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authorSergey Sharybin <sergey.vfx@gmail.com>2012-05-04 19:42:49 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-05-04 19:42:49 +0400
commit1fd397d2d6ce5f9036c606963060eaf5f49d72c4 (patch)
tree1d7de6cee0d166587857679d606f0574a87d9a79 /source/blender/blenloader/intern/versioning_250.c
parent65b5362c74acbba58c3098715660e441ab25141b (diff)
Split do_versions into separate files for pre-2.50 versions and 2.5x versions
This should make it easier to navigate through readfile.c and also hopefully will prevent corereview to fail parsing this file.
Diffstat (limited to 'source/blender/blenloader/intern/versioning_250.c')
-rw-r--r--source/blender/blenloader/intern/versioning_250.c2677
1 files changed, 2677 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/versioning_250.c b/source/blender/blenloader/intern/versioning_250.c
new file mode 100644
index 00000000000..c6bab33f364
--- /dev/null
+++ b/source/blender/blenloader/intern/versioning_250.c
@@ -0,0 +1,2677 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ *
+ */
+
+/** \file blender/blenloader/intern/readfile_250.c
+ * \ingroup blenloader
+ */
+
+#ifndef WIN32
+# include <unistd.h> // for read close
+#else
+# include <io.h> // for open close read
+# include "winsock2.h"
+# include "BLI_winstuff.h"
+#endif
+
+/* allow readfile to use deprecated functionality */
+#define DNA_DEPRECATED_ALLOW
+
+#include "DNA_anim_types.h"
+#include "DNA_armature_types.h"
+#include "DNA_actuator_types.h"
+#include "DNA_brush_types.h"
+#include "DNA_camera_types.h"
+#include "DNA_cloth_types.h"
+#include "DNA_constraint_types.h"
+#include "DNA_ipo_types.h"
+#include "DNA_key_types.h"
+#include "DNA_lattice_types.h"
+#include "DNA_lamp_types.h"
+#include "DNA_material_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_node_types.h"
+#include "DNA_object_fluidsim.h" // NT
+#include "DNA_object_types.h"
+#include "DNA_view3d_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_sdna_types.h"
+#include "DNA_sequence_types.h"
+#include "DNA_smoke_types.h"
+#include "DNA_sound_types.h"
+#include "DNA_space_types.h"
+#include "DNA_world_types.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_utildefines.h"
+#include "BLI_blenlib.h"
+#include "BLI_math.h"
+#include "BLI_edgehash.h"
+
+#include "BKE_anim.h"
+#include "BKE_armature.h"
+#include "BKE_colortools.h"
+#include "BKE_global.h" // for G
+#include "BKE_library.h" // for which_libbase
+#include "BKE_main.h" // for Main
+#include "BKE_mesh.h" // for ME_ defines (patching)
+#include "BKE_modifier.h"
+#include "BKE_multires.h"
+#include "BKE_particle.h"
+#include "BKE_pointcache.h"
+#include "BKE_screen.h"
+#include "BKE_sequencer.h"
+#include "BKE_texture.h" // for open_plugin_tex
+#include "BKE_utildefines.h" // SWITCH_INT DATA ENDB DNA1 O_BINARY GLOB USER TEST REND
+#include "BKE_sound.h"
+
+#include "NOD_socket.h"
+
+//XXX #include "BIF_butspace.h" // badlevel, for do_versions, patching event codes
+//XXX #include "BIF_filelist.h" // badlevel too, where to move this? - elubie
+//XXX #include "BIF_previewrender.h" // bedlelvel, for struct RenderInfo
+#include "BLO_readfile.h"
+#include "BLO_undofile.h"
+
+#include "RE_engine.h"
+
+#include "readfile.h"
+
+#include "PIL_time.h"
+
+#include <errno.h>
+
+/* 2.50 patch */
+static void area_add_header_region(ScrArea *sa, ListBase *lb)
+{
+ ARegion *ar= MEM_callocN(sizeof(ARegion), "area region from do_versions");
+
+ BLI_addtail(lb, ar);
+ ar->regiontype= RGN_TYPE_HEADER;
+ if (sa->headertype==HEADERDOWN)
+ ar->alignment= RGN_ALIGN_BOTTOM;
+ else
+ ar->alignment= RGN_ALIGN_TOP;
+
+ /* initialize view2d data for header region, to allow panning */
+ /* is copy from ui_view2d.c */
+ ar->v2d.keepzoom = (V2D_LOCKZOOM_X|V2D_LOCKZOOM_Y|V2D_LIMITZOOM|V2D_KEEPASPECT);
+ ar->v2d.keepofs = V2D_LOCKOFS_Y;
+ ar->v2d.keeptot = V2D_KEEPTOT_STRICT;
+ ar->v2d.align = V2D_ALIGN_NO_NEG_X|V2D_ALIGN_NO_NEG_Y;
+ ar->v2d.flag = (V2D_PIXELOFS_X|V2D_PIXELOFS_Y);
+}
+
+static void sequencer_init_preview_region(ARegion* ar)
+{
+ // XXX a bit ugly still, copied from space_sequencer
+ /* NOTE: if you change values here, also change them in space_sequencer.c, sequencer_new */
+ ar->regiontype= RGN_TYPE_PREVIEW;
+ ar->alignment= RGN_ALIGN_TOP;
+ ar->flag |= RGN_FLAG_HIDDEN;
+ ar->v2d.keepzoom= V2D_KEEPASPECT | V2D_KEEPZOOM;
+ ar->v2d.minzoom= 0.00001f;
+ ar->v2d.maxzoom= 100000.0f;
+ ar->v2d.tot.xmin = -960.0f; /* 1920 width centered */
+ ar->v2d.tot.ymin = -540.0f; /* 1080 height centered */
+ ar->v2d.tot.xmax = 960.0f;
+ ar->v2d.tot.ymax = 540.0f;
+ ar->v2d.min[0]= 0.0f;
+ ar->v2d.min[1]= 0.0f;
+ ar->v2d.max[0]= 12000.0f;
+ ar->v2d.max[1]= 12000.0f;
+ ar->v2d.cur= ar->v2d.tot;
+ ar->v2d.align= V2D_ALIGN_FREE; // (V2D_ALIGN_NO_NEG_X|V2D_ALIGN_NO_NEG_Y);
+ ar->v2d.keeptot= V2D_KEEPTOT_FREE;
+}
+
+static void area_add_window_regions(ScrArea *sa, SpaceLink *sl, ListBase *lb)
+{
+ ARegion *ar;
+ ARegion *ar_main;
+
+ if (sl) {
+ /* first channels for ipo action nla... */
+ switch (sl->spacetype) {
+ case SPACE_IPO:
+ ar= MEM_callocN(sizeof(ARegion), "area region from do_versions");
+ BLI_addtail(lb, ar);
+ ar->regiontype= RGN_TYPE_CHANNELS;
+ ar->alignment= RGN_ALIGN_LEFT;
+ ar->v2d.scroll= (V2D_SCROLL_RIGHT|V2D_SCROLL_BOTTOM);
+
+ // for some reason, this doesn't seem to go auto like for NLA...
+ ar= MEM_callocN(sizeof(ARegion), "area region from do_versions");
+ BLI_addtail(lb, ar);
+ ar->regiontype= RGN_TYPE_UI;
+ ar->alignment= RGN_ALIGN_RIGHT;
+ ar->v2d.scroll= V2D_SCROLL_RIGHT;
+ ar->v2d.flag = RGN_FLAG_HIDDEN;
+ break;
+
+ case SPACE_ACTION:
+ ar= MEM_callocN(sizeof(ARegion), "area region from do_versions");
+ BLI_addtail(lb, ar);
+ ar->regiontype= RGN_TYPE_CHANNELS;
+ ar->alignment= RGN_ALIGN_LEFT;
+ ar->v2d.scroll= V2D_SCROLL_BOTTOM;
+ ar->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL;
+ break;
+
+ case SPACE_NLA:
+ ar= MEM_callocN(sizeof(ARegion), "area region from do_versions");
+ BLI_addtail(lb, ar);
+ ar->regiontype= RGN_TYPE_CHANNELS;
+ ar->alignment= RGN_ALIGN_LEFT;
+ ar->v2d.scroll= V2D_SCROLL_BOTTOM;
+ ar->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL;
+
+ // for some reason, some files still don't get this auto
+ ar= MEM_callocN(sizeof(ARegion), "area region from do_versions");
+ BLI_addtail(lb, ar);
+ ar->regiontype= RGN_TYPE_UI;
+ ar->alignment= RGN_ALIGN_RIGHT;
+ ar->v2d.scroll= V2D_SCROLL_RIGHT;
+ ar->v2d.flag = RGN_FLAG_HIDDEN;
+ break;
+
+ case SPACE_NODE:
+ ar= MEM_callocN(sizeof(ARegion), "nodetree area for node");
+ BLI_addtail(lb, ar);
+ ar->regiontype= RGN_TYPE_UI;
+ ar->alignment= RGN_ALIGN_LEFT;
+ ar->v2d.scroll = (V2D_SCROLL_RIGHT|V2D_SCROLL_BOTTOM);
+ ar->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL;
+ /* temporarily hide it */
+ ar->flag = RGN_FLAG_HIDDEN;
+ break;
+ case SPACE_FILE:
+ ar= MEM_callocN(sizeof(ARegion), "nodetree area for node");
+ BLI_addtail(lb, ar);
+ ar->regiontype= RGN_TYPE_CHANNELS;
+ ar->alignment= RGN_ALIGN_LEFT;
+
+ ar= MEM_callocN(sizeof(ARegion), "ui area for file");
+ BLI_addtail(lb, ar);
+ ar->regiontype= RGN_TYPE_UI;
+ ar->alignment= RGN_ALIGN_TOP;
+ break;
+ case SPACE_SEQ:
+ ar_main = (ARegion*)lb->first;
+ for (; ar_main; ar_main = ar_main->next) {
+ if (ar_main->regiontype == RGN_TYPE_WINDOW)
+ break;
+ }
+ ar= MEM_callocN(sizeof(ARegion), "preview area for sequencer");
+ BLI_insertlinkbefore(lb, ar_main, ar);
+ sequencer_init_preview_region(ar);
+ break;
+ case SPACE_VIEW3D:
+ /* toolbar */
+ ar= MEM_callocN(sizeof(ARegion), "toolbar for view3d");
+
+ BLI_addtail(lb, ar);
+ ar->regiontype= RGN_TYPE_TOOLS;
+ ar->alignment= RGN_ALIGN_LEFT;
+ ar->flag = RGN_FLAG_HIDDEN;
+
+ /* tool properties */
+ ar= MEM_callocN(sizeof(ARegion), "tool properties for view3d");
+
+ BLI_addtail(lb, ar);
+ ar->regiontype= RGN_TYPE_TOOL_PROPS;
+ ar->alignment= RGN_ALIGN_BOTTOM|RGN_SPLIT_PREV;
+ ar->flag = RGN_FLAG_HIDDEN;
+
+ /* buttons/list view */
+ ar= MEM_callocN(sizeof(ARegion), "buttons for view3d");
+
+ BLI_addtail(lb, ar);
+ ar->regiontype= RGN_TYPE_UI;
+ ar->alignment= RGN_ALIGN_RIGHT;
+ ar->flag = RGN_FLAG_HIDDEN;
+#if 0
+ case SPACE_BUTS:
+ /* context UI region */
+ ar= MEM_callocN(sizeof(ARegion), "area region from do_versions");
+ BLI_addtail(lb, ar);
+ ar->regiontype= RGN_TYPE_UI;
+ ar->alignment= RGN_ALIGN_RIGHT;
+
+ break;
+#endif
+ }
+ }
+
+ /* main region */
+ ar= MEM_callocN(sizeof(ARegion), "area region from do_versions");
+
+ BLI_addtail(lb, ar);
+ ar->winrct= sa->totrct;
+
+ ar->regiontype= RGN_TYPE_WINDOW;
+
+ if (sl) {
+ /* if active spacetype has view2d data, copy that over to main region */
+ /* and we split view3d */
+ switch (sl->spacetype) {
+ case SPACE_VIEW3D:
+ blo_do_versions_view3d_split_250((View3D *)sl, lb);
+ break;
+
+ case SPACE_OUTLINER:
+ {
+ SpaceOops *soops= (SpaceOops *)sl;
+
+ memcpy(&ar->v2d, &soops->v2d, sizeof(View2D));
+
+ ar->v2d.scroll &= ~V2D_SCROLL_LEFT;
+ ar->v2d.scroll |= (V2D_SCROLL_RIGHT|V2D_SCROLL_BOTTOM_O);
+ ar->v2d.align = (V2D_ALIGN_NO_NEG_X|V2D_ALIGN_NO_POS_Y);
+ ar->v2d.keepzoom |= (V2D_LOCKZOOM_X|V2D_LOCKZOOM_Y|V2D_KEEPASPECT);
+ ar->v2d.keeptot = V2D_KEEPTOT_STRICT;
+ ar->v2d.minzoom= ar->v2d.maxzoom= 1.0f;
+ //ar->v2d.flag |= V2D_IS_INITIALISED;
+ }
+ break;
+ case SPACE_TIME:
+ {
+ SpaceTime *stime= (SpaceTime *)sl;
