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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-08-18 19:27:48 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-08-18 19:27:48 +0400
commit368262461641f23239c1a7bd2e6fa9d5057902e7 (patch)
treed16e6982db7cf207d380d06f354791ca78e71257 /source/blender/blenloader/intern/readfile.h
parentede954b93821e3eda5e30ce362ce8472ee17368d (diff)
2.5: Game Engine
* Added Shading and Performance panels in the scene buttons, containing the options previously in the 2.4x game menu. * Added show framerate/debug/physics/warnings back in game menu. * Moved these settings from G.fileflags to scene GameData. * Enabled Display Lists by default. * Some other small game scene button tweaks.
Diffstat (limited to 'source/blender/blenloader/intern/readfile.h')
-rw-r--r--source/blender/blenloader/intern/readfile.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/readfile.h b/source/blender/blenloader/intern/readfile.h
index f0e00b75b67..e39fefa8205 100644
--- a/source/blender/blenloader/intern/readfile.h
+++ b/source/blender/blenloader/intern/readfile.h
@@ -69,6 +69,7 @@ typedef struct FileData {
int fileversion;
int id_name_offs; /* used to retrieve ID names from (bhead+1) */
+ int globalf, fileflags; /* for do_versions patching */
struct OldNewMap *datamap;
struct OldNewMap *globmap;