diff options
author | Joshua Leung <aligorith@gmail.com> | 2018-06-01 17:38:21 +0300 |
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committer | Joshua Leung <aligorith@gmail.com> | 2018-06-01 17:38:21 +0300 |
commit | 72a360827bc47e68bf47a5aa4ad9185b031423c4 (patch) | |
tree | c0e27dc580fca576dc7e3fc0ee21db2559d0f80c /source/blender/blenloader/intern/readfile.c | |
parent | 44a8070db3c03a4e12d1ec1ca15432ec2b36e2fc (diff) |
T54991: Restore support for Motion Path drawing in 2.8
This commit restores support for Motion Path drawing in 2.8 (as it wasn't ported over
to the new draw engines earlier, and the existing space_view3d/drawanimviz.c code was
removed during the Blender Internal removal).
Notes:
* Motion Paths are now implemented as an overlay (enabled by default).
Therefore, you can turn all of them on/off from the "Overlays" popover
* By and large, we have kept the same draw style as was used in 2.7
Further changes can happen later following further design work.
* One change from 2.7 is that thicker lines are used by default (2px vs 1px)
Todo's:
* There are some bad-level calls introduced here (i.e. the actgroup_to_keylist() stuff).
These were introduced to optimise drawing performance (by avoiding full keyframes -> keylist
conversion step on each drawcall). Instead, this has been moved to the calculation step
(in blenkernel). Soon, there will be some cleanups/improvements with those functions,
so until then, we'll keep the bad level calls.
Credits:
* Clément Foucault (fclem) - Draw Engine magic + Shader Conversion/Optimisation
* Joshua Leung (Aligorith) - COW fixes, UI integration, etc.
Revision History:
See "tmp-b28-motionpath_drawing" branch (rBa12ab5b2ef49ccacae091ccb54d72de0d63f990d)
Diffstat (limited to 'source/blender/blenloader/intern/readfile.c')
-rw-r--r-- | source/blender/blenloader/intern/readfile.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c index 6c2293d2ec1..fedf91669d6 100644 --- a/source/blender/blenloader/intern/readfile.c +++ b/source/blender/blenloader/intern/readfile.c @@ -2965,6 +2965,10 @@ static void direct_link_motionpath(FileData *fd, bMotionPath *mpath) /* relink points cache */ mpath->points = newdataadr(fd, mpath->points); + + mpath->points_vbo = NULL; + mpath->batch_line = NULL; + mpath->batch_points = NULL; } /* ************ READ NODE TREE *************** */ |