+ memcpy(&ar->v2d, &stime->v2d, sizeof(View2D));
+
+ ar->v2d.scroll |= (V2D_SCROLL_BOTTOM|V2D_SCROLL_SCALE_HORIZONTAL);
+ ar->v2d.align |= V2D_ALIGN_NO_NEG_Y;
+ ar->v2d.keepofs |= V2D_LOCKOFS_Y;
+ ar->v2d.keepzoom |= V2D_LOCKZOOM_Y;
+ ar->v2d.tot.ymin = ar->v2d.cur.ymin = -10.0;
+ ar->v2d.min[1]= ar->v2d.max[1]= 20.0;
+ }
+ break;
+ case SPACE_IPO:
+ {
+ SpaceIpo *sipo= (SpaceIpo *)sl;
+ memcpy(&ar->v2d, &sipo->v2d, sizeof(View2D));
+
+ /* init mainarea view2d */
+ ar->v2d.scroll |= (V2D_SCROLL_BOTTOM|V2D_SCROLL_SCALE_HORIZONTAL);
+ ar->v2d.scroll |= (V2D_SCROLL_LEFT|V2D_SCROLL_SCALE_VERTICAL);
+
+ ar->v2d.min[0]= FLT_MIN;
+ ar->v2d.min[1]= FLT_MIN;
+
+ ar->v2d.max[0]= MAXFRAMEF;
+ ar->v2d.max[1]= FLT_MAX;
+
+ //ar->v2d.flag |= V2D_IS_INITIALISED;
+ break;
+ }
+ case SPACE_NLA:
+ {
+ SpaceNla *snla= (SpaceNla *)sl;
+ memcpy(&ar->v2d, &snla->v2d, sizeof(View2D));
+
+ ar->v2d.tot.ymin = (float)(-sa->winy)/3.0f;
+ ar->v2d.tot.ymax = 0.0f;
+
+ ar->v2d.scroll |= (V2D_SCROLL_BOTTOM|V2D_SCROLL_SCALE_HORIZONTAL);
+ ar->v2d.scroll |= (V2D_SCROLL_RIGHT);
+ ar->v2d.align = V2D_ALIGN_NO_POS_Y;
+ ar->v2d.flag |= V2D_VIEWSYNC_AREA_VERTICAL;
+ break;
+ }
+ case SPACE_ACTION:
+ {
+ SpaceAction *saction= (SpaceAction *)sl;
+
+ /* we totally reinit the view for the Action Editor, as some old instances had some weird cruft set */
+ ar->v2d.tot.xmin = -20.0f;
+ ar->v2d.tot.ymin = (float)(-sa->winy)/3.0f;
+ ar->v2d.tot.xmax = (float)((sa->winx > 120)? (sa->winx) : 120);
+ ar->v2d.tot.ymax = 0.0f;
+
+ ar->v2d.cur= ar->v2d.tot;
+
+ ar->v2d.min[0]= 0.0f;
+ ar->v2d.min[1]= 0.0f;
+
+ ar->v2d.max[0]= MAXFRAMEF;
+ ar->v2d.max[1]= FLT_MAX;
+
+ ar->v2d.minzoom= 0.01f;
+ ar->v2d.maxzoom= 50;
+ ar->v2d.scroll = (V2D_SCROLL_BOTTOM|V2D_SCROLL_SCALE_HORIZONTAL);
+ ar->v2d.scroll |= (V2D_SCROLL_RIGHT);
+ ar->v2d.keepzoom= V2D_LOCKZOOM_Y;
+ ar->v2d.align= V2D_ALIGN_NO_POS_Y;
+ ar->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL;
+
+ /* for old files with ShapeKey editors open + an action set, clear the action as
+ * it doesn't make sense in the new system (i.e. violates concept that ShapeKey edit
+ * only shows ShapeKey-rooted actions only)
+ */
+ if (saction->mode == SACTCONT_SHAPEKEY)
+ saction->action = NULL;
+ break;
+ }
+ case SPACE_SEQ:
+ {
+ SpaceSeq *sseq= (SpaceSeq *)sl;
+ memcpy(&ar->v2d, &sseq->v2d, sizeof(View2D));
+
+ ar->v2d.scroll |= (V2D_SCROLL_BOTTOM|V2D_SCROLL_SCALE_HORIZONTAL);
+ ar->v2d.scroll |= (V2D_SCROLL_LEFT|V2D_SCROLL_SCALE_VERTICAL);
+ ar->v2d.align= V2D_ALIGN_NO_NEG_Y;
+ ar->v2d.flag |= V2D_IS_INITIALISED;
+ break;
+ }
+ case SPACE_NODE:
+ {
+ SpaceNode *snode= (SpaceNode *)sl;
+ memcpy(&ar->v2d, &snode->v2d, sizeof(View2D));
+
+ ar->v2d.scroll= (V2D_SCROLL_RIGHT|V2D_SCROLL_BOTTOM);
+ ar->v2d.keepzoom= V2D_LIMITZOOM|V2D_KEEPASPECT;
+ break;
+ }
+ case SPACE_BUTS:
+ {
+ SpaceButs *sbuts= (SpaceButs *)sl;
+ memcpy(&ar->v2d, &sbuts->v2d, sizeof(View2D));
+
+ ar->v2d.scroll |= (V2D_SCROLL_RIGHT|V2D_SCROLL_BOTTOM);
+ break;
+ }
+ case SPACE_FILE:
+ {
+ // SpaceFile *sfile= (SpaceFile *)sl;
+ ar->v2d.tot.xmin = ar->v2d.tot.ymin = 0;
+ ar->v2d.tot.xmax = ar->winx;
+ ar->v2d.tot.ymax = ar->winy;
+ ar->v2d.cur = ar->v2d.tot;
+ ar->regiontype= RGN_TYPE_WINDOW;
+ ar->v2d.scroll = (V2D_SCROLL_RIGHT|V2D_SCROLL_BOTTOM_O);
+ ar->v2d.align = (V2D_ALIGN_NO_NEG_X|V2D_ALIGN_NO_POS_Y);
+ ar->v2d.keepzoom = (V2D_LOCKZOOM_X|V2D_LOCKZOOM_Y|V2D_LIMITZOOM|V2D_KEEPASPECT);
+ break;
+ }
+ case SPACE_TEXT:
+ {
+ SpaceText *st= (SpaceText *)sl;
+ st->flags |= ST_FIND_WRAP;
+ }
+ //case SPACE_XXX: // FIXME... add other ones
+ // memcpy(&ar->v2d, &((SpaceXxx *)sl)->v2d, sizeof(View2D));
+ // break;
+ }
+ }
+}
+
+static void do_versions_windowmanager_2_50(bScreen *screen)
+{
+ ScrArea *sa;
+ SpaceLink *sl;
+
+ /* add regions */
+ for (sa= screen->areabase.first; sa; sa= sa->next) {
+
+ /* we keep headertype variable to convert old files only */
+ if (sa->headertype)
+ area_add_header_region(sa, &sa->regionbase);
+
+ area_add_window_regions(sa, sa->spacedata.first, &sa->regionbase);
+
+ /* space imageselect is deprecated */
+ for (sl= sa->spacedata.first; sl; sl= sl->next) {
+ if (sl->spacetype==SPACE_IMASEL)
+ sl->spacetype= SPACE_EMPTY; /* spacedata then matches */
+ }
+
+ /* space sound is deprecated */
+ for (sl= sa->spacedata.first; sl; sl= sl->next) {
+ if (sl->spacetype==SPACE_SOUND)
+ sl->spacetype= SPACE_EMPTY; /* spacedata then matches */
+ }
+
+ /* it seems to be possible in 2.5 to have this saved, filewindow probably */
+ sa->butspacetype= sa->spacetype;
+
+ /* pushed back spaces also need regions! */
+ if (sa->spacedata.first) {
+ sl= sa->spacedata.first;
+ for (sl= sl->next; sl; sl= sl->next) {
+ if (sa->headertype)
+ area_add_header_region(sa, &sl->regionbase);
+ area_add_window_regions(sa, sl, &sl->regionbase);
+ }
+ }
+ }
+}
+
+static void versions_gpencil_add_main(ListBase *lb, ID *id, const char *name)
+{
+
+ BLI_addtail(lb, id);
+ id->us= 1;
+ id->flag= LIB_FAKEUSER;
+ *( (short *)id->name )= ID_GD;
+
+ new_id(lb, id, name);
+ /* alphabetic insterion: is in new_id */
+
+ if (G.debug & G_DEBUG)
+ printf("Converted GPencil to ID: %s\n", id->name+2);
+}
+
+static void do_versions_gpencil_2_50(Main *main, bScreen *screen)
+{
+ ScrArea *sa;
+ SpaceLink *sl;
+
+ /* add regions */
+ for (sa= screen->areabase.first; sa; sa= sa->next) {
+ for (sl= sa->spacedata.first; sl; sl= sl->next) {
+ if (sl->spacetype==SPACE_VIEW3D) {
+ View3D *v3d= (View3D*) sl;
+ if (v3d->gpd) {
+ versions_gpencil_add_main(&main->gpencil, (ID *)v3d->gpd, "GPencil View3D");
+ v3d->gpd= NULL;
+ }
+ }
+ else if (sl->spacetype==SPACE_NODE) {
+ SpaceNode *snode= (SpaceNode *)sl;
+ if (snode->gpd) {
+ versions_gpencil_add_main(&main->gpencil, (ID *)snode->gpd, "GPencil Node");
+ snode->gpd= NULL;
+ }
+ }
+ else if (sl->spacetype==SPACE_SEQ) {
+ SpaceSeq *sseq= (SpaceSeq *)sl;
+ if (sseq->gpd) {
+ versions_gpencil_add_main(&main->gpencil, (ID *)sseq->gpd, "GPencil Node");
+ sseq->gpd= NULL;
+ }
+ }
+ else if (sl->spacetype==SPACE_IMAGE) {
+ SpaceImage *sima= (SpaceImage *)sl;
+#if 0 /* see comment on r28002 */
+ if (sima->gpd) {
+ versions_gpencil_add_main(&main->gpencil, (ID *)sima->gpd, "GPencil Image");
+ sima->gpd= NULL;
+ }
+#else
+ sima->gpd= NULL;
+#endif
+ }
+ }
+ }
+}
+
+static void do_version_mtex_factor_2_50(MTex **mtex_array, short idtype)
+{
+ MTex *mtex;
+ float varfac, colfac;
+ int a, neg;
+
+ if (!mtex_array)
+ return;
+
+ for (a=0; a<MAX_MTEX; a++) {
+ if (mtex_array[a]) {
+ mtex= mtex_array[a];
+
+ neg= mtex->maptoneg;
+ varfac= mtex->varfac;
+ colfac= mtex->colfac;
+
+ if (neg & MAP_DISP) mtex->dispfac= -mtex->dispfac;
+ if (neg & MAP_NORM) mtex->norfac= -mtex->norfac;
+ if (neg & MAP_WARP) mtex->warpfac= -mtex->warpfac;
+
+ mtex->colspecfac= (neg & MAP_COLSPEC)? -colfac: colfac;
+ mtex->mirrfac= (neg & MAP_COLMIR)? -colfac: colfac;
+ mtex->alphafac= (neg & MAP_ALPHA)? -varfac: varfac;
+ mtex->difffac= (neg & MAP_REF)? -varfac: varfac;
+ mtex->specfac= (neg & MAP_SPEC)? -varfac: varfac;
+ mtex->emitfac= (neg & MAP_EMIT)? -varfac: varfac;
+ mtex->hardfac= (neg & MAP_HAR)? -varfac: varfac;
+ mtex->raymirrfac= (neg & MAP_RAYMIRR)? -varfac: varfac;
+ mtex->translfac= (neg & MAP_TRANSLU)? -varfac: varfac;
+ mtex->ambfac= (neg & MAP_AMB)? -varfac: varfac;
+ mtex->colemitfac= (neg & MAP_EMISSION_COL)? -colfac: colfac;
+ mtex->colreflfac= (neg & MAP_REFLECTION_COL)? -colfac: colfac;
+ mtex->coltransfac= (neg & MAP_TRANSMISSION_COL)? -colfac: colfac;
+ mtex->densfac= (neg & MAP_DENSITY)? -varfac: varfac;
+ mtex->scatterfac= (neg & MAP_SCATTERING)? -varfac: varfac;
+ mtex->reflfac= (neg & MAP_REFLECTION)? -varfac: varfac;
+
+ mtex->timefac= (neg & MAP_PA_TIME)? -varfac: varfac;
+ mtex->lengthfac= (neg & MAP_PA_LENGTH)? -varfac: varfac;
+ mtex->clumpfac= (neg & MAP_PA_CLUMP)? -varfac: varfac;
+ mtex->kinkfac= (neg & MAP_PA_KINK)? -varfac: varfac;
+ mtex->roughfac= (neg & MAP_PA_ROUGH)? -varfac: varfac;
+ mtex->padensfac= (neg & MAP_PA_DENS)? -varfac: varfac;
+ mtex->lifefac= (neg & MAP_PA_LIFE)? -varfac: varfac;
+ mtex->sizefac= (neg & MAP_PA_SIZE)? -varfac: varfac;
+ mtex->ivelfac= (neg & MAP_PA_IVEL)? -varfac: varfac;
+
+ mtex->shadowfac= (neg & LAMAP_SHAD)? -colfac: colfac;
+
+ mtex->zenupfac= (neg & WOMAP_ZENUP)? -colfac: colfac;
+ mtex->zendownfac= (neg & WOMAP_ZENDOWN)? -colfac: colfac;
+ mtex->blendfac= (neg & WOMAP_BLEND)? -varfac: varfac;
+
+ if (idtype == ID_MA)
+ mtex->colfac= (neg & MAP_COL)? -colfac: colfac;
+ else if (idtype == ID_LA)
+ mtex->colfac= (neg & LAMAP_COL)? -colfac: colfac;
+ else if (idtype == ID_WO)
+ mtex->colfac= (neg & WOMAP_HORIZ)? -colfac: colfac;
+ }
+ }
+}
+
+static void do_version_mdef_250(Main *main)
+{
+ Object *ob;
+ ModifierData *md;
+ MeshDeformModifierData *mmd;
+
+ for (ob= main->object.first; ob; ob=ob->id.next) {
+ for (md=ob->modifiers.first; md; md=md->next) {
+ if (md->type == eModifierType_MeshDeform) {
+ mmd= (MeshDeformModifierData*)md;
+
+ if (mmd->bindcos) {
+ /* make bindcos NULL in order to trick older versions
+ * into thinking that the mesh was not bound yet */
+ mmd->bindcagecos= mmd->bindcos;
+ mmd->bindcos= NULL;
+
+ modifier_mdef_compact_influences(md);
+ }
+ }
+ }
+ }
+}
+
+static void do_version_constraints_radians_degrees_250(ListBase *lb)
+{
+ bConstraint *con;
+
+ for (con=lb->first; con; con=con->next) {
