diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-05-04 19:42:49 +0400 |
---|---|---|
committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-05-04 19:42:49 +0400 |
commit | 1fd397d2d6ce5f9036c606963060eaf5f49d72c4 (patch) | |
tree | 1d7de6cee0d166587857679d606f0574a87d9a79 /source/blender/blenloader/intern/versioning_250.c | |
parent | 65b5362c74acbba58c3098715660e441ab25141b (diff) |
Split do_versions into separate files for pre-2.50 versions and 2.5x versions
This should make it easier to navigate through readfile.c and also hopefully
will prevent corereview to fail parsing this file.
Diffstat (limited to 'source/blender/blenloader/intern/versioning_250.c')
-rw-r--r-- | source/blender/blenloader/intern/versioning_250.c | 2677 |
1 files changed, 2677 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/versioning_250.c b/source/blender/blenloader/intern/versioning_250.c new file mode 100644 index 00000000000..c6bab33f364 --- /dev/null +++ b/source/blender/blenloader/intern/versioning_250.c @@ -0,0 +1,2677 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * + * Contributor(s): Blender Foundation + * + * ***** END GPL LICENSE BLOCK ***** + * + */ + +/** \file blender/blenloader/intern/readfile_250.c + * \ingroup blenloader + */ + +#ifndef WIN32 +# include <unistd.h> // for read close +#else +# include <io.h> // for open close read +# include "winsock2.h" +# include "BLI_winstuff.h" +#endif + +/* allow readfile to use deprecated functionality */ +#define DNA_DEPRECATED_ALLOW + +#include "DNA_anim_types.h" +#include "DNA_armature_types.h" +#include "DNA_actuator_types.h" +#include "DNA_brush_types.h" +#include "DNA_camera_types.h" +#include "DNA_cloth_types.h" +#include "DNA_constraint_types.h" +#include "DNA_ipo_types.h" +#include "DNA_key_types.h" +#include "DNA_lattice_types.h" +#include "DNA_lamp_types.h" +#include "DNA_material_types.h" +#include "DNA_mesh_types.h" +#include "DNA_meshdata_types.h" +#include "DNA_node_types.h" +#include "DNA_object_fluidsim.h" // NT +#include "DNA_object_types.h" +#include "DNA_view3d_types.h" +#include "DNA_screen_types.h" +#include "DNA_sdna_types.h" +#include "DNA_sequence_types.h" +#include "DNA_smoke_types.h" +#include "DNA_sound_types.h" +#include "DNA_space_types.h" +#include "DNA_world_types.h" + +#include "MEM_guardedalloc.h" + +#include "BLI_utildefines.h" +#include "BLI_blenlib.h" +#include "BLI_math.h" +#include "BLI_edgehash.h" + +#include "BKE_anim.h" +#include "BKE_armature.h" +#include "BKE_colortools.h" +#include "BKE_global.h" // for G +#include "BKE_library.h" // for which_libbase +#include "BKE_main.h" // for Main +#include "BKE_mesh.h" // for ME_ defines (patching) +#include "BKE_modifier.h" +#include "BKE_multires.h" +#include "BKE_particle.h" +#include "BKE_pointcache.h" +#include "BKE_screen.h" +#include "BKE_sequencer.h" +#include "BKE_texture.h" // for open_plugin_tex +#include "BKE_utildefines.h" // SWITCH_INT DATA ENDB DNA1 O_BINARY GLOB USER TEST REND +#include "BKE_sound.h" + +#include "NOD_socket.h" + +//XXX #include "BIF_butspace.h" // badlevel, for do_versions, patching event codes +//XXX #include "BIF_filelist.h" // badlevel too, where to move this? - elubie +//XXX #include "BIF_previewrender.h" // bedlelvel, for struct RenderInfo +#include "BLO_readfile.h" +#include "BLO_undofile.h" + +#include "RE_engine.h" + +#include "readfile.h" + +#include "PIL_time.h" + +#include <errno.h> + +/* 2.50 patch */ +static void area_add_header_region(ScrArea *sa, ListBase *lb) +{ + ARegion *ar= MEM_callocN(sizeof(ARegion), "area region from do_versions"); + + BLI_addtail(lb, ar); + ar->regiontype= RGN_TYPE_HEADER; + if (sa->headertype==HEADERDOWN) + ar->alignment= RGN_ALIGN_BOTTOM; + else + ar->alignment= RGN_ALIGN_TOP; + + /* initialize view2d data for header region, to allow panning */ + /* is copy from ui_view2d.c */ + ar->v2d.keepzoom = (V2D_LOCKZOOM_X|V2D_LOCKZOOM_Y|V2D_LIMITZOOM|V2D_KEEPASPECT); + ar->v2d.keepofs = V2D_LOCKOFS_Y; + ar->v2d.keeptot = V2D_KEEPTOT_STRICT; + ar->v2d.align = V2D_ALIGN_NO_NEG_X|V2D_ALIGN_NO_NEG_Y; + ar->v2d.flag = (V2D_PIXELOFS_X|V2D_PIXELOFS_Y); +} + +static void sequencer_init_preview_region(ARegion* ar) +{ + // XXX a bit ugly still, copied from space_sequencer + /* NOTE: if you change values here, also change them in space_sequencer.c, sequencer_new */ + ar->regiontype= RGN_TYPE_PREVIEW; + ar->alignment= RGN_ALIGN_TOP; + ar->flag |= RGN_FLAG_HIDDEN; + ar->v2d.keepzoom= V2D_KEEPASPECT | V2D_KEEPZOOM; + ar->v2d.minzoom= 0.00001f; + ar->v2d.maxzoom= 100000.0f; + ar->v2d.tot.xmin = -960.0f; /* 1920 width centered */ + ar->v2d.tot.ymin = -540.0f; /* 1080 height centered */ + ar->v2d.tot.xmax = 960.0f; + ar->v2d.tot.ymax = 540.0f; + ar->v2d.min[0]= 0.0f; + ar->v2d.min[1]= 0.0f; + ar->v2d.max[0]= 12000.0f; + ar->v2d.max[1]= 12000.0f; + ar->v2d.cur= ar->v2d.tot; + ar->v2d.align= V2D_ALIGN_FREE; // (V2D_ALIGN_NO_NEG_X|V2D_ALIGN_NO_NEG_Y); + ar->v2d.keeptot= V2D_KEEPTOT_FREE; +} + +static void area_add_window_regions(ScrArea *sa, SpaceLink *sl, ListBase *lb) +{ + ARegion *ar; + ARegion *ar_main; + + if (sl) { + /* first channels for ipo action nla... */ + switch (sl->spacetype) { + case SPACE_IPO: + ar= MEM_callocN(sizeof(ARegion), "area region from do_versions"); + BLI_addtail(lb, ar); + ar->regiontype= RGN_TYPE_CHANNELS; + ar->alignment= RGN_ALIGN_LEFT; + ar->v2d.scroll= (V2D_SCROLL_RIGHT|V2D_SCROLL_BOTTOM); + + // for some reason, this doesn't seem to go auto like for NLA... + ar= MEM_callocN(sizeof(ARegion), "area region from do_versions"); + BLI_addtail(lb, ar); + ar->regiontype= RGN_TYPE_UI; + ar->alignment= RGN_ALIGN_RIGHT; + ar->v2d.scroll= V2D_SCROLL_RIGHT; + ar->v2d.flag = RGN_FLAG_HIDDEN; + break; + + case SPACE_ACTION: + ar= MEM_callocN(sizeof(ARegion), "area region from do_versions"); + BLI_addtail(lb, ar); + ar->regiontype= RGN_TYPE_CHANNELS; + ar->alignment= RGN_ALIGN_LEFT; + ar->v2d.scroll= V2D_SCROLL_BOTTOM; + ar->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL; + break; + + case SPACE_NLA: + ar= MEM_callocN(sizeof(ARegion), "area region from do_versions"); + BLI_addtail(lb, ar); + ar->regiontype= RGN_TYPE_CHANNELS; + ar->alignment= RGN_ALIGN_LEFT; + ar->v2d.scroll= V2D_SCROLL_BOTTOM; + ar->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL; + + // for some reason, some files still don't get this auto + ar= MEM_callocN(sizeof(ARegion), "area region from do_versions"); + BLI_addtail(lb, ar); + ar->regiontype= RGN_TYPE_UI; + ar->alignment= RGN_ALIGN_RIGHT; + ar->v2d.scroll= V2D_SCROLL_RIGHT; + ar->v2d.flag = RGN_FLAG_HIDDEN; + break; + + case SPACE_NODE: + ar= MEM_callocN(sizeof(ARegion), "nodetree area for node"); + BLI_addtail(lb, ar); + ar->regiontype= RGN_TYPE_UI; + ar->alignment= RGN_ALIGN_LEFT; + ar->v2d.scroll = (V2D_SCROLL_RIGHT|V2D_SCROLL_BOTTOM); + ar->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL; + /* temporarily hide it */ + ar->flag = RGN_FLAG_HIDDEN; + break; + case SPACE_FILE: + ar= MEM_callocN(sizeof(ARegion), "nodetree area for node"); + BLI_addtail(lb, ar); + ar->regiontype= RGN_TYPE_CHANNELS; + ar->alignment= RGN_ALIGN_LEFT; + + ar= MEM_callocN(sizeof(ARegion), "ui area for file"); + BLI_addtail(lb, ar); + ar->regiontype= RGN_TYPE_UI; + ar->alignment= RGN_ALIGN_TOP; + break; + case SPACE_SEQ: + ar_main = (ARegion*)lb->first; + for (; ar_main; ar_main = ar_main->next) { + if (ar_main->regiontype == RGN_TYPE_WINDOW) + break; + } + ar= MEM_callocN(sizeof(ARegion), "preview area for sequencer"); + BLI_insertlinkbefore(lb, ar_main, ar); + sequencer_init_preview_region(ar); + break; + case SPACE_VIEW3D: + /* toolbar */ + ar= MEM_callocN(sizeof(ARegion), "toolbar for view3d"); + + BLI_addtail(lb, ar); + ar->regiontype= RGN_TYPE_TOOLS; + ar->alignment= RGN_ALIGN_LEFT; + ar->flag = RGN_FLAG_HIDDEN; + + /* tool properties */ + ar= MEM_callocN(sizeof(ARegion), "tool properties for view3d"); + + BLI_addtail(lb, ar); + ar->regiontype= RGN_TYPE_TOOL_PROPS; + ar->alignment= RGN_ALIGN_BOTTOM|RGN_SPLIT_PREV; + ar->flag = RGN_FLAG_HIDDEN; + + /* buttons/list view */ + ar= MEM_callocN(sizeof(ARegion), "buttons for view3d"); + + BLI_addtail(lb, ar); + ar->regiontype= RGN_TYPE_UI; + ar->alignment= RGN_ALIGN_RIGHT; + ar->flag = RGN_FLAG_HIDDEN; +#if 0 + case SPACE_BUTS: + /* context UI region */ + ar= MEM_callocN(sizeof(ARegion), "area region from do_versions"); + BLI_addtail(lb, ar); + ar->regiontype= RGN_TYPE_UI; + ar->alignment= RGN_ALIGN_RIGHT; + + break; +#endif + } + } + + /* main region */ + ar= MEM_callocN(sizeof(ARegion), "area region from do_versions"); + + BLI_addtail(lb, ar); + ar->winrct= sa->totrct; + + ar->regiontype= RGN_TYPE_WINDOW; + + if (sl) { + /* if active