diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-07-11 15:20:39 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-07-17 15:59:07 +0300 |
commit | 7b3a18f0aa3ed9612aca602878a8ebdf2f1250f9 (patch) | |
tree | 4f8ff9cdc37f66dd200946f4589e13d135f1e140 /source/blender/blenloader/intern/readfile.c | |
parent | f8e2dba7fe429c6e514a2f12ff35addc8f474294 (diff) |
Cleanup: moving shading type into View3DShading.
So all shading settings are in this struct and can be reused in the OpenGL
render engine.
Diffstat (limited to 'source/blender/blenloader/intern/readfile.c')
-rw-r--r-- | source/blender/blenloader/intern/readfile.c | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c index f7d585e6fd7..18a6198254e 100644 --- a/source/blender/blenloader/intern/readfile.c +++ b/source/blender/blenloader/intern/readfile.c @@ -6606,9 +6606,10 @@ static void direct_link_area(FileData *fd, ScrArea *area) v3d->properties_storage = NULL; /* render can be quite heavy, set to solid on load */ - if (v3d->drawtype == OB_RENDER) - v3d->drawtype = OB_SOLID; - v3d->prev_drawtype = OB_SOLID; + if (v3d->shading.type == OB_RENDER) { + v3d->shading.type = OB_SOLID; + } + v3d->shading.prev_type = OB_SOLID; if (v3d->fx_settings.dof) v3d->fx_settings.dof = newdataadr(fd, v3d->fx_settings.dof); |