+ if (con->type==CONSTRAINT_TYPE_RIGIDBODYJOINT) {
+ bRigidBodyJointConstraint *data = con->data;
+ data->axX *= (float)(M_PI/180.0);
+ data->axY *= (float)(M_PI/180.0);
+ data->axZ *= (float)(M_PI/180.0);
+ }
+ else if (con->type==CONSTRAINT_TYPE_KINEMATIC) {
+ bKinematicConstraint *data = con->data;
+ data->poleangle *= (float)(M_PI/180.0);
+ }
+ else if (con->type==CONSTRAINT_TYPE_ROTLIMIT) {
+ bRotLimitConstraint *data = con->data;
+
+ data->xmin *= (float)(M_PI/180.0);
+ data->xmax *= (float)(M_PI/180.0);
+ data->ymin *= (float)(M_PI/180.0);
+ data->ymax *= (float)(M_PI/180.0);
+ data->zmin *= (float)(M_PI/180.0);
+ data->zmax *= (float)(M_PI/180.0);
+ }
+ }
+}
+
+/* NOTE: this version patch is intended for versions < 2.52.2, but was initially introduced in 2.27 already */
+static void do_versions_seq_unique_name_all_strips(
+ Scene * sce, ListBase *seqbasep)
+{
+ Sequence * seq = seqbasep->first;
+
+ while (seq) {
+ seqbase_unique_name_recursive(&sce->ed->seqbase, seq);
+ if (seq->seqbase.first) {
+ do_versions_seq_unique_name_all_strips(
+ sce, &seq->seqbase);
+ }
+ seq=seq->next;
+ }
+}
+
+static void do_version_bone_roll_256(Bone *bone)
+{
+ Bone *child;
+ float submat[3][3];
+
+ copy_m3_m4(submat, bone->arm_mat);
+ mat3_to_vec_roll(submat, NULL, &bone->arm_roll);
+
+ for (child = bone->childbase.first; child; child = child->next)
+ do_version_bone_roll_256(child);
+}
+
+static void do_versions_nodetree_dynamic_sockets(bNodeTree *ntree)
+{
+ bNodeSocket *sock;
+ for (sock=ntree->inputs.first; sock; sock=sock->next)
+ sock->flag |= SOCK_DYNAMIC;
+ for (sock=ntree->outputs.first; sock; sock=sock->next)
+ sock->flag |= SOCK_DYNAMIC;
+}
+
+void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
+{
+ /* WATCH IT!!!: pointers from libdata have not been converted */
+
+ if (G.debug & G_DEBUG)
+ printf("read file %s\n Version %d sub %d svn r%d\n", fd->relabase, main->versionfile, main->subversionfile, main->revision);
+
+ if (main->versionfile < 250) {
+ bScreen *screen;
+ Scene *scene;
+ Base *base;
+ Material *ma;
+ Camera *cam;
+ Mesh *me;
+ Curve *cu;
+ Scene *sce;
+ Tex *tx;
+ ParticleSettings *part;
+ Object *ob;
+ //PTCacheID *pid;
+ //ListBase pidlist;
+
+ bSound *sound;
+ Sequence *seq;
+ bActuator *act;
+ int a;
+
+ for (sound = main->sound.first; sound; sound = sound->id.next) {
+ if (sound->newpackedfile) {
+ sound->packedfile = sound->newpackedfile;
+ sound->newpackedfile = NULL;
+ }
+ }
+
+ for (ob = main->object.first; ob; ob= ob->id.next) {
+ for (act= ob->actuators.first; act; act= act->next) {
+ if (act->type == ACT_SOUND) {
+ bSoundActuator *sAct = (bSoundActuator*) act->data;
+ if (sAct->sound) {
+ sound = blo_do_versions_newlibadr(fd, lib, sAct->sound);
+ sAct->flag = sound->flags & SOUND_FLAGS_3D ? ACT_SND_3D_SOUND : 0;
+ sAct->pitch = sound->pitch;
+ sAct->volume = sound->volume;
+ sAct->sound3D.reference_distance = sound->distance;
+ sAct->sound3D.max_gain = sound->max_gain;
+ sAct->sound3D.min_gain = sound->min_gain;
+ sAct->sound3D.rolloff_factor = sound->attenuation;
+ }
+ else {
+ sAct->sound3D.reference_distance = 1.0f;
+ sAct->volume = 1.0f;
+ sAct->sound3D.max_gain = 1.0f;
+ sAct->sound3D.rolloff_factor = 1.0f;
+ }
+ sAct->sound3D.cone_inner_angle = 360.0f;
+ sAct->sound3D.cone_outer_angle = 360.0f;
+ sAct->sound3D.max_distance = FLT_MAX;
+ }
+ }
+ }
+
+ for (scene = main->scene.first; scene; scene = scene->id.next) {
+ if (scene->ed && scene->ed->seqbasep) {
+ SEQ_BEGIN (scene->ed, seq)
+ {
+ if (seq->type == SEQ_HD_SOUND) {
+ char str[FILE_MAX];
+ BLI_join_dirfile(str, sizeof(str), seq->strip->dir, seq->strip->stripdata->name);
+ BLI_path_abs(str, main->name);
+ seq->sound = sound_new_file(main, str);
+ }
+ /* don't know, if anybody used that
+ * this way, but just in case, upgrade
+ * to new way... */
+ if ((seq->flag & SEQ_USE_PROXY_CUSTOM_FILE) &&
+ !(seq->flag & SEQ_USE_PROXY_CUSTOM_DIR))
+ {
+
+ BLI_snprintf(seq->strip->proxy->dir,
+ FILE_MAXDIR, "%s/BL_proxy",
+ seq->strip->dir);
+ }
+ }
+ SEQ_END
+ }
+ }
+
+ for (screen= main->screen.first; screen; screen= screen->id.next) {
+ do_versions_windowmanager_2_50(screen);
+ do_versions_gpencil_2_50(main, screen);
+ }
+
+ /* shader, composite and texture node trees have id.name empty, put something in
+ * to have them show in RNA viewer and accessible otherwise.
+ */
+ for (ma= main->mat.first; ma; ma= ma->id.next) {
+ if (ma->nodetree && ma->nodetree->id.name[0] == '\0')
+ strcpy(ma->nodetree->id.name, "NTShader Nodetree");
+
+ /* which_output 0 is now "not specified" */
+ for (a=0; a<MAX_MTEX; a++) {
+ if (ma->mtex[a]) {
+ tx= blo_do_versions_newlibadr(fd, lib, ma->mtex[a]->tex);
+ if (tx && tx->use_nodes)
+ ma->mtex[a]->which_output++;
+ }
+ }
+ }
+ /* and composite trees */
+ for (sce= main->scene.first; sce; sce= sce->id.next) {
+ if (sce->nodetree && sce->nodetree->id.name[0] == '\0')
+ strcpy(sce->nodetree->id.name, "NTCompositing Nodetree");
+
+ /* move to cameras */
+ if (sce->r.mode & R_PANORAMA) {
+ for (base=sce->base.first; base; base=base->next) {
+ ob= blo_do_versions_newlibadr(fd, lib, base->object);
+
+ if (ob->type == OB_CAMERA && !ob->id.lib) {
+ cam= blo_do_versions_newlibadr(fd, lib, ob->data);
+ cam->flag |= CAM_PANORAMA;
+ }
+ }
+
+ sce->r.mode &= ~R_PANORAMA;
+ }
+ }
+ /* and texture trees */
+ for (tx= main->tex.first; tx; tx= tx->id.next) {
+ bNode *node;
+
+ if (tx->nodetree) {
+ if (tx->nodetree->id.name[0] == '\0')
+ strcpy(tx->nodetree->id.name, "NTTexture Nodetree");
+
+ /* which_output 0 is now "not specified" */
+ for (node=tx->nodetree->nodes.first; node; node=node->next)
+ if (node->type == TEX_NODE_OUTPUT)
+ node->custom1++;
+ }
+ }
+
+ /* copy standard draw flag to meshes(used to be global, is not available here) */
+ for (me= main->mesh.first; me; me= me->id.next) {
+ me->drawflag= ME_DRAWEDGES|ME_DRAWFACES|ME_DRAWCREASES;
+ }
+
+ /* particle draw and render types */
+ for (part= main->particle.first; part; part= part->id.next) {
+ if (part->draw_as) {
+ if (part->draw_as == PART_DRAW_DOT) {
+ part->ren_as = PART_DRAW_HALO;
+ part->draw_as = PART_DRAW_REND;
+ }
+ else if (part->draw_as <= PART_DRAW_AXIS) {
+ part->ren_as = PART_DRAW_HALO;
+ }
+ else {
+ part->ren_as = part->draw_as;
+ part->draw_as = PART_DRAW_REND;
+ }
+ }
+ part->path_end = 1.0f;
+ part->clength = 1.0f;
+ }
+ /* set old pointcaches to have disk cache flag */
+ for (ob = main->object.first; ob; ob= ob->id.next) {
+
+ //BKE_ptcache_ids_from_object(&pidlist, ob);
+
+ //for (pid=pidlist.first; pid; pid=pid->next)
+ // pid->cache->flag |= PTCACHE_DISK_CACHE;
+
+ //BLI_freelistN(&pidlist);
+ }
+
+ /* type was a mixed flag & enum. move the 2d flag elsewhere */
+ for (cu = main->curve.first; cu; cu= cu->id.next) {
+ Nurb *nu;
+
+ for (nu= cu->nurb.first; nu; nu= nu->next) {
+ nu->flag |= (nu->type & CU_2D);
+ nu->type &= CU_TYPE;
+ }
+ }
+ }
+
+ if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 1)) {
+ Object *ob;
+ Material *ma;
+ Tex *tex;
+ Scene *sce;
+ ToolSettings *ts;
+ //PTCacheID *pid;
+ //ListBase pidlist;
+
+ for (ob = main->object.first; ob; ob = ob->id.next) {
+ //BKE_ptcache_ids_from_object(&pidlist, ob);
+
+ //for (pid=pidlist.first; pid; pid=pid->next) {
+ // if (pid->ptcaches->first == NULL)
+ // pid->ptcaches->first = pid->ptcaches->last = pid->cache;
+ //}
+
+ //BLI_freelistN(&pidlist);
+
+ if (ob->type == OB_MESH) {
+ Mesh *me = blo_do_versions_newlibadr(fd, lib, ob->data);
+ void *olddata = ob->data;
+ ob->data = me;
+
+ /* XXX - library meshes crash on loading most yoFrankie levels,
+ * the multires pointer gets invalid - Campbell */
+ if (me && me->id.lib==NULL && me->mr && me->mr->level_count > 1) {
+ multires_load_old(ob, me);
+ }
+
+ ob->data = olddata;
+ }
+
+ if (ob->totcol && ob->matbits == NULL) {
+ int a;
+
+ ob->matbits= MEM_callocN(sizeof(char)*ob->totcol, "ob->matbits");
+ for (a=0; a<ob->totcol; a++)
+ ob->matbits[a]= ob->colbits & (1<<a);
+ }
+ }
+
+ /* texture filter */
+ for (tex = main->tex.first; tex; tex = tex->id.next) {
+ if (tex->afmax == 0)
+ tex->afmax= 8;
+ }
+
+ for (ma = main->mat.first; ma; ma = ma->id.next) {
+ int a;
+ if (ma->mode & MA_WIRE) {
+ ma->material_type= MA_TYPE_WIRE;
+ ma->mode &= ~MA_WIRE;
+ }
+ if (ma->mode & MA_HALO) {
+ ma->material_type= MA_TYPE_HALO;
+ ma->mode &= ~MA_HALO;
+ }
+
+ if (ma->mode & (MA_ZTRANSP|MA_RAYTRANSP)) {
+ ma->mode |= MA_TRANSP;
+ }
+ else {
+ /* ma->mode |= MA_ZTRANSP; */ /* leave ztransp as is even if its not used [#28113] */
+ ma->mode &= ~MA_TRANSP;
+ }
+
+ /* set new bump for unused slots */
+ for (a=0; a<MAX_MTEX; a++) {
+ if (ma->mtex[a]) {
+ tex= ma->mtex[a]->tex;
+ if (!tex) {
+ ma->mtex[a]->texflag |= MTEX_3TAP_BUMP;
+ ma->mtex[a]->texflag |= MTEX_BUMP_OBJECTSPACE;
+ }
+ else {
+ tex= (Tex*)blo_do_versions_newlibadr(fd, ma->id.lib, tex);
+ if (tex && tex->type == 0) { /* invalid type */
+ ma->mtex[a]->texflag |= MTEX_3TAP_BUMP;
+ ma->mtex[a]->texflag |= MTEX_BUMP_OBJECTSPACE;
+ }
+ }
+ }
+ }
+
+ /* volume rendering settings */
+ if (ma->vol.stepsize < 0.0001f) {
+ ma->vol.density = 1.0f;
+ ma->vol.emission = 0.0f;
+ ma->vol.scattering = 1.0f;
+ ma->vol.emission_col[0] = ma->vol.emission_col[1] = ma->vol.emission_col[2] = 1.0f;
+ ma->vol.density_scale = 1.0f;
+ ma->vol.depth_cutoff = 0.01f;
