a bit dodgy,
limited by the code that does the recursive ray shading - it's really not
set up for this kind of thing and could use a refactor very much.
Diffstat (limited to 'source/blender/blenloader/intern/readfile.c')
0 files changed, 0 insertions, 0 deletions