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author | Clément Foucault <foucault.clem@gmail.com> | 2019-02-22 06:00:19 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-02-22 06:03:59 +0300 |
commit | e35b7e73267fc02817538cd67e72e5c278dec878 (patch) | |
tree | 907f08ad2f8bbafc142e0771bcc8af5f448c038d /source/blender/blenloader/intern/readfile.h | |
parent | bfbf3b9558ecd808423ed4146d8d5bd5bd4adf8a (diff) |
GPUBuffers: Fix/cleanup multires implementation
The multires sculpt drawing was a not working in smooth mode.
Also hidding was not supported by the wireframe overlay and flat shaded
faces.
Codewise it is cleaner and index buffers are only updated if the
smoothing changes.
Diffstat (limited to 'source/blender/blenloader/intern/readfile.h')
0 files changed, 0 insertions, 0 deletions