+ ma->vol.stepsize_type = MA_VOL_STEP_RANDOMIZED;
+ ma->vol.stepsize = 0.2f;
+ ma->vol.shade_type = MA_VOL_SHADE_SHADED;
+ ma->vol.shadeflag |= MA_VOL_PRECACHESHADING;
+ ma->vol.precache_resolution = 50;
+ }
+ }
+
+ for (sce = main->scene.first; sce; sce = sce->id.next) {
+ ts= sce->toolsettings;
+ if (ts->normalsize == 0.0f || !ts->uv_selectmode || ts->vgroup_weight == 0.0f) {
+ ts->normalsize= 0.1f;
+ ts->selectmode= SCE_SELECT_VERTEX;
+
+ /* autokeying - setting should be taken from the user-prefs
+ * but the userprefs version may not have correct flags set
+ * (i.e. will result in blank box when enabled)
+ */
+ ts->autokey_mode= U.autokey_mode;
+ if (ts->autokey_mode == 0)
+ ts->autokey_mode= 2; /* 'add/replace' but not on */
+ ts->uv_selectmode= UV_SELECT_VERTEX;
+ ts->vgroup_weight= 1.0f;
+ }
+
+ /* Game Settings */
+ //Dome
+ sce->gm.dome.angle = sce->r.domeangle;
+ sce->gm.dome.mode = sce->r.domemode;
+ sce->gm.dome.res = sce->r.domeres;
+ sce->gm.dome.resbuf = sce->r.domeresbuf;
+ sce->gm.dome.tilt = sce->r.dometilt;
+ sce->gm.dome.warptext = sce->r.dometext;
+
+ //Stand Alone
+ sce->gm.playerflag |= (sce->r.fullscreen?GAME_PLAYER_FULLSCREEN:0);
+ sce->gm.xplay = sce->r.xplay;
+ sce->gm.yplay = sce->r.yplay;
+ sce->gm.freqplay = sce->r.freqplay;
+ sce->gm.depth = sce->r.depth;
+ sce->gm.attrib = sce->r.attrib;
+
+ //Stereo
+ sce->gm.stereomode = sce->r.stereomode;
+ /* reassigning stereomode NO_STEREO and DOME to a separeted flag*/
+ if (sce->gm.stereomode == 1) { //1 = STEREO_NOSTEREO
+ sce->gm.stereoflag = STEREO_NOSTEREO;
+ sce->gm.stereomode = STEREO_ANAGLYPH;
+ }
+ else if (sce->gm.stereomode == 8) { //8 = STEREO_DOME
+ sce->gm.stereoflag = STEREO_DOME;
+ sce->gm.stereomode = STEREO_ANAGLYPH;
+ }
+ else
+ sce->gm.stereoflag = STEREO_ENABLED;
+
+ //Framing
+ sce->gm.framing = sce->framing;
+ sce->gm.xplay = sce->r.xplay;
+ sce->gm.yplay = sce->r.yplay;
+ sce->gm.freqplay= sce->r.freqplay;
+ sce->gm.depth= sce->r.depth;
+
+ //Physic (previously stored in world)
+ sce->gm.gravity =9.8f;
+ sce->gm.physicsEngine= WOPHY_BULLET;// Bullet by default
+ sce->gm.mode = WO_DBVT_CULLING; // DBVT culling by default
+ sce->gm.occlusionRes = 128;
+ sce->gm.ticrate = 60;
+ sce->gm.maxlogicstep = 5;
+ sce->gm.physubstep = 1;
+ sce->gm.maxphystep = 5;
+ }
+ }
+
+ if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 2)) {
+ Scene *sce;
+ Object *ob;
+
+ for (sce = main->scene.first; sce; sce = sce->id.next) {
+ if (fd->fileflags & G_FILE_ENABLE_ALL_FRAMES)
+ sce->gm.flag |= GAME_ENABLE_ALL_FRAMES;
+ if (fd->fileflags & G_FILE_SHOW_DEBUG_PROPS)
+ sce->gm.flag |= GAME_SHOW_DEBUG_PROPS;
+ if (fd->fileflags & G_FILE_SHOW_FRAMERATE)
+ sce->gm.flag |= GAME_SHOW_FRAMERATE;
+ if (fd->fileflags & G_FILE_SHOW_PHYSICS)
+ sce->gm.flag |= GAME_SHOW_PHYSICS;
+ if (fd->fileflags & G_FILE_GLSL_NO_SHADOWS)
+ sce->gm.flag |= GAME_GLSL_NO_SHADOWS;
+ if (fd->fileflags & G_FILE_GLSL_NO_SHADERS)
+ sce->gm.flag |= GAME_GLSL_NO_SHADERS;
+ if (fd->fileflags & G_FILE_GLSL_NO_RAMPS)
+ sce->gm.flag |= GAME_GLSL_NO_RAMPS;
+ if (fd->fileflags & G_FILE_GLSL_NO_NODES)
+ sce->gm.flag |= GAME_GLSL_NO_NODES;
+ if (fd->fileflags & G_FILE_GLSL_NO_EXTRA_TEX)
+ sce->gm.flag |= GAME_GLSL_NO_EXTRA_TEX;
+ if (fd->fileflags & G_FILE_IGNORE_DEPRECATION_WARNINGS)
+ sce->gm.flag |= GAME_IGNORE_DEPRECATION_WARNINGS;
+
+ if (fd->fileflags & G_FILE_GAME_MAT_GLSL)
+ sce->gm.matmode= GAME_MAT_GLSL;
+ else if (fd->fileflags & G_FILE_GAME_MAT)
+ sce->gm.matmode= GAME_MAT_MULTITEX;
+ else
+ sce->gm.matmode= GAME_MAT_TEXFACE;
+
+ sce->gm.flag |= GAME_DISPLAY_LISTS;
+ }
+
+ for (ob = main->object.first; ob; ob = ob->id.next) {
+ if (ob->flag & 8192) // OB_POSEMODE = 8192
+ ob->mode |= OB_MODE_POSE;
+ }
+ }
+
+ if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 4)) {
+ Scene *sce;
+ Object *ob;
+ Material *ma;
+ Lamp *la;
+ World *wo;
+ Tex *tex;
+ ParticleSettings *part;
+ int do_gravity = 0;
+
+ for (sce = main->scene.first; sce; sce = sce->id.next)
+ if (sce->unit.scale_length == 0.0f)
+ sce->unit.scale_length= 1.0f;
+
+ for (ob = main->object.first; ob; ob = ob->id.next) {
+ /* fluid-sim stuff */
+ FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
+ if (fluidmd) fluidmd->fss->fmd = fluidmd;
+
+ /* rotation modes were added, but old objects would now default to being 'quaternion based' */
+ ob->rotmode= ROT_MODE_EUL;
+ }
+
+ for (ma = main->mat.first; ma; ma=ma->id.next) {
+ if (ma->vol.reflection == 0.f) {
+ ma->vol.reflection = 1.f;
+ ma->vol.transmission_col[0] = ma->vol.transmission_col[1] = ma->vol.transmission_col[2] = 1.0f;
+ ma->vol.reflection_col[0] = ma->vol.reflection_col[1] = ma->vol.reflection_col[2] = 1.0f;
+ }
+
+ do_version_mtex_factor_2_50(ma->mtex, ID_MA);
+ }
+
+ for (la = main->lamp.first; la; la=la->id.next)
+ do_version_mtex_factor_2_50(la->mtex, ID_LA);
+
+ for (wo = main->world.first; wo; wo=wo->id.next)
+ do_version_mtex_factor_2_50(wo->mtex, ID_WO);
+
+ for (tex = main->tex.first; tex; tex=tex->id.next)
+ if (tex->vd)
+ if (tex->vd->extend == 0)
+ tex->vd->extend = TEX_CLIP;
+
+ for (sce= main->scene.first; sce; sce= sce->id.next) {
+ if (sce->audio.main == 0.0f)
+ sce->audio.main = 1.0f;
+
+ sce->r.ffcodecdata.audio_mixrate = sce->audio.mixrate;
+ sce->r.ffcodecdata.audio_volume = sce->audio.main;
+ sce->audio.distance_model = 2;
+ sce->audio.doppler_factor = 1.0f;
+ sce->audio.speed_of_sound = 343.3f;
+ }
+
+ /* Add default gravity to scenes */
+ for (sce= main->scene.first; sce; sce= sce->id.next) {
+ if ((sce->physics_settings.flag & PHYS_GLOBAL_GRAVITY) == 0 &&
+ len_v3(sce->physics_settings.gravity) == 0.0f)
+ {
+ sce->physics_settings.gravity[0] = sce->physics_settings.gravity[1] = 0.0f;
+ sce->physics_settings.gravity[2] = -9.81f;
+ sce->physics_settings.flag = PHYS_GLOBAL_GRAVITY;
+ do_gravity = 1;
+ }
+ }
+
+ /* Assign proper global gravity weights for dynamics (only z-coordinate is taken into account) */
+ if (do_gravity) for (part= main->particle.first; part; part= part->id.next)
+ part->effector_weights->global_gravity = part->acc[2]/-9.81f;
+
+ for (ob = main->object.first; ob; ob = ob->id.next) {
+ ModifierData *md;
+
+ if (do_gravity) {
+ for (md= ob->modifiers.first; md; md= md->next) {
+ ClothModifierData *clmd = (ClothModifierData *)modifiers_findByType(ob, eModifierType_Cloth);
+ if (clmd)
+ clmd->sim_parms->effector_weights->global_gravity = clmd->sim_parms->gravity[2]/-9.81f;
+ }
+
+ if (ob->soft)
+ ob->soft->effector_weights->global_gravity = ob->soft->grav/9.81f;
+ }
+
+ /* Normal wind shape is plane */
+ if (ob->pd) {
+ if (ob->pd->forcefield == PFIELD_WIND)
+ ob->pd->shape = PFIELD_SHAPE_PLANE;
+
+ if (ob->pd->flag & PFIELD_PLANAR)
+ ob->pd->shape = PFIELD_SHAPE_PLANE;
+ else if (ob->pd->flag & PFIELD_SURFACE)
+ ob->pd->shape = PFIELD_SHAPE_SURFACE;
+
+ ob->pd->flag |= PFIELD_DO_LOCATION;
+ }
+ }
+ }
+
+ if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 6)) {
+ Object *ob;
+ Lamp *la;
+
+ /* New variables for axis-angle rotations and/or quaternion rotations were added, and need proper initialization */
+ for (ob= main->object.first; ob; ob= ob->id.next) {
+ /* new variables for all objects */
+ ob->quat[0]= 1.0f;
+ ob->rotAxis[1]= 1.0f;
+
+ /* bones */
+ if (ob->pose) {
+ bPoseChannel *pchan;
+
+ for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
+ /* just need to initalise rotation axis properly... */
+ pchan->rotAxis[1]= 1.0f;
+ }
+ }
+ }
+
+ for (la = main->lamp.first; la; la=la->id.next)
+ la->compressthresh= 0.05f;
+ }
+
+ if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 7)) {
+ Mesh *me;
+ Nurb *nu;
+ Lattice *lt;
+ Curve *cu;
+ Key *key;
+ float *data;
+ int a, tot;
+
+ /* shape keys are no longer applied to the mesh itself, but rather
+ * to the derivedmesh/displist, so here we ensure that the basis
+ * shape key is always set in the mesh coordinates. */
+
+ for (me= main->mesh.first; me; me= me->id.next) {
+ if ((key = blo_do_versions_newlibadr(fd, lib, me->key)) && key->refkey) {
+ data= key->refkey->data;
+ tot= MIN2(me->totvert, key->refkey->totelem);
+
+ for (a=0; a<tot; a++, data+=3)
+ copy_v3_v3(me->mvert[a].co, data);
+ }
+ }
+
+ for (lt= main->latt.first; lt; lt= lt->id.next) {
+ if ((key = blo_do_versions_newlibadr(fd, lib, lt->key)) && key->refkey) {
+ data= key->refkey->data;
+ tot= MIN2(lt->pntsu*lt->pntsv*lt->pntsw, key->refkey->totelem);
+
+ for (a=0; a<tot; a++, data+=3)
+ copy_v3_v3(lt->def[a].vec, data);
+ }
+ }
+
+ for (cu= main->curve.first; cu; cu= cu->id.next) {
+ if ((key = blo_do_versions_newlibadr(fd, lib, cu->key)) && key->refkey) {
+ data= key->refkey->data;
+
+ for (nu=cu->nurb.first; nu; nu=nu->next) {
+ if (nu->bezt) {
+ BezTriple *bezt = nu->bezt;
+
+ for (a=0; a<nu->pntsu; a++, bezt++) {
+ copy_v3_v3(bezt->vec[0], data); data+=3;
+ copy_v3_v3(bezt->vec[1], data); data+=3;
+ copy_v3_v3(bezt->vec[2], data); data+=3;
+ bezt->alfa= *data; data++;
+ }
+ }
+ else if (nu->bp) {
+ BPoint *bp = nu->bp;
+
+ for (a=0; a<nu->pntsu*nu->pntsv; a++, bp++) {
+ copy_v3_v3(bp->vec, data); data+=3;
+ bp->alfa= *data; data++;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 8)) {
+ {
+ Scene *sce= main->scene.first;
+ while (sce) {
+ if (sce->r.frame_step==0)
+ sce->r.frame_step= 1;
+ if (sce->r.mblur_samples==0)
+ sce->r.mblur_samples = sce->r.osa;
+
+ if (sce->ed && sce->ed->seqbase.first) {
+ do_versions_seq_unique_name_all_strips(
+ sce, &sce->ed->seqbase);
+ }
+
+ sce= sce->id.next;
+ }
+ }
+ {
+ /* ensure all nodes have unique names */
+ bNodeTree *ntree= main->nodetree.first;
+ while (ntree) {
+ bNode *node=ntree->nodes.first;
+
+ while (node) {
+ nodeUniqueName(ntree, node);
+ node= node->next;
+ }
+
+ ntree= ntree->id.next;
+ }
+ }
+ {
+ Object *ob=main->object.first;
+ while (ob) {
+ /* shaded mode disabled for now */
+ if (ob->dt == OB_MATERIAL) ob->dt = OB_TEXTURE;
+ ob=ob->id.next;
+ }
+ }
+
+ {
+ bScreen *screen;
+ ScrArea *sa;
+ SpaceLink *sl;
+
+ for (screen= main->screen.first; screen; screen= screen->id.next) {
+ for (sa= screen->areabase.first; sa; sa= sa->next) {
+ for (sl= sa->spacedata.first; sl; sl= sl->next) {
+ if (sl->spacetype==SPACE_VIEW3D) {
+ View3D *v3d = (View3D *)sl;
+ if (v3d->drawtype == OB_MATERIAL) v3d->drawtype = OB_SOLID;
+ }
+ }
+ }
+ }
+ }
+
+ /* only convert old 2.50 files with color management */
+ if (main->versionfile == 250) {
+ Scene *sce=main->scene.first;
+ Material *ma=main->mat.first;
+ World *wo=main->world.first;
+ Tex *tex=main->tex.first;
+ int i, convert=0;
+
+ /* convert to new color management system:
+ * while previously colors were stored as srgb,
+ * now they are stored as linear internally,
+ * with screen gamma correction in certain places in the UI. */
+
+ /* don't know what scene is active, so we'll convert if any scene has it enabled... */
+ while (sce) {
+ if (sce->r.color_mgt_flag & R_COLOR_MANAGEMENT)
+ convert=1;
+ sce=sce->id.next;
+ }
+
+ if (convert) {
+ while (ma) {
+ if (ma->ramp_col) {
+ ColorBand *band = (ColorBand *)ma->ramp_col;
+ for (i=0; i<band->tot; i++) {
+ CBData *data = band->data + i;
+ srgb_to_linearrgb_v3_v3(&data->r, &data->r);
+ }
+ }
+ if (ma->ramp_spec) {
+ ColorBand *band = (ColorBand *)ma->ramp_spec;
+ for (i=0; i<band->tot; i++) {
+ CBData *data = band->data + i;
+ srgb_to_linearrgb_v3_v3(&data->r, &data->r);
+ }
+ }
+
+ srgb_to_linearrgb_v3_v3(&ma->r, &ma->r);
+ srgb_to_linearrgb_v3_v3(&ma->specr, &ma->specr);
+ srgb_to_linearrgb_v3_v3(&ma->mirr, &ma->mirr);
+ srgb_to_linearrgb_v3_v3(ma->sss_col, ma->sss_col);
+ ma=ma->id.next;
+ }
+
+ while (tex) {
+ if (tex->coba) {
+ ColorBand *band = (ColorBand *)tex->coba;
+ for (i=0; i<band->tot; i++) {
+ CBData *data = band->data + i;
+ srgb_to_linearrgb_v3_v3(&data->r, &data->r);
+ }
+ }
+ tex=tex->id.next;
+ }
+
+ while (wo) {
+ srgb_to_linearrgb_v3_v3(&wo->ambr, &wo->ambr);
+ srgb_to_linearrgb_v3_v3(&wo->horr, &wo->horr);
+ srgb_to_linearrgb_v3_v3(&wo->zenr, &wo->zenr);
+ wo=wo->id.next;
+ }
+ }
+ }
+ }
+
+ if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 9)) {
+ Scene *sce;
+ Mesh *me;
+ Object *ob;
+
+ for (sce=main->scene.first; sce; sce=sce->id.next)
+ if (!sce->toolsettings->particle.selectmode)
+ sce->toolsettings->particle.selectmode= SCE_SELECT_PATH;
+
+ if (main->versionfile == 250 && main->subversionfile > 1) {
+ for (me=main->mesh.first; me; me=me->id.next)
+ multires_load_old_250(me);
+
+ for (ob=main->object.first; ob; ob=ob->id.next) {
+ MultiresModifierData *mmd = (MultiresModifierData *)modifiers_findByType(ob, eModifierType_Multires);
+
+ if (mmd) {
+ mmd->totlvl--;
+ mmd->lvl--;
+ mmd->sculptlvl= mmd->lvl;
+ mmd->renderlvl= mmd->lvl;
+ }
+ }
+ }
+ }
+
+ if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 10)) {
+ Object *ob;
+
+ /* properly initialize hair clothsim data on old files */
+ for (ob = main->object.first; ob; ob = ob->id.next) {
+ ModifierData *md;
+ for (md= ob->modifiers.first; md; md= md->next) {
+ if (md->type == eModifierType_Cloth) {
+ ClothModifierData *clmd = (ClothModifierData *)md;
+ if (clmd->sim_parms->velocity_smooth < 0.01f)
+ clmd->sim_parms->velocity_smooth = 0.f;
+ }
+ }
+ }
+ }
+
+ /* fix bad area setup in subversion 10 */
+ if (main->versionfile == 250 && main->subversionfile == 10) {
+ /* fix for new view type in sequencer */
+ bScreen *screen;
+ ScrArea *sa;
+ SpaceLink *sl;
+
+
+ /* remove all preview window in wrong spaces */
+ for (screen= main->screen.first; screen; screen= screen->id.next) {
+ for (sa= screen->areabase.first; sa; sa= sa->next) {
+ for (sl= sa->spacedata.first; sl; sl= sl->next) {
+ if (sl->spacetype!=SPACE_SEQ) {
+ ARegion *ar;
+ ListBase *regionbase;
+
+ if (sl == sa->spacedata.first) {
+ regionbase = &sa->regionbase;
+ }
+ else {
+ regionbase = &sl->regionbase;
+ }
+
+
+ for ( ar = regionbase->first; ar; ar = ar->next) {
+ if (ar->regiontype == RGN_TYPE_PREVIEW)
+ break;
+ }
+
+ if (ar && (ar->regiontype == RGN_TYPE_PREVIEW)) {
+ SpaceType *st= BKE_spacetype_from_id(SPACE_SEQ);
+ BKE_area_region_free(st, ar);
+ BLI_freelinkN(regionbase, ar);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 11)) {
+ {
+ /* fix for new view type in sequencer */
+ bScreen *screen;
+ ScrArea *sa;
+ SpaceLink *sl;
+
+
+ for (screen= main->screen.first; screen; screen= screen->id.next) {
+ for (sa= screen->areabase.first; sa; sa= sa->next) {
+ for (sl= sa->spacedata.first; sl; sl= sl->next) {
+ if (sl->spacetype==SPACE_SEQ) {
+ ARegion *ar;
+ ARegion *ar_main;
+ ListBase *regionbase;
+ SpaceSeq *sseq = (SpaceSeq *)sl;
+
+ if (sl == sa->spacedata.first) {
+ regionbase = &sa->regionbase;
+ }
+ else {
+ regionbase = &sl->regionbase;
+ }
+
+ if (sseq->view == 0) sseq->view = SEQ_VIEW_SEQUENCE;
+ if (sseq->mainb == 0) sseq->mainb = SEQ_DRAW_IMG_IMBUF;
+
+ ar_main = (ARegion*)regionbase->first;
+ for (; ar_main; ar_main = ar_main->next) {
+ if (ar_main->regiontype == RGN_TYPE_WINDOW)
+ break;
+ }
+ ar= MEM_callocN(sizeof(ARegion), "preview area for sequencer");
+ BLI_insertlinkbefore(regionbase, ar_main, ar);
+ sequencer_init_preview_region(ar);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 12)) {
+ Scene *sce;
+ Object *ob;
+ Brush *brush;
+ Material *ma;
+
+ /* game engine changes */
+ for (sce = main->scene.first; sce; sce = sce->id.next) {
+ sce->gm.eyeseparation = 0.10f;
+ }
+
+ /* anim viz changes */
+ for (ob= main->object.first; ob; ob= ob->id.next) {
+ /* initialize object defaults */
+ animviz_settings_init(&ob->avs);
+
+ /* if armature, copy settings for pose from armature data
+ * performing initialization where appropriate
+ */
+ if (ob->pose && ob->data) {
+ bArmature *arm= blo_do_versions_newlibadr(fd, lib, ob->data);
+ if (arm) { /* XXX - why does this fail in some cases? */
+ bAnimVizSettings *avs= &ob->pose->avs;
+
+ /* ghosting settings ---------------- */
+ /* ranges */
+ avs->ghost_bc= avs->ghost_ac= arm->ghostep;
+
+ avs->ghost_sf= arm->ghostsf;
+ avs->ghost_ef= arm->ghostef;
+ if ((avs->ghost_sf == avs->ghost_ef) && (avs->ghost_sf == 0)) {
+ avs->ghost_sf= 1;
+ avs->ghost_ef= 100;
+ }
+
+ /* type */
+ if (arm->ghostep == 0)
+ avs->ghost_type= GHOST_TYPE_NONE;
+ else
+ avs->ghost_type= arm->ghosttype + 1;
+
+ /* stepsize */
+ avs->ghost_step= arm->ghostsize;
+ if (avs->ghost_step == 0)
+ avs->ghost_step= 1;
+
+ /* path settings --------------------- */
+ /* ranges */
+ avs->path_bc= arm->pathbc;
+ avs->path_ac= arm->pathac;
+ if ((avs->path_bc == avs->path_ac) && (avs->path_bc == 0))
+ avs->path_bc= avs->path_ac= 10;
+
+ avs->path_sf= arm->pathsf;
+ avs->path_ef= arm->pathef;
+ if ((avs->path_sf == avs->path_ef) && (avs->path_sf == 0)) {
+ avs->path_sf= 1;
+ avs->path_ef= 250;
+ }
+
+ /* flags */
+ if (arm->pathflag & ARM_PATH_FNUMS)
+ avs->path_viewflag |= MOTIONPATH_VIEW_FNUMS;
+ if (arm->pathflag & ARM_PATH_KFRAS)
+ avs->path_viewflag |= MOTIONPATH_VIEW_KFRAS;
+ if (arm->pathflag & ARM_PATH_KFNOS)
+ avs->path_viewflag |= MOTIONPATH_VIEW_KFNOS;
+
+ /* bake flags */
+ if (arm->pathflag & ARM_PATH_HEADS)
+ avs->path_bakeflag |= MOTIONPATH_BAKE_HEADS;
+
+ /* type */
+ if (arm->pathflag & ARM_PATH_ACFRA)
+ avs->path_type = MOTIONPATH_TYPE_ACFRA;
+
+ /* stepsize */
+ avs->path_step= arm->pathsize;
+ if (avs->path_step == 0)
+ avs->path_step= 1;
+ }
+ else
+ animviz_settings_init(&ob->pose->avs);
+ }
+ }
+
+ /* brush texture changes */
+ for (brush= main->brush.first; brush; brush= brush->id.next) {
+ default_mtex(&brush->mtex);
+ }
+
+ for (ma= main->mat.first; ma; ma= ma->id.next) {
+ if (ma->vol.ms_spread < 0.0001f) {
+ ma->vol.ms_spread = 0.2f;
+ ma->vol.ms_diff = 1.f;
+ ma->vol.ms_intensity = 1.f;
+ }
+ }
+ }
+
+ if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 13)) {
+ /* NOTE: if you do more conversion, be sure to do it outside of this and
+ * increase subversion again, otherwise it will not be correct */
+ Object *ob;
+
+ /* convert degrees to radians for internal use */
+ for (ob=main->object.first; ob; ob=ob->id.next) {
+ bPoseChannel *pchan;
+
+ do_version_constraints_radians_degrees_250(&ob->constraints);
+
+ if (ob->pose) {
+ for (pchan=ob->pose->chanbase.first; pchan; pchan=pchan->next) {
+ pchan->limitmin[0] *= (float)(M_PI/180.0);
+ pchan->limitmin[1] *= (float)(M_PI/180.0);
+ pchan->limitmin[2] *= (float)(M_PI/180.0);
+ pchan->limitmax[0] *= (float)(M_PI/180.0);
+ pchan->limitmax[1] *= (float)(M_PI/180.0);
+ pchan->limitmax[2] *= (float)(M_PI/180.0);
+
+ do_version_constraints_radians_degrees_250(&pchan->constraints);
+ }
+ }
+ }
+ }
+
+ if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 14)) {
+ /* fix for bad View2D extents for Animation Editors */
+ bScreen *screen;
+ ScrArea *sa;
+ SpaceLink *sl;
+
+ for (screen= main->screen.first; screen; screen= screen->id.next) {
+ for (sa= screen->areabase.first; sa; sa= sa->next) {
+ for (sl= sa->spacedata.first; sl; sl= sl->next) {
+ ListBase *regionbase;
+ ARegion *ar;
+
+ if (sl == sa->spacedata.first)
+ regionbase = &sa->regionbase;
+ else
+ regionbase = &sl->regionbase;
+
+ if (ELEM(sl->spacetype, SPACE_ACTION, SPACE_NLA)) {
+ for (ar = (ARegion*)regionbase->first; ar; ar = ar->next) {
+ if (ar->regiontype == RGN_TYPE_WINDOW) {
+ ar->v2d.cur.ymax = ar->v2d.tot.ymax = 0.0f;
+ ar->v2d.cur.ymin = ar->v2d.tot.ymin = (float)(-sa->winy) / 3.0f;
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 15)) {
+ World *wo;
+ Material *ma;
+
+ /* ambient default from 0.5f to 1.0f */
+ for (ma= main->mat.first; ma; ma=ma->id.next)
+ ma->amb *= 2.0f;
+
+ for (wo= main->world.first; wo; wo=wo->id.next) {
+ /* ao splitting into ao/env/indirect */
+ wo->ao_env_energy= wo->aoenergy;
+ wo->aoenergy= 1.0f;
+
+ if (wo->ao_indirect_bounces == 0)
+ wo->ao_indirect_bounces= 1;
+ else
+ wo->mode |= WO_INDIRECT_LIGHT;
+
+ if (wo->aomix == WO_AOSUB)
+ wo->ao_env_energy= -wo->ao_env_energy;
+ else if (wo->aomix == WO_AOADDSUB)
+ wo->mode |= WO_AMB_OCC;
+
+ wo->aomix= WO_AOMUL;
+
+ /* ambient default from 0.5f to 1.0f */
+ mul_v3_fl(&wo->ambr, 0.5f);
+ wo->ao_env_energy *= 0.5f;
+ }
+ }
+
+ if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 17)) {
+ Scene *sce;
+ Sequence *seq;
+ Material *ma;
+
+ /* initialize to sane default so toggling on border shows something */
+ for (sce = main->scene.first; sce; sce = sce->id.next) {
+ if (sce->r.border.xmin == 0.0f && sce->r.border.ymin == 0.0f &&
+ sce->r.border.xmax == 0.0f && sce->r.border.ymax == 0.0f) {
+ sce->r.border.xmin = 0.0f;
+ sce->r.border.ymin = 0.0f;
+ sce->r.border.xmax = 1.0f;
+ sce->r.border.ymax = 1.0f;
+ }
+
+ if ((sce->r.ffcodecdata.flags & FFMPEG_MULTIPLEX_AUDIO) == 0)
+ sce->r.ffcodecdata.audio_codec = 0x0; // CODEC_ID_NONE
+
+ SEQ_BEGIN (sce->ed, seq)
+ {
+ seq->volume = 1.0f;
+ }
+ SEQ_END
+ }
+
+ /* particle brush strength factor was changed from int to float */
+ for (sce= main->scene.first; sce; sce=sce->id.next) {
+ ParticleEditSettings *pset= &sce->toolsettings->particle;
+ int a;
+
+ for (a=0; a<PE_TOT_BRUSH; a++)
+ pset->brush[a].strength /= 100.0f;
+ }
+
+ for (ma = main->mat.first; ma; ma=ma->id.next)
+ if (ma->mode & MA_TRACEBLE)
+ ma->shade_flag |= MA_APPROX_OCCLUSION;
+
+ /* sequencer changes */
+ {
+ bScreen *screen;
+ ScrArea *sa;
+ SpaceLink *sl;
+
+ for (screen= main->screen.first; screen; screen= screen->id.next) {
+ for (sa= screen->areabase.first; sa; sa= sa->next) {
+ for (sl= sa->spacedata.first; sl; sl= sl->next) {
+ if (sl->spacetype==SPACE_SEQ) {
+ ARegion *ar_preview;
+ ListBase *regionbase;
+
+ if (sl == sa->spacedata.first) {
+ regionbase = &sa->regionbase;
+ }
+ else {
+ regionbase = &sl->regionbase;
+ }
+
+ ar_preview = (ARegion*)regionbase->first;
+ for (; ar_preview; ar_preview = ar_preview->next) {
+ if (ar_preview->regiontype == RGN_TYPE_PREVIEW)
+ break;
+ }
+ if (ar_preview && (ar_preview->regiontype == RGN_TYPE_PREVIEW)) {
+ sequencer_init_preview_region(ar_preview);
+ }
+ }
+ }
+ }
+ }
+ } /* sequencer changes */
+ }
+
+ if (main->versionfile <= 251) { /* 2.5.1 had no subversions */
+ bScreen *sc;
+
+ /* Blender 2.5.2 - subversion 0 introduced a new setting: V3D_RENDER_OVERRIDE.
+ * This bit was used in the past for V3D_TRANSFORM_SNAP, which is now deprecated.
+ * Here we clear it for old files so they don't come in with V3D_RENDER_OVERRIDE set,
+ * which would cause cameras, lamps, etc to become invisible */
+ for (sc= main->screen.first; sc; sc= sc->id.next) {
+ ScrArea *sa;
+ for (sa= sc->areabase.first; sa; sa= sa->next) {
+ SpaceLink *sl;
+ for (sl= sa->spacedata.first; sl; sl= sl->next) {
+ if (sl->spacetype==SPACE_VIEW3D) {
+ View3D* v3d = (View3D *)sl;
+ v3d->flag2 &= ~V3D_RENDER_OVERRIDE;
+ }
+ }
+ }
+ }
+ }
+
+ if (main->versionfile < 252 || (main->versionfile == 252 && main->subversionfile < 1)) {
+ Brush *brush;
+ Object *ob;
+ Scene *scene;
+ bNodeTree *ntree;
+
+ for (brush= main->brush.first; brush; brush= brush->id.next) {
+ if (brush->curve) brush->curve->preset = CURVE_PRESET_SMOOTH;
+ }
+
+ /* properly initialize active flag for fluidsim modifiers */
+ for (ob = main->object.first; ob; ob = ob->id.next) {
+ ModifierData *md;
+ for (md= ob->modifiers.first; md; md= md->next) {
+ if (md->type == eModifierType_Fluidsim) {
+ FluidsimModifierData *fmd = (FluidsimModifierData *)md;
+ fmd->fss->flag |= OB_FLUIDSIM_ACTIVE;
+ fmd->fss->flag |= OB_FLUIDSIM_OVERRIDE_TIME;
+ }
+ }
+ }
+
+ /* adjustment to color balance node values */
+ for (scene= main->scene.first; scene; scene= scene->id.next) {
+ if (scene->nodetree) {
+ bNode *node=scene->nodetree->nodes.first;
+
+ while (node) {
+ if (node->type == CMP_NODE_COLORBALANCE) {
+ NodeColorBalance *n= (NodeColorBalance *)node->storage;
+ n->lift[0] += 1.f;
+ n->lift[1] += 1.f;
+ n->lift[2] += 1.f;
+ }
+ node= node->next;
+ }
+ }
+ }
+ /* check inside node groups too */
+ for (ntree= main->nodetree.first; ntree; ntree=ntree->id.next) {
+ bNode *node=ntree->nodes.first;
+
+ while (node) {
+ if (node->type == CMP_NODE_COLORBALANCE) {
+ NodeColorBalance *n= (NodeColorBalance *)node->storage;
+ n->lift[0] += 1.f;
+ n->lift[1] += 1.f;
+ n->lift[2] += 1.f;
+ }
+ node= node->next;
+ }
+ }
+ }
+
+ /* old-track -> constraints (this time we're really doing it!) */
+ if (main->versionfile < 252 || (main->versionfile == 252 && main->subversionfile < 2)) {
+ Object *ob;
+
+ for (ob = main->object.first; ob; ob = ob->id.next)
+ blo_do_version_old_trackto_to_constraints(ob);
+ }
+
+ if (main->versionfile < 252 || (main->versionfile == 252 && main->subversionfile < 5)) {
+ bScreen *sc;
+
+ /* Image editor scopes */
+ for (sc= main->screen.first; sc; sc= sc->id.next) {
+ ScrArea *sa;
+ for (sa= sc->areabase.first; sa; sa= sa->next) {
+ SpaceLink *sl;
+ for (sl= sa->spacedata.first; sl; sl= sl->next) {
+ if (sl->spacetype==SPACE_IMAGE) {
+ SpaceImage *sima = (SpaceImage *)sl;
+ scopes_new(&sima->scopes);
+ }
+ }
+ }
+ }
+ }
+
+
+ if (main->versionfile < 253) {
+ Object *ob;
+ Scene *scene;
+ bScreen *sc;
+ Tex *tex;
+ Brush *brush;
+
+ for (sc= main->screen.first; sc; sc= sc->id.next) {
+ ScrArea *sa;
+ for (sa= sc->areabase.first; sa; sa= sa->next) {
+ SpaceLink *sl;
+ for (sl= sa->spacedata.first; sl; sl= sl->next) {
+ if (sl->spacetype == SPACE_NODE) {
+ SpaceNode *snode= (SpaceNode *)sl;
+ ListBase *regionbase;
+ ARegion *ar;
+
+ if (sl == sa->spacedata.first)
+ regionbase = &sa->regionbase;
+ else
+ regionbase = &sl->regionbase;
+
+ if (snode->v2d.minzoom > 0.09f)
+ snode->v2d.minzoom= 0.09f;
+ if (snode->v2d.maxzoom < 2.31f)
+ snode->v2d.maxzoom= 2.31f;
+
+ for (ar= regionbase->first; ar; ar= ar->next) {
+ if (ar->regiontype == RGN_TYPE_WINDOW) {
+ if (ar->v2d.minzoom > 0.09f)
+ ar->v2d.minzoom= 0.09f;
+ if (ar->v2d.maxzoom < 2.31f)
+ ar->v2d.maxzoom= 2.31f;
+ }
+ }
+ }
+ else if (sl->spacetype == SPACE_TIME) {
+ SpaceTime *stime= (SpaceTime *)sl;
+
+ /* enable all cache display */
+ stime->cache_display |= TIME_CACHE_DISPLAY;
+ stime->cache_display |= (TIME_CACHE_SOFTBODY|TIME_CACHE_PARTICLES);
+ stime->cache_display |= (TIME_CACHE_CLOTH|TIME_CACHE_SMOKE|TIME_CACHE_DYNAMICPAINT);
+ }
+ }
+ }
+ }
+
+ do_version_mdef_250(main);
+
+ /* parent type to modifier */
+ for (ob = main->object.first; ob; ob = ob->id.next) {
+ if (ob->parent) {
+ Object *parent= (Object *)blo_do_versions_newlibadr(fd, lib, ob->parent);
+ if (parent) { /* parent may not be in group */
+ if (parent->type==OB_ARMATURE && ob->partype==PARSKEL) {
+ ArmatureModifierData *amd;
+ bArmature *arm= (bArmature *)blo_do_versions_newlibadr(fd, lib, parent->data);
+
+ amd = (ArmatureModifierData*) modifier_new(eModifierType_Armature);
+ amd->object = ob->parent;
+ BLI_addtail((ListBase*)&ob->modifiers, amd);
+ amd->deformflag= arm->deformflag;
+ ob->partype = PAROBJECT;
+ }
+ else if (parent->type==OB_LATTICE && ob->partype==PARSKEL) {
+ LatticeModifierData *lmd;
+
+ lmd = (LatticeModifierData*) modifier_new(eModifierType_Lattice);
+ lmd->object = ob->parent;
+ BLI_addtail((ListBase*)&ob->modifiers, lmd);
+ ob->partype = PAROBJECT;
+ }
+ else if (parent->type==OB_CURVE && ob->partype==PARCURVE) {
+ CurveModifierData *cmd;
+
+ cmd = (CurveModifierData*) modifier_new(eModifierType_Curve);
+ cmd->object = ob->parent;
+ BLI_addtail((ListBase*)&ob->modifiers, cmd);
+ ob->partype = PAROBJECT;
+ }
+ }
+ }
+ }
+
+ /* initialize scene active layer */
+ for (scene= main->scene.first; scene; scene=scene->id.next) {
+ int i;
+ for (i=0; i<20; i++) {
+ if (scene->lay & (1<<i)) {
+ scene->layact= 1<<i;
+ break;
+ }
+ }
+ }
+
+ for (tex= main->tex.first; tex; tex= tex->id.next) {
+ /* if youre picky, this isn't correct until we do a version bump
+ * since you could set saturation to be 0.0*/
+ if (tex->saturation==0.0f)
+ tex->saturation= 1.0f;
+ }
+
+ {
+ Curve *cu;
+ for (cu= main->curve.first; cu; cu= cu->id.next) {
+ cu->smallcaps_scale= 0.75f;
+ }
+ }
+
+ for (scene= main->scene.first; scene; scene=scene->id.next) {
+ if (scene) {
+ Sequence *seq;
+ SEQ_BEGIN (scene->ed, seq)
+ {
+ if (seq->sat==0.0f) {
+ seq->sat= 1.0f;
+ }
+ }
+ SEQ_END
+ }
+ }
+
+ /* GSOC 2010 Sculpt - New settings for Brush */