spacetype has view2d data, copy that over to main region */ + /* and we split view3d */ + switch (sl->spacetype) { + case SPACE_VIEW3D: + blo_do_versions_view3d_split_250((View3D *)sl, lb); + break; + + case SPACE_OUTLINER: + { + SpaceOops *soops= (SpaceOops *)sl; + + memcpy(&ar->v2d, &soops->v2d, sizeof(View2D)); + + ar->v2d.scroll &= ~V2D_SCROLL_LEFT; + ar->v2d.scroll |= (V2D_SCROLL_RIGHT|V2D_SCROLL_BOTTOM_O); + ar->v2d.align = (V2D_ALIGN_NO_NEG_X|V2D_ALIGN_NO_POS_Y); + ar->v2d.keepzoom |= (V2D_LOCKZOOM_X|V2D_LOCKZOOM_Y|V2D_KEEPASPECT); + ar->v2d.keeptot = V2D_KEEPTOT_STRICT; + ar->v2d.minzoom= ar->v2d.maxzoom= 1.0f; + //ar->v2d.flag |= V2D_IS_INITIALISED; + } + break; + case SPACE_TIME: + { + SpaceTime *stime= (SpaceTime *)sl; + memcpy(&ar->v2d, &stime->v2d, sizeof(View2D)); + + ar->v2d.scroll |= (V2D_SCROLL_BOTTOM|V2D_SCROLL_SCALE_HORIZONTAL); + ar->v2d.align |= V2D_ALIGN_NO_NEG_Y; + ar->v2d.keepofs |= V2D_LOCKOFS_Y; + ar->v2d.keepzoom |= V2D_LOCKZOOM_Y; + ar->v2d.tot.ymin = ar->v2d.cur.ymin = -10.0; + ar->v2d.min[1]= ar->v2d.max[1]= 20.0; + } + break; + case SPACE_IPO: + { + SpaceIpo *sipo= (SpaceIpo *)sl; + memcpy(&ar->v2d, &sipo->v2d, sizeof(View2D)); + + /* init mainarea view2d */ + ar->v2d.scroll |= (V2D_SCROLL_BOTTOM|V2D_SCROLL_SCALE_HORIZONTAL); + ar->v2d.scroll |= (V2D_SCROLL_LEFT|V2D_SCROLL_SCALE_VERTICAL); + + ar->v2d.min[0]= FLT_MIN; + ar->v2d.min[1]= FLT_MIN; + + ar->v2d.max[0]= MAXFRAMEF; + ar->v2d.max[1]= FLT_MAX; + + //ar->v2d.flag |= V2D_IS_INITIALISED; + break; + } + case SPACE_NLA: + { + SpaceNla *snla= (SpaceNla *)sl; + memcpy(&ar->v2d, &snla->v2d, sizeof(View2D)); + + ar->v2d.tot.ymin = (float)(-sa->winy)/3.0f; + ar->v2d.tot.ymax = 0.0f; + + ar->v2d.scroll |= (V2D_SCROLL_BOTTOM|V2D_SCROLL_SCALE_HORIZONTAL); + ar->v2d.scroll |= (V2D_SCROLL_RIGHT); + ar->v2d.align = V2D_ALIGN_NO_POS_Y; + ar->v2d.flag |= V2D_VIEWSYNC_AREA_VERTICAL; + break; + } + case SPACE_ACTION: + { + SpaceAction *saction= (SpaceAction *)sl; + + /* we totally reinit the view for the Action Editor, as some old instances had some weird cruft set */ + ar->v2d.tot.xmin = -20.0f; + ar->v2d.tot.ymin = (float)(-sa->winy)/3.0f; + ar->v2d.tot.xmax = (float)((sa->winx > 120)? (sa->winx) : 120); + ar->v2d.tot.ymax = 0.0f; + + ar->v2d.cur= ar->v2d.tot; + + ar->v2d.min[0]= 0.0f; + ar->v2d.min[1]= 0.0f; + + ar->v2d.max[0]= MAXFRAMEF; + ar->v2d.max[1]= FLT_MAX; + + ar->v2d.minzoom= 0.01f; + ar->v2d.maxzoom= 50; + ar->v2d.scroll = (V2D_SCROLL_BOTTOM|V2D_SCROLL_SCALE_HORIZONTAL); + ar->v2d.scroll |= (V2D_SCROLL_RIGHT); + ar->v2d.keepzoom= V2D_LOCKZOOM_Y; + ar->v2d.align= V2D_ALIGN_NO_POS_Y; + ar->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL; + + /* for old files with ShapeKey editors open + an action set, clear the action as + * it doesn't make sense in the new system (i.e. violates concept that ShapeKey edit + * only shows ShapeKey-rooted actions only) + */ + if (saction->mode == SACTCONT_SHAPEKEY) + saction->action = NULL; + break; + } + case SPACE_SEQ: + { + SpaceSeq *sseq= (SpaceSeq *)sl; + memcpy(&ar->v2d, &sseq->v2d, sizeof(View2D)); + + ar->v2d.scroll |= (V2D_SCROLL_BOTTOM|V2D_SCROLL_SCALE_HORIZONTAL); + ar->v2d.scroll |= (V2D_SCROLL_LEFT|V2D_SCROLL_SCALE_VERTICAL); + ar->v2d.align= V2D_ALIGN_NO_NEG_Y; + ar->v2d.flag |= V2D_IS_INITIALISED; + break; + } + case SPACE_NODE: + { + SpaceNode *snode= (SpaceNode *)sl; + memcpy(&ar->v2d, &snode->v2d, sizeof(View2D)); + + ar->v2d.scroll= (V2D_SCROLL_RIGHT|V2D_SCROLL_BOTTOM); + ar->v2d.keepzoom= V2D_LIMITZOOM|V2D_KEEPASPECT; + break; + } + case SPACE_BUTS: + { + SpaceButs *sbuts= (SpaceButs *)sl; + memcpy(&ar->v2d, &sbuts->v2d, sizeof(View2D)); + + ar->v2d.scroll |= (V2D_SCROLL_RIGHT|V2D_SCROLL_BOTTOM); + break; + } + case SPACE_FILE: + { + // SpaceFile *sfile= (SpaceFile *)sl; + ar->v2d.tot.xmin = ar->v2d.tot.ymin = 0; + ar->v2d.tot.xmax = ar->winx; + ar->v2d.tot.ymax = ar->winy; + ar->v2d.cur = ar->v2d.tot; + ar->regiontype= RGN_TYPE_WINDOW; + ar->v2d.scroll = (V2D_SCROLL_RIGHT|V2D_SCROLL_BOTTOM_O); + ar->v2d.align = (V2D_ALIGN_NO_NEG_X|V2D_ALIGN_NO_POS_Y); + ar->v2d.keepzoom = (V2D_LOCKZOOM_X|V2D_LOCKZOOM_Y|V2D_LIMITZOOM|V2D_KEEPASPECT); + break; + } + case SPACE_TEXT: + { + SpaceText *st= (SpaceText *)sl; + st->flags |= ST_FIND_WRAP; + } + //case SPACE_XXX: // FIXME... add other ones + // memcpy(&ar->v2d, &((SpaceXxx *)sl)->v2d, sizeof(View2D)); + // break; + } + } +} + +static void do_versions_windowmanager_2_50(bScreen *screen) +{ + ScrArea *sa; + SpaceLink *sl; + + /* add regions */ + for (sa= screen->areabase.first; sa; sa= sa->next) { + + /* we keep headertype variable to convert old files only */ + if (sa->headertype) + area_add_header_region(sa, &sa->regionbase); + + area_add_window_regions(sa, sa->spacedata.first, &sa->regionbase); + + /* space imageselect is deprecated */ + for (sl= sa->spacedata.first; sl; sl= sl->next) { + if (sl->spacetype==SPACE_IMASEL) + sl->spacetype= SPACE_EMPTY; /* spacedata then matches */ + } + + /* space sound is deprecated */ + for (sl= sa->spacedata.first; sl; sl= sl->next) { + if (sl->spacetype==SPACE_SOUND) + sl->spacetype= SPACE_EMPTY; /* spacedata then matches */ + } + + /* it seems to be possible in 2.5 to have this saved, filewindow probably */ + sa->butspacetype= sa->spacetype; + + /* pushed back spaces also need regions! */ + if (sa->spacedata.first) { + sl= sa->spacedata.first; + for (sl= sl->next; sl; sl= sl->next) { + if (sa->headertype) + area_add_header_region(sa, &sl->regionbase); + area_add_window_regions(sa, sl, &sl->regionbase); + } + } + } +} + +static void versions_gpencil_add_main(ListBase *lb, ID *id, const char *name) +{ + + BLI_addtail(lb, id); + id->us= 1; + id->flag= LIB_FAKEUSER; + *( (short *)id->name )= ID_GD; + + new_id(lb, id, name); + /* alphabetic insterion: is in new_id */ + + if (G.debug & G_DEBUG) + printf("Converted GPencil to ID: %s\n", id->name+2); +} + +static void do_versions_gpencil_2_50(Main *main, bScreen *screen) +{ + ScrArea *sa; + SpaceLink *sl; + + /* add regions */ + for (sa= screen->areabase.first; sa; sa= sa->next) { + for (sl= sa->spacedata.first; sl; sl= sl->next) { + if (sl->spacetype==SPACE_VIEW3D) { + View3D *v3d= (View3D*) sl; + if (v3d->gpd) { + versions_gpencil_add_main(&main->gpencil, (ID *)v3d->gpd, "GPencil View3D"); + v3d->gpd= NULL; + } + } + else if (sl->spacetype==SPACE_NODE) { + SpaceNode *snode= (SpaceNode *)sl; + if (snode->gpd) { + versions_gpencil_add_main(&main->gpencil, (ID *)snode->gpd, "GPencil Node"); + snode->gpd= NULL; + } + } + else if (sl->spacetype==SPACE_SEQ) { + SpaceSeq *sseq= (SpaceSeq *)sl; + if (sseq->gpd) { + versions_gpencil_add_main(&main->gpencil, (ID *)sseq->gpd, "GPencil Node"); + sseq->gpd= NULL; + } + } + else if (sl->spacetype==SPACE_IMAGE) { + SpaceImage *sima= (SpaceImage *)sl; +#if 0 /* see comment on r28002 */ + if (sima->gpd) { + versions_gpencil_add_main(&main->gpencil, (ID *)sima->gpd, "GPencil Image"); + sima->gpd= NULL; + } +#else + sima->gpd= NULL; +#endif + } + } + } +} + +static void do_version_mtex_factor_2_50(MTex **mtex_array, short idtype) +{ + MTex *mtex; + float varfac, colfac; + int a, neg; + + if (!mtex_array) + return; + + for (a=0; a<MAX_MTEX; a++) { + if (mtex_array[a]) { + mtex= mtex_array[a]; + + neg= mtex->maptoneg; + varfac= mtex->varfac; + colfac= mtex->colfac; + + if (neg & MAP_DISP) mtex->dispfac= -mtex->dispfac; + if (neg & MAP_NORM) mtex->norfac= -mtex->norfac; + if (neg & MAP_WARP) mtex->warpfac= -mtex->warpfac; + + mtex->colspecfac= (neg & MAP_COLSPEC)? -colfac: colfac; + mtex->mirrfac= (neg & MAP_COLMIR)? -colfac: colfac; + mtex->alphafac= (neg & MAP_ALPHA)? -varfac: varfac; + mtex->difffac= (neg & MAP_REF)? -varfac: varfac; + mtex->specfac= (neg & MAP_SPEC)? -varfac: varfac; + mtex->emitfac= (neg & MAP_EMIT)? -varfac: varfac; + mtex->hardfac= (neg & MAP_HAR)? -varfac: varfac; + mtex->raymirrfac= (neg & MAP_RAYMIRR)? -varfac: varfac; + mtex->translfac= (neg & MAP_TRANSLU)? -varfac: varfac; + mtex->ambfac= (neg & MAP_AMB)? -varfac: varfac; + mtex->colemitfac= (neg & MAP_EMISSION_COL)? -colfac: colfac; + mtex->colreflfac= (neg & MAP_REFLECTION_COL)? -colfac: colfac; + mtex->coltransfac= (neg & MAP_TRANSMISSION_COL)? -colfac: colfac; + mtex->densfac= (neg & MAP_DENSITY)? -varfac: varfac; + mtex->scatterfac= (neg & MAP_SCATTERING)? -varfac: varfac; + mtex->reflfac= (neg & MAP_REFLECTION)? -varfac: varfac; + + mtex->timefac= (neg & MAP_PA_TIME)? -varfac: varfac; + mtex->lengthfac= (neg & MAP_PA_LENGTH)? -varfac: varfac; + mtex->clumpfac= (neg & MAP_PA_CLUMP)? -varfac: varfac; + mtex->kinkfac= (neg & MAP_PA_KINK)? -varfac: varfac; + mtex->roughfac= (neg & MAP_PA_ROUGH)? -varfac: varfac; + mtex->padensfac= (neg & MAP_PA_DENS)? -varfac: varfac; + mtex->lifefac= (neg & MAP_PA_LIFE)? -varfac: varfac; + mtex->sizefac= (neg & MAP_PA_SIZE)? -varfac: varfac; + mtex->ivelfac= (neg & MAP_PA_IVEL)? -varfac: varfac; + + mtex->shadowfac= (neg & LAMAP_SHAD)? -colfac: colfac; + + mtex->zenupfac= (neg & WOMAP_ZENUP)? -colfac: colfac; + mtex->zendownfac= (neg & WOMAP_ZENDOWN)? -colfac: colfac; + mtex->blendfac= (neg & WOMAP_BLEND)? -varfac: varfac; + + if (idtype == ID_MA) + mtex->colfac= (neg & MAP_COL)? -colfac: colfac; + else if (idtype == ID_LA) + mtex->colfac= (neg & LAMAP_COL)? -colfac: colfac; + else if (idtype == ID_WO) + mtex->colfac= (neg & WOMAP_HORIZ)? -colfac: colfac; + } + } +} + +static void do_version_mdef_250(Main *main) +{ + Object *ob; + ModifierData *md; + MeshDeformModifierData *mmd; + + for (ob= main->object.first; ob; ob=ob->id.next) { + for (md=ob->modifiers.first; md; md=md->next) { + if (md->type == eModifierType_MeshDeform) { + mmd= (MeshDeformModifierData*)md; + + if (mmd->bindcos) { + /* make bindcos NULL in order to trick older versions + * into thinking that the mesh was not bound yet */ + mmd->bindcagecos= mmd->bindcos; + mmd->bindcos= NULL; + + modifier_mdef_compact_influences(md); + } + } + } + } +} + +static void do_version_constraints_radians_degrees_250(ListBase *lb) +{ + bConstraint *con; + + for (con=lb->first; con; con=con->next) { + if (con->type==CONSTRAINT_TYPE_RIGIDBODYJOINT) { + bRigidBodyJointConstraint *data = con->data; + data->axX *= (float)(M_PI/180.0); + data->axY *= (float)(M_PI/180.0); + data->axZ *= (float)(M_PI/180.0); + } + else if (con->type==CONSTRAINT_TYPE_KINEMATIC) { + bKinematicConstraint *data = con->data; + data->poleangle *= (float)(M_PI/180.0); + } + else if (con->type==CONSTRAINT_TYPE_ROTLIMIT) { + bRotLimitConstraint *data = con->data; + + data->xmin *= (float)(M_PI/180.0); + data->xmax *= (float)(M_PI/180.0); + data->ymin *= (float)(M_PI/180.0); + data->ymax *= (float)(M_PI/180.0); + data->zmin *= (float)(M_PI/180.0); + data->zmax *= (float)(M_PI/180.0); + } + } +} + +/* NOTE: this version patch is intended for versions < 2.52.2, but was initially introduced in 2.27 already */ +static void do_versions_seq_unique_name_all_strips( + Scene * sce, ListBase *seqbasep) +{ + Sequence * seq = seqbasep->first; + + while (seq) { + seqbase_unique_name_recursive(&sce->ed->seqbase, seq); + if (seq->seqbase.first) { + do_versions_seq_unique_name_all_strips( + sce, &seq->seqbase); + } + seq=seq->next; + } +} + +static void do_version_bone_roll_256(Bone *bone) +{ + Bone *child; + float submat[3][3]; + + copy_m3_m4(submat, bone->arm_mat); + mat3_to_vec_roll(submat, NULL, &bone->arm_roll); + + for (child = bone->childbase.first; child; child = child->next) + do_version_bone_roll_256(child); +} + +static void do_versions_nodetree_dynamic_sockets(bNodeTree *ntree) +{ + bNodeSocket *sock; + for (sock=ntree->inputs.first; sock; sock=sock->next) + sock->flag |= SOCK_DYNAMIC; + for (sock=ntree->outputs.first; sock; sock=sock->next) + sock->flag |= SOCK_DYNAMIC; +} + +void blo_do_versions_250(FileData *fd, Library *lib, Main *main) +{ + /* WATCH IT!!!: pointers from libdata have not been converted */ + + if (G.debug & G_DEBUG) + printf("read file %s\n Version %d sub %d svn r%d\n", fd->relabase, main->versionfile, main->subversionfile, main->revision); + + if (main->versionfile < 250) { + bScreen *screen; + Scene *scene; + Base *base; + Material *ma; + Camera *cam; + Mesh *me; + Curve *cu; + Scene *sce; + Tex *tx; + ParticleSettings *part; + Object *ob; + //PTCacheID *pid; + //ListBase pidlist; + + bSound *sound; + Sequence *seq; + bActuator *act; + int a; + + for (sound = main->sound.first; sound; sound = sound->id.next) { + if (sound->newpackedfile) { + sound->packedfile = sound->newpackedfile; + sound->newpackedfile = NULL; + } + } + + for (ob = main->object.first; ob; ob= ob->id.next) { + for (act= ob->actuators.first; act; act= act->next) { + if (act->type == ACT_SOUND) { + bSoundActuator *sAct = (bSoundActuator*) act->data; + if (sAct->sound) { + sound = blo_do_versions_newlibadr(fd, lib, sAct->sound); + sAct->flag = sound->flags & SOUND_FLAGS_3D ? ACT_SND_3D_SOUND : 0; + sAct->pitch = sound->pitch; + sAct->volume = sound->volume; + sAct->sound3D.reference_distance = sound->distance; + sAct->sound3D.max_gain = sound->max_gain; + sAct->sound3D.min_gain = sound->min_gain; + sAct->sound3D.rolloff_factor = sound->attenuation; + } + else { + sAct->sound3D.reference_distance = 1.0f; + sAct->volume = 1.0f; + sAct->sound3D.max_gain = 1.0f; + sAct->sound3D.rolloff_factor = 1.0f; + } + sAct->sound3D.cone_inner_angle = 360.0f; + sAct->sound3D.cone_outer_angle = 360.0f; + sAct->sound3D.max_distance = FLT_MAX; + } + } + } + + for (scene = main->scene.first; scene; scene = scene->id.next) { + if (scene->ed && scene->ed->seqbasep) { + SEQ_BEGIN (scene->ed, seq) + { + if (seq->type == SEQ_HD_SOUND) { + char str[FILE_MAX]; + BLI_join_dirfile(str, sizeof(str), seq->strip->dir, seq->strip->stripdata->name); + BLI_path_abs(str, main->name); + seq->sound = sound_new_file(main, str); + } + /* don't know, if anybody used that + * this way, but just in case, upgrade + * to new way... */ + if ((seq->flag & SEQ_USE_PROXY_CUSTOM_FILE) && + !(seq->flag & SEQ_USE_PROXY_CUSTOM_DIR)) + { + + BLI_snprintf(seq->strip->proxy->dir, + FILE_MAXDIR, "%s/BL_proxy", + seq->strip->dir); + } + } + SEQ_END + } + } + + for (screen= main->screen.first; screen; screen= screen->id.next) { + do_versions_windowmanager_2_50(screen); + do_versions_gpencil_2_50(main, screen); + } + + /* shader, composite and texture node trees have id.name empty, put something in + * to have them show in RNA viewer and accessible otherwise. + */ + for (ma= main->mat.first; ma; ma= ma->id.next) { + if (ma->nodetree && ma->nodetree->id.name[0] == '\0') + strcpy(ma->nodetree->id.name, "NTShader Nodetree"); + + /* which_output 0 is now "not specified" */ + for (a=0; a<MAX_MTEX; a++) { + if (ma->mtex[a]) { + tx= blo_do_versions_newlibadr(fd, lib, ma->mtex[a]->tex); + if (tx && tx->use_nodes) + ma->mtex[a]->which_output++; + } + } + } + /* and composite trees */ + for (sce= main->scene.first; sce; sce= sce->id.next) { + if (sce->nodetree && sce->nodetree->id.name[0] == '\0') + strcpy(sce->nodetree->id.name, "NTCompositing Nodetree"); + + /* move to cameras */ + if (sce->r.mode & R_PANORAMA) { + for (base=sce->base.first; base; base=base->next) { + ob= blo_do_versions_newlibadr(fd, lib, base->object); + + if (ob->type == OB_CAMERA && !ob->id.lib) { + cam= blo_do_versions_newlibadr(fd, lib, ob->data); + cam->flag |= CAM_PANORAMA; + } + } + + sce->r.mode &= ~R_PANORAMA; + } + } + /* and texture trees */ + for (tx= main->tex.first; tx; tx= tx->id.next) { + bNode *node; + + if (tx->nodetree) { + if (tx->nodetree->id.name[0] == '\0') + strcpy(tx->nodetree->id.name, "NTTexture Nodetree"); + + /* which_output 0 is now "not specified" */ + for (node=tx->nodetree->nodes.first; node; node=node->next) + if (node->type == TEX_NODE_OUTPUT) + node->custom1++; + } + } + + /* copy standard draw flag to meshes(used to be global, is not available here) */ + for (me= main->mesh.first; me; me= me->id.next) { + me->drawflag= ME_DRAWEDGES|ME_DRAWFACES|ME_DRAWCREASES; + } + + /* particle draw and render types */ + for (part= main->particle.first; part; part= part->id.next) { + if (part->draw_as) { + if (part->draw_as == PART_DRAW_DOT) { + part->ren_as = PART_DRAW_HALO; + part->draw_as = PART_DRAW_REND; + } + else if (part->draw_as <= PART_DRAW_AXIS) { + part->ren_as = PART_DRAW_HALO; + } + else { + part->ren_as = part->draw_as; + part->draw_as = PART_DRAW_REND; + } + } + part->path_end = 1.0f; + part->clength = 1.0f; + } + /* set old pointcaches to have disk cache flag */ + for (ob = main->object.first; ob; ob= ob->id.next) { + + //BKE_ptcache_ids_from_object(&pidlist, ob); + + //for (pid=pidlist.first; pid; pid=pid->next) + // pid->cache->flag |= PTCACHE_DISK_CACHE; + + //BLI_freelistN(&pidlist); + } + + /* type was a mixed flag & enum. move the 2d flag elsewhere */ + for (cu = main->curve.first; cu; cu= cu->id.next) { + Nurb *nu; + + for (nu= cu->nurb.first; nu; nu= nu->next) { + nu->flag |= (nu->type & CU_2D); + nu->type &= CU_TYPE; + } + } + } + + if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 1)) { + Object *ob; + Material *ma; + Tex *tex; + Scene *sce; + ToolSettings *ts; + //PTCacheID *pid; + //ListBase pidlist; + + for (ob = main->object.first; ob; ob = ob->id.next) { + //BKE_ptcache_ids_from_object(&pidlist, ob); + + //for (pid=pidlist.first; pid; pid=pid->next) { + // if (pid->ptcaches->first == NULL) + // pid->ptcaches->first = pid->ptcaches->last = pid->cache; + //} + + //BLI_freelistN(&pidlist); + + if (ob->type == OB_MESH) { + Mesh *me = blo_do_versions_newlibadr(fd, lib, ob->data); + void *olddata = ob->data; + ob->data = me; + + /* XXX - library meshes crash on loading most yoFrankie levels, + * the multires pointer gets invalid - Campbell */ + if (me && me->id.lib==NULL && me->mr && me->mr->level_count > 1) { + multires_load_old(ob, me); + } + + ob->data = olddata; + } + + if (ob->totcol && ob->matbits == NULL) { + int a; + + ob->matbits= MEM_callocN(sizeof(char)*ob->totcol, "ob->matbits"); + for (a=0; a<ob->totcol; a++) + ob->matbits[a]= ob->colbits & (1<<a); + } + } + + /* texture filter */ + for (tex = main->tex.first; tex; tex = tex->id.next) { + if (tex->afmax == 0) + tex->afmax= 8; + } + + for (ma = main->mat.first; ma; ma = ma->id.next) { + int a; + if (ma->mode & MA_WIRE) { + ma->material_type= MA_TYPE_WIRE; + ma->mode &= ~MA_WIRE; + } + if (ma->mode & MA_HALO) { + ma->material_type= MA_TYPE_HALO; + ma->mode &= ~MA_HALO; + } + + if (ma->mode & (MA_ZTRANSP|MA_RAYTRANSP)) { + ma->mode |= MA_TRANSP; + } + else { + /* ma->mode |= MA_ZTRANSP; */ /* leave ztransp as is even if its not used [#28113] */ + ma->mode &= ~MA_TRANSP; + } + + /* set new bump for unused slots */ + for (a=0; a<MAX_MTEX; a++) { + if (ma->mtex[a]) { + tex= ma->mtex[a]->tex; + if (!tex) { + ma->mtex[a]->texflag |= MTEX_3TAP_BUMP; + ma->mtex[a]->texflag |= MTEX_BUMP_OBJECTSPACE; + } + else { + tex= (Tex*)blo_do_versions_newlibadr(fd, ma->id.lib, tex); + if (tex && tex->type == 0) { /* invalid type */ + ma->mtex[a]->texflag |= MTEX_3TAP_BUMP; + ma->mtex[a]->texflag |= MTEX_BUMP_OBJECTSPACE; + } + } + } + } + + /* volume rendering settings */ + if (ma->vol.stepsize < 0.0001f) { + ma->vol.density = 1.0f; + ma->vol.emission = 0.0f; + ma->vol.scattering = 1.0f; + ma->vol.emission_col[0] = ma->vol.emission_col[1] = ma->vol.emission_col[2] = 1.0f; + ma->vol.density_scale = 1.0f; + ma->vol.depth_cutoff = 0.01f; + ma->vol.stepsize_type = MA_VOL_STEP_RANDOMIZED; + ma->vol.stepsize = 0.2f; + ma->vol.shade_type = MA_VOL_SHADE_SHADED; + ma->vol.shadeflag |= MA_VOL_PRECACHESHADING; + ma->vol.precache_resolution = 50; + } + } + + for (sce = main->scene.first; sce; sce = sce->id.next) { + ts= sce->toolsettings; + if (ts->normalsize == 0.0f || !ts->uv_selectmode || ts->vgroup_weight == 0.0f) { + ts->normalsize= 0.1f; + ts->selectmode= SCE_SELECT_VERTEX; + + /* autokeying - setting should be taken from the user-prefs + * but the userprefs version may not have correct flags set + * (i.e. will result in blank box when enabled) + */ + ts->autokey_mode= U.autokey_mode; + if (ts->autokey_mode == 0) + ts->autokey_mode= 2; /* 'add/replace' but not on */ + ts->uv_selectmode= UV_SELECT_VERTEX; + ts->vgroup_weight= 1.0f; + } + + /* Game Settings */ + //Dome + sce->gm.dome.angle = sce->r.domeangle; + sce->gm.dome.mode = sce->r.domemode; + sce->gm.dome.res = sce->r.domeres; + sce->gm.dome.resbuf = sce->r.domeresbuf; + sce->gm.dome.tilt = sce->r.dometilt; + sce->gm.dome.warptext = sce->r.dometext; + + //Stand Alone + sce->gm.playerflag |= (sce->r.fullscreen?GAME_PLAYER_FULLSCREEN:0); + sce->gm.xplay = sce->r.xplay; + sce->gm.yplay = sce->r.yplay; + sce->gm.freqplay = sce->r.freqplay; + sce->gm.depth = sce->r.depth; + sce->gm.attrib = sce->r.attrib; + + //Stereo + sce->gm.stereomode = sce->r.stereomode; + /* reassigning stereomode NO_STEREO and DOME to a separeted flag*/ + if (sce->gm.stereomode == 1) { //1 = STEREO_NOSTEREO + sce->gm.stereoflag = STEREO_NOSTEREO; + sce->gm.stereomode = STEREO_ANAGLYPH; + } + else if (sce->gm.stereomode == 8) { //8 = STEREO_DOME + sce->gm.stereoflag = STEREO_DOME; + sce->gm.stereomode = STEREO_ANAGLYPH; + } + else + sce->gm.stereoflag = STEREO_ENABLED; + + //Framing + sce->gm.framing = sce->framing; + sce->gm.xplay = sce->r.xplay; + sce->gm.yplay = sce->r.yplay; + sce->gm.freqplay= sce->r.freqplay; + sce->gm.depth= sce->r.depth; + + //Physic (previously stored in world) + sce->gm.gravity =9.8f; + sce->gm.physicsEngine= WOPHY_BULLET;// Bullet by default + sce->gm.mode = WO_DBVT_CULLING; // DBVT culling by default + sce->gm.occlusionRes = 128; + sce->gm.ticrate = 60; + sce->gm.maxlogicstep = 5; + sce->gm.physubstep = 1; + sce->gm.maxphystep = 5; + } + } + + if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 2)) { + Scene *sce; + Object *ob; + + for (sce = main->scene.first; sce; sce = sce->id.next) { + if (fd->fileflags & G_FILE_ENABLE_ALL_FRAMES) + sce->gm.flag |= GAME_ENABLE_ALL_FRAMES; + if (fd->fileflags & G_FILE_SHOW_DEBUG_PROPS) + sce->gm.flag |= GAME_SHOW_DEBUG_PROPS; + if (fd->fileflags & G_FILE_SHOW_FRAMERATE) + sce->gm.flag |= GAME_SHOW_FRAMERATE; + if (fd->fileflags & G_FILE_SHOW_PHYSICS) + sce->gm.flag |= GAME_SHOW_PHYSICS; + if (fd->fileflags & G_FILE_GLSL_NO_SHADOWS) + sce->gm.flag |= GAME_GLSL_NO_SHADOWS; + if (fd->fileflags & G_FILE_GLSL_NO_SHADERS) + sce->gm.flag |= GAME_GLSL_NO_SHADERS; + if (fd->fileflags & G_FILE_GLSL_NO_RAMPS) + sce->gm.flag |= GAME_GLSL_NO_RAMPS; + if (fd->fileflags & G_FILE_GLSL_NO_NODES) + sce->gm.flag |= GAME_GLSL_NO_NODES; + if (fd->fileflags & G_FILE_GLSL_NO_EXTRA_TEX) + sce->gm.flag |= GAME_GLSL_NO_EXTRA_TEX; + if (fd->fileflags & G_FILE_IGNORE_DEPRECATION_WARNINGS) + sce->gm.flag |= GAME_IGNORE_DEPRECATION_WARNINGS; + + if (fd->fileflags & G_FILE_GAME_MAT_GLSL) + sce->gm.matmode= GAME_MAT_GLSL; + else if (fd->fileflags & G_FILE_GAME_MAT) + sce->gm.matmode= GAME_MAT_MULTITEX; + else + sce->gm.matmode= GAME_MAT_TEXFACE; + + sce->gm.flag |= GAME_DISPLAY_LISTS; + } + + for (ob = main->object.first; ob; ob = ob->id.next) { + if (ob->flag & 8192) // OB_POSEMODE = 8192 + ob->mode |= OB_MODE_POSE; + } + } + + if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 4)) { + Scene *sce; + Object *ob; + Material *ma; + Lamp *la; + World *wo; + Tex *tex; + ParticleSettings *part; + int do_gravity = 0; + + for (sce = main->scene.first; sce; sce = sce->id.next) + if (sce->unit.scale_length == 0.0f) + sce->unit.scale_length= 1.0f; + + for (ob = main->object.first; ob; ob = ob->id.next) { + /* fluid-sim stuff */ + FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim); + if (fluidmd) fluidmd->fss->fmd = fluidmd; + + /* rotation modes were added, but old objects would now default to being 'quaternion based' */ + ob->rotmode= ROT_MODE_EUL; + } + + for (ma = main->mat.first; ma; ma=ma->id.next) { + if (ma->vol.reflection == 0.f) { + ma->vol.reflection = 1.f; + ma->vol.transmission_col[0] = ma->vol.transmission_col[1] = ma->vol.transmission_col[2] = 1.0f; + ma->vol.reflection_col[0] = ma->vol.reflection_col[1] = ma->vol.reflection_col[2] = 1.0f; + } + + do_version_mtex_factor_2_50(ma->mtex, ID_MA); + } + + for (la = main->lamp.first; la; la=la->id.next) + do_version_mtex_factor_2_50(la->mtex, ID_LA); + + for (wo = main->world.first; wo; wo=wo->id.next) + do_version_mtex_factor_2_50(wo->mtex, ID_WO); + + for (tex = main->tex.first; tex; tex=tex->id.next) + if (tex->vd) + if (tex->vd->extend == 0) + tex->vd->extend = TEX_CLIP; + + for (sce= main->scene.first; sce; sce= sce->id.next) { + if (sce->audio.main == 0.0f) + sce->audio.main = 1.0f; + + sce->r.ffcodecdata.audio_mixrate = sce->audio.mixrate; + sce->r.ffcodecdata.audio_volume = sce->audio.main; + sce->audio.distance_model = 2; + sce->audio.doppler_factor = 1.0f; + sce->audio.speed_of_sound = 343.3f; + } + + /* Add default gravity to scenes */ + for (sce= main->scene.first; sce; sce= sce->id.next) { + if ((sce->physics_settings.flag & PHYS_GLOBAL_GRAVITY) == 0 && + len_v3(sce->physics_settings.gravity) == 0.0f) + { + sce->physics_settings.gravity[0] = sce->physics_settings.gravity[1] = 0.0f; + sce->physics_settings.gravity[2] = -9.81f; + sce->physics_settings.flag = PHYS_GLOBAL_GRAVITY; + do_gravity = 1; + } + } + + /* Assign proper global gravity weights for dynamics (only z-coordinate is taken into account) */ + if (do_gravity) for (part= main->particle.first; part; part= part->id.next) + part->effector_weights->global_gravity = part->acc[2]/-9.81f; + + for (ob = main->object.first; ob; ob = ob->id.next) { + ModifierData *md; + + if (do_gravity) { + for (md= ob->modifiers.first; md; md= md->next) { + ClothModifierData *clmd = (ClothModifierData *)modifiers_findByType(ob, eModifierType_Cloth); + if (clmd) + clmd->sim_parms->effector_weights->global_gravity = clmd->sim_parms->gravity[2]/-9.81f; + } + + if (ob->soft) + ob->soft->effector_weights->global_gravity = ob->soft->grav/9.81f; + } + + /* Normal wind shape is plane */ + if (ob->pd) { + if (ob->pd->forcefield == PFIELD_WIND) + ob->pd->shape = PFIELD_SHAPE_PLANE; + + if (ob->pd->flag & PFIELD_PLANAR) + ob->pd->shape = PFIELD_SHAPE_PLANE; + else if (