+
+ for (brush= main->brush.first; brush; brush= brush->id.next) {
+ /* Sanity Check */
+
+ // infinite number of dabs
+ if (brush->spacing == 0)
+ brush->spacing = 10;
+
+ // will have no effect
+ if (brush->alpha == 0)
+ brush->alpha = 0.5f;
+
+ // bad radius
+ if (brush->unprojected_radius == 0)
+ brush->unprojected_radius = 0.125f;
+
+ // unusable size
+ if (brush->size == 0)
+ brush->size = 35;
+
+ // can't see overlay
+ if (brush->texture_overlay_alpha == 0)
+ brush->texture_overlay_alpha = 33;
+
+ // same as draw brush
+ if (brush->crease_pinch_factor == 0)
+ brush->crease_pinch_factor = 0.5f;
+
+ // will sculpt no vertexes
+ if (brush->plane_trim == 0)
+ brush->plane_trim = 0.5f;
+
+ // same as smooth stroke off
+ if (brush->smooth_stroke_radius == 0)
+ brush->smooth_stroke_radius= 75;
+
+ // will keep cursor in one spot
+ if (brush->smooth_stroke_radius == 1)
+ brush->smooth_stroke_factor= 0.9f;
+
+ // same as dots
+ if (brush->rate == 0)
+ brush->rate = 0.1f;
+
+ /* New Settings */
+ if (main->versionfile < 252 || (main->versionfile == 252 && main->subversionfile < 5)) {
+ brush->flag |= BRUSH_SPACE_ATTEN; // explicitly enable adaptive space
+
+ // spacing was originally in pixels, convert it to percentage for new version
+ // size should not be zero due to sanity check above
+ brush->spacing = (int)(100*((float)brush->spacing) / ((float)brush->size));
+
+ if (brush->add_col[0] == 0 &&
+ brush->add_col[1] == 0 &&
+ brush->add_col[2] == 0)
+ {
+ brush->add_col[0] = 1.00f;
+ brush->add_col[1] = 0.39f;
+ brush->add_col[2] = 0.39f;
+ }
+
+ if (brush->sub_col[0] == 0 &&
+ brush->sub_col[1] == 0 &&
+ brush->sub_col[2] == 0)
+ {
+ brush->sub_col[0] = 0.39f;
+ brush->sub_col[1] = 0.39f;
+ brush->sub_col[2] = 1.00f;
+ }
+ }
+ }
+ }
+
+ /* GSOC Sculpt 2010 - Sanity check on Sculpt/Paint settings */
+ if (main->versionfile < 253) {
+ Scene *sce;
+ for (sce= main->scene.first; sce; sce= sce->id.next) {
+ if (sce->toolsettings->sculpt_paint_unified_alpha == 0)
+ sce->toolsettings->sculpt_paint_unified_alpha = 0.5f;
+
+ if (sce->toolsettings->sculpt_paint_unified_unprojected_radius == 0)
+ sce->toolsettings->sculpt_paint_unified_unprojected_radius = 0.125f;
+
+ if (sce->toolsettings->sculpt_paint_unified_size == 0)
+ sce->toolsettings->sculpt_paint_unified_size = 35;
+ }
+ }
+
+ if (main->versionfile < 253 || (main->versionfile == 253 && main->subversionfile < 1)) {
+ Object *ob;
+
+ for (ob = main->object.first; ob; ob = ob->id.next) {
+ ModifierData *md;
+ for (md= ob->modifiers.first; md; md= md->next) {
+ if (md->type == eModifierType_Smoke) {
+ SmokeModifierData *smd = (SmokeModifierData *)md;
+
+ if ((smd->type & MOD_SMOKE_TYPE_DOMAIN) && smd->domain) {
+ smd->domain->vorticity = 2.0f;
+ smd->domain->time_scale = 1.0f;
+
+ if (!(smd->domain->flags & (1<<4)))
+ continue;
+
+ /* delete old MOD_SMOKE_INITVELOCITY flag */
+ smd->domain->flags &= ~(1<<4);
+
+ /* for now just add it to all flow objects in the scene */
+ {
+ Object *ob2;
+ for (ob2 = main->object.first; ob2; ob2 = ob2->id.next) {
+ ModifierData *md2;
+ for (md2= ob2->modifiers.first; md2; md2= md2->next) {
+ if (md2->type == eModifierType_Smoke) {
+ SmokeModifierData *smd2 = (SmokeModifierData *)md2;
+
+ if ((smd2->type & MOD_SMOKE_TYPE_FLOW) && smd2->flow) {
+ smd2->flow->flags |= MOD_SMOKE_FLOW_INITVELOCITY;
+ }
+ }
+ }
+ }
+ }
+
+ }
+ else if ((smd->type & MOD_SMOKE_TYPE_FLOW) && smd->flow) {
+ smd->flow->vel_multi = 1.0f;
+ }
+
+ }
+ }
+ }
+ }
+
+ if (main->versionfile < 255 || (main->versionfile == 255 && main->subversionfile < 1)) {
+ Brush *br;
+ ParticleSettings *part;
+ bScreen *sc;
+ Object *ob;
+
+ for (br= main->brush.first; br; br= br->id.next) {
+ if (br->ob_mode==0)
+ br->ob_mode= OB_MODE_ALL_PAINT;
+ }
+
+ for (part = main->particle.first; part; part = part->id.next) {
+ if (part->boids)
+ part->boids->pitch = 1.0f;
+
+ part->flag &= ~PART_HAIR_REGROW; /* this was a deprecated flag before */
+ part->kink_amp_clump = 1.f; /* keep old files looking similar */
+ }
+
+ for (sc= main->screen.first; sc; sc= sc->id.next) {
+ ScrArea *sa;
+ for (sa= sc->areabase.first; sa; sa= sa->next) {
+ SpaceLink *sl;
+ for (sl= sa->spacedata.first; sl; sl= sl->next) {
+ if (sl->spacetype == SPACE_INFO) {
+ SpaceInfo *sinfo= (SpaceInfo *)sl;
+ ARegion *ar;
+
+ sinfo->rpt_mask= INFO_RPT_OP;
+
+ for (ar= sa->regionbase.first; ar; ar= ar->next) {
+ if (ar->regiontype == RGN_TYPE_WINDOW) {
+ ar->v2d.scroll = (V2D_SCROLL_RIGHT);
+ ar->v2d.align = V2D_ALIGN_NO_NEG_X|V2D_ALIGN_NO_NEG_Y; /* align bottom left */
+ ar->v2d.keepofs = V2D_LOCKOFS_X;
+ ar->v2d.keepzoom = (V2D_LOCKZOOM_X|V2D_LOCKZOOM_Y|V2D_LIMITZOOM|V2D_KEEPASPECT);
+ ar->v2d.keeptot= V2D_KEEPTOT_BOUNDS;
+ ar->v2d.minzoom= ar->v2d.maxzoom= 1.0f;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ /* fix rotation actuators for objects so they use real angles (radians)
+ * since before blender went opensource this strange scalar was used: (1 / 0.02) * 2 * math.pi/360 */
+ for (ob= main->object.first; ob; ob= ob->id.next) {
+ bActuator *act= ob->actuators.first;
+ while (act) {
+ if (act->type==ACT_OBJECT) {
+ /* multiply velocity with 50 in old files */
+ bObjectActuator *oa= act->data;
+ mul_v3_fl(oa->drot, 0.8726646259971648f);
+ }
+ act= act->next;
+ }
+ }
+ }
+
+ // init facing axis property of steering actuators
+ {
+ Object *ob;
+ for (ob = main->object.first; ob; ob = ob->id.next) {
+ bActuator *act;
+ for (act= ob->actuators.first; act; act= act->next) {
+ if (act->type==ACT_STEERING) {
+ bSteeringActuator* stact = act->data;
+ if (stact->facingaxis==0) {
+ stact->facingaxis=1;
+ }
+ }
+ }
+ }
+ }
+
+ if (main->versionfile < 255 || (main->versionfile == 255 && main->subversionfile < 3)) {
+ Object *ob;
+
+ /* ocean res is now squared, reset old ones - will be massive */
+ for (ob = main->object.first; ob; ob = ob->id.next) {
+ ModifierData *md;
+ for (md= ob->modifiers.first; md; md= md->next) {
+ if (md->type == eModifierType_Ocean) {
+ OceanModifierData *omd = (OceanModifierData *)md;
+ omd->resolution = 7;
+ omd->oceancache = NULL;
+ }
+ }
+ }
+ }
+
+ if (main->versionfile < 256) {
+ bScreen *sc;
+ ScrArea *sa;
+ Key *key;
+
+ /* Fix for sample line scope initializing with no height */
+ for (sc= main->screen.first; sc; sc= sc->id.next) {
+ sa= sc->areabase.first;
+ while (sa) {
+ SpaceLink *sl;
+ for (sl= sa->spacedata.first; sl; sl= sl->next) {
+ if (sl->spacetype==SPACE_IMAGE) {
+ SpaceImage *sima= (SpaceImage *)sl;
+ if (sima->sample_line_hist.height == 0 )
+ sima->sample_line_hist.height = 100;
+ }
+ }
+ sa= sa->next;
+ }
+ }
+
+ /* old files could have been saved with slidermin = slidermax = 0.0, but the UI in
+ * 2.4x would never reveal this to users as a dummy value always ended up getting used
+ * instead
+ */
+ for (key = main->key.first; key; key = key->id.next) {
+ KeyBlock *kb;
+
+ for (kb = key->block.first; kb; kb = kb->next) {
+ if (IS_EQF(kb->slidermin, kb->slidermax) && IS_EQ(kb->slidermax, 0))
+ kb->slidermax = kb->slidermin + 1.0f;
+ }
+ }
+ }
+
+ if (main->versionfile < 256 || (main->versionfile == 256 && main->subversionfile < 1)) {
+ /* fix for bones that didn't have arm_roll before */
+ bArmature* arm;
+ Bone* bone;
+ Object *ob;
+
+ for (arm = main->armature.first; arm; arm = arm->id.next)
+ for (bone = arm->bonebase.first; bone; bone = bone->next)
+ do_version_bone_roll_256(bone);
+
+ /* fix for objects which have zero dquat's
+ * since this is multiplied with the quat rather than added */
+ for (ob= main->object.first; ob; ob= ob->id.next) {
+ if (is_zero_v4(ob->dquat)) {
+ unit_qt(ob->dquat);
+ }
+ if (is_zero_v3(ob->drotAxis) && ob->drotAngle == 0.0f) {
+ unit_axis_angle(ob->drotAxis, &ob->drotAngle);
+ }
+ }
+ }
+
+ if (main->versionfile < 256 || (main->versionfile == 256 && main->subversionfile < 2)) {
+ bNodeTree *ntree;
+
+ /* node sockets are not exposed automatically any more,
+ * this mimics the old behavior by adding all unlinked sockets to groups.
+ */
+ for (ntree=main->nodetree.first; ntree; ntree=ntree->id.next) {
+ /* XXX Only setting a flag here. Actual adding of group sockets
+ * is done in lib_verify_nodetree, because at this point the internal
+ * nodes may not be up-to-date! (missing lib-link)
+ */
+ ntree->flag |= NTREE_DO_VERSIONS_GROUP_EXPOSE;
+ }
+ }
+
+ if (main->versionfile < 256 || (main->versionfile == 256 && main->subversionfile <3)) {
+ bScreen *sc;
+ Brush *brush;
+ Object *ob;
+ ParticleSettings *part;
+ Material *mat;
+ int tex_nr, transp_tex;
+
+ for (mat = main->mat.first; mat; mat = mat->id.next) {
+ if (!(mat->mode & MA_TRANSP) && !(mat->material_type & MA_TYPE_VOLUME)) {
+
+ transp_tex= 0;
+
+ for (tex_nr=0; tex_nr<MAX_MTEX; tex_nr++) {
+ if (!mat->mtex[tex_nr]) continue;
+ if (mat->mtex[tex_nr]->mapto & MAP_ALPHA) transp_tex= 1;
+ }
+
+ /* weak! material alpha could be animated */
+ if (mat->alpha < 1.0f || mat->fresnel_tra > 0.0f || transp_tex) {
+ mat->mode |= MA_TRANSP;
+ mat->mode &= ~(MA_ZTRANSP|MA_RAYTRANSP);
+ }
+ }
+ }
+
+ /* redraws flag in SpaceTime has been moved to Screen level */
+ for (sc = main->screen.first; sc; sc= sc->id.next) {
+ if (sc->redraws_flag == 0) {
+ /* just initialize to default? */
+ // XXX: we could also have iterated through areas, and taken them from the first timeline available...
+ sc->redraws_flag = TIME_ALL_3D_WIN|TIME_ALL_ANIM_WIN;
+ }
+ }
+
+ for (brush= main->brush.first; brush; brush= brush->id.next) {
+ if (brush->height == 0)
+ brush->height= 0.4f;
+ }
+
+ /* replace 'rim material' option for in offset*/
+ for (ob = main->object.first; ob; ob = ob->id.next) {
+ ModifierData *md;
+ for (md= ob->modifiers.first; md; md= md->next) {
+ if (md->type == eModifierType_Solidify) {
+ SolidifyModifierData *smd = (SolidifyModifierData *)md;
+ if (smd->flag & MOD_SOLIDIFY_RIM_MATERIAL) {
+ smd->mat_ofs_rim= 1;
+ smd->flag &= ~MOD_SOLIDIFY_RIM_MATERIAL;
+ }
+ }
+ }
+ }
+
+ /* particle draw color from material */
+ for (part = main->particle.first; part; part = part->id.next) {
+ if (part->draw & PART_DRAW_MAT_COL)
+ part->draw_col = PART_DRAW_COL_MAT;
+ }
+ }
+
+ if (main->versionfile < 256 || (main->versionfile == 256 && main->subversionfile < 6)) {
+ Mesh *me;
+
+ for (me= main->mesh.first; me; me= me->id.next)
+ mesh_calc_normals_tessface(me->mvert, me->totvert, me->mface, me->totface, NULL);
+ }
+
+ if (main->versionfile < 256 || (main->versionfile == 256 && main->subversionfile < 2)) {
+ /* update blur area sizes from 0..1 range to 0..100 percentage */
+ Scene *scene;
+ bNode *node;
+ for (scene=main->scene.first; scene; scene=scene->id.next)
+ if (scene->nodetree)
+ for (node=scene->nodetree->nodes.first; node; node=node->next)
+ if (node->type==CMP_NODE_BLUR) {
+ NodeBlurData *nbd= node->storage;
+ nbd->percentx *= 100.0f;
+ nbd->percenty *= 100.0f;
+ }
+ }
+
+ if (main->versionfile < 258 || (main->versionfile == 258 && main->subversionfile < 1)) {
+ /* screen view2d settings were not properly initialized [#27164]
+ * v2d->scroll caused the bug but best reset other values too which are in old blend files only.
+ * need to make less ugly - possibly an iterator? */
+ bScreen *screen;
+ for (screen= main->screen.first; screen; screen= screen->id.next) {
+ ScrArea *sa;
+ /* add regions */
+ for (sa= screen->areabase.first; sa; sa= sa->next) {
+ SpaceLink *sl= sa->spacedata.first;
+ if (sl->spacetype==SPACE_IMAGE) {
+ ARegion *ar;
+ for (ar=sa->regionbase.first; ar; ar= ar->next) {
+ if (ar->regiontype == RGN_TYPE_WINDOW) {
+ View2D *v2d= &ar->v2d;
+ v2d->minzoom= v2d->maxzoom= v2d->scroll= v2d->keeptot= v2d->keepzoom= v2d->keepofs= v2d->align= 0;
+ }
+ }
+ }
+ for (sl= sa->spacedata.first; sl; sl= sl->next) {
+ if (sl->spacetype==SPACE_IMAGE) {
+ ARegion *ar;
+ for (ar=sl->regionbase.first; ar; ar= ar->next) {
+ if (ar->regiontype == RGN_TYPE_WINDOW) {
+ View2D *v2d= &ar->v2d;
+ v2d->minzoom= v2d->maxzoom= v2d->scroll= v2d->keeptot= v2d->keepzoom= v2d->keepofs= v2d->align= 0;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ {
+ /* Initialize texture point density curve falloff */
+ Tex *tex;
+ for (tex= main->tex.first; tex; tex= tex->id.next) {
+ if (tex->pd) {
+ if (tex->pd->falloff_speed_scale == 0.0f)
+ tex->pd->falloff_speed_scale = 100.0f;
+
+ if (!tex->pd->falloff_curve) {
+ tex->pd->falloff_curve = curvemapping_add(1, 0, 0, 1, 1);
+
+ tex->pd->falloff_curve->preset = CURVE_PRESET_LINE;
+ tex->pd->falloff_curve->cm->flag &= ~CUMA_EXTEND_EXTRAPOLATE;
+ curvemap_reset(tex->pd->falloff_curve->cm, &tex->pd->falloff_curve->clipr, tex->pd->falloff_curve->preset, CURVEMAP_SLOPE_POSITIVE);
+ curvemapping_changed(tex->pd->falloff_curve, 0);
+ }
+ }
+ }
+ }
+
+ {
+ /* add default value for behind strength of camera actuator */
+ Object *ob;
+ bActuator *act;
+ for (ob = main->object.first; ob; ob= ob->id.next) {
+ for (act= ob->actuators.first; act; act= act->next) {
+ if (act->type == ACT_CAMERA) {
+ bCameraActuator *ba= act->data;
+
+ ba->damping = 1.0/32.0;
+ }
+ }
+ }
+ }
+
+ {
+ ParticleSettings *part;
+ for (part = main->particle.first; part; part = part->id.next) {
+ /* Initialize particle billboard scale */
+ part->bb_size[0] = part->bb_size[1] = 1.0f;
+ }
+ }
+ }
+
+ if (main->versionfile < 259 || (main->versionfile == 259 && main->subversionfile < 1)) {
+ {
+ Scene *scene;
+ Sequence *seq;
+
+ for (scene=main->scene.first; scene; scene=scene->id.next) {
+ scene->r.ffcodecdata.audio_channels = 2;
+ scene->audio.volume = 1.0f;
+ SEQ_BEGIN (scene->ed, seq)
+ {
+ seq->pitch = 1.0f;
+ }
+ SEQ_END
+ }
+ }
+ {
+ bScreen *screen;
+ for (screen= main->screen.first; screen; screen= screen->id.next) {
+ ScrArea *sa;
+ /* add regions */
+ for (sa= screen->areabase.first; sa; sa= sa->next) {
+ SpaceLink *sl= sa->spacedata.first;
+ if (sl->spacetype==SPACE_SEQ) {
+ ARegion *ar;
+ for (ar=sa->regionbase.first; ar; ar= ar->next) {
+ if (ar->regiontype == RGN_TYPE_WINDOW) {
+ if (ar->v2d.min[1] == 4.0f)
+ ar->v2d.min[1]= 0.5f;
+ }
+ }
+ }
+ for (sl= sa->spacedata.first; sl; sl= sl->next) {
+ if (sl->spacetype==SPACE_SEQ) {
+ ARegion *ar;
+ for (ar=sl->regionbase.first; ar; ar= ar->next) {
+ if (ar->regiontype == RGN_TYPE_WINDOW) {
+ if (ar->v2d.min[1] == 4.0f)
+ ar->v2d.min[1]= 0.5f;
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ {
+ /* Make "auto-clamped" handles a per-keyframe setting instead of per-FCurve
+ *
+ * We're only patching F-Curves in Actions here, since it is assumed that most
+ * drivers out there won't be using this (and if they are, they're in the minority).
+ * While we should aim to fix everything ideally, in practice it's far too hard
+ * to get to every animdata block, not to mention the performance hit that'd have
+ */
+ bAction *act;
+ FCurve *fcu;
+
+ for (act = main->action.first; act; act = act->id.next) {
+ for (fcu = act->curves.first; fcu; fcu = fcu->next) {
+ BezTriple *bezt;
+ unsigned int i = 0;
+
+ /* only need to touch curves that had this flag set */
+ if ((fcu->flag & FCURVE_AUTO_HANDLES) == 0)
+ continue;
+ if ((fcu->totvert == 0) || (fcu->bezt == NULL))
+ continue;
+
+ /* only change auto-handles to auto-clamped */
+ for (bezt=fcu->bezt; i < fcu->totvert; i++, bezt++) {
+ if (bezt->h1 == HD_AUTO) bezt->h1 = HD_AUTO_ANIM;
+ if (bezt->h2 == HD_AUTO) bezt->h2 = HD_AUTO_ANIM;
+ }
+
+ fcu->flag &= ~FCURVE_AUTO_HANDLES;
+ }
+ }
+ }
+ {
+ /* convert fcurve and shape action actuators to action actuators */
+ Object *ob;
+ bActuator *act;
+ bIpoActuator *ia;
+ bActionActuator *aa;
+
+ for (ob= main->object.first; ob; ob= ob->id.next) {
+ for (act= ob->actuators.first; act; act= act->next) {
+ if (act->type == ACT_IPO) {
+ // Create the new actuator
+ ia= act->data;
+ aa= MEM_callocN(sizeof(bActionActuator), "fcurve -> action actuator do_version");
+
+ // Copy values
+ aa->type = ia->type;
+ aa->flag = ia->flag;
+ aa->sta = ia->sta;
+ aa->end = ia->end;
+ BLI_strncpy(aa->name, ia->name, sizeof(aa->name));
+ BLI_strncpy(aa->frameProp, ia->frameProp, sizeof(aa->frameProp));
+ if (ob->adt)
+ aa->act = ob->adt->action;
+
+ // Get rid of the old actuator
+ MEM_freeN(ia);
+
+ // Assign the new actuator
+ act->data = aa;
+ act->type= act->otype= ACT_ACTION;
+
+ }
+ else if (act->type == ACT_SHAPEACTION) {
+ act->type = act->otype = ACT_ACTION;
+ }
+ }
+ }
+ }
+ }
+
+ if (main->versionfile < 259 || (main->versionfile == 259 && main->subversionfile < 2)) {
+ {
+ /* Convert default socket values from bNodeStack */
+ Scene *sce;
+ Material *mat;
+ Tex *tex;
+ bNodeTree *ntree;
+ for (ntree=main->nodetree.first; ntree; ntree=ntree->id.next) {
+ blo_do_versions_nodetree_default_value(ntree);
+ ntree->update |= NTREE_UPDATE;
+ }
+ for (sce=main->scene.first; sce; sce=sce->id.next)
+ if (sce->nodetree) {
+ blo_do_versions_nodetree_default_value(sce->nodetree);
+ sce->nodetree->update |= NTREE_UPDATE;
+ }
+ for (mat=main->mat.first; mat; mat=mat->id.next)
+ if (mat->nodetree) {
+ blo_do_versions_nodetree_default_value(mat->nodetree);
+ mat->nodetree->update |= NTREE_UPDATE;
+ }
+ for (tex=main->tex.first; tex; tex=tex->id.next)
+ if (tex->nodetree) {
+ blo_do_versions_nodetree_default_value(tex->nodetree);
+ tex->nodetree->update |= NTREE_UPDATE;
+ }
+ }
+
+ /* add SOCK_DYNAMIC flag to existing group sockets */
+ {
+ bNodeTree *ntree;
+ /* only need to do this for trees in main, local trees are not used as groups */
+ for (ntree=main->nodetree.first; ntree; ntree=ntree->id.next) {
+ do_versions_nodetree_dynamic_sockets(ntree);
+ ntree->update |= NTREE_UPDATE;
+ }
+ }
+
+ {
+ /* Initialize group tree nodetypes.
+ * These are used to distinguish tree types and
+ * associate them with specific node types for polling.
+ */
+ bNodeTree *ntree;
+ /* all node trees in main->nodetree are considered groups */
+ for (ntree=main->nodetree.first; ntree; ntree=ntree->id.next)
+ ntree->nodetype = NODE_GROUP;
+ }
+ }
+
+ if (main->versionfile < 259 || (main->versionfile == 259 && main->subversionfile < 4)) {
+ {
+ /* Adaptive time step for particle systems */
+ ParticleSettings *part;
+ for (part = main->particle.first; part; part = part->id.next) {
+ part->courant_target = 0.2f;
+ part->time_flag &= ~PART_TIME_AUTOSF;
+ }
+ }
+
+ {
+ /* set defaults for obstacle avoidance, recast data */
+ Scene *sce;
+ for (sce = main->scene.first; sce; sce = sce->id.next) {
+ if (sce->gm.levelHeight == 0.f)
+ sce->gm.levelHeight = 2.f;
+
+ if (sce->gm.recastData.cellsize == 0.0f)
+ sce->gm.recastData.cellsize = 0.3f;
+ if (sce->gm.recastData.cellheight == 0.0f)
+ sce->gm.recastData.cellheight = 0.2f;
+ if (sce->gm.recastData.agentmaxslope == 0.0f)
+ sce->gm.recastData.agentmaxslope = (float)M_PI/4;
+ if (sce->gm.recastData.agentmaxclimb == 0.0f)
+ sce->gm.recastData.agentmaxclimb = 0.9f;
+ if (sce->gm.recastData.agentheight == 0.0f)
+ sce->gm.recastData.agentheight = 2.0f;
+ if (sce->gm.recastData.agentradius == 0.0f)
+ sce->gm.recastData.agentradius = 0.6f;
+ if (sce->gm.recastData.edgemaxlen == 0.0f)
+ sce->gm.recastData.edgemaxlen = 12.0f;
+ if (sce->gm.recastData.edgemaxerror == 0.0f)
+ sce->gm.recastData.edgemaxerror = 1.3f;
+ if (sce->gm.recastData.regionminsize == 0.0f)
+ sce->gm.recastData.regionminsize = 8.f;
+ if (sce->gm.recastData.regionmergesize == 0.0f)
+ sce->gm.recastData.regionmergesize = 20.f;
+ if (sce->gm.recastData.vertsperpoly<3)
+ sce->gm.recastData.vertsperpoly = 6;
+ if (sce->gm.recastData.detailsampledist == 0.0f)
+ sce->gm.recastData.detailsampledist = 6.0f;
+ if (sce->gm.recastData.detailsamplemaxerror == 0.0f)
+ sce->gm.recastData.detailsamplemaxerror = 1.0f;
+ }
+ }
+ }
+
+ /* WATCH IT!!!: pointers from libdata have not been converted yet here! */
+ /* WATCH IT 2!: Userdef struct init has to be in editors/interface/resources.c! */
+
+ /* don't forget to set version number in blender.c! */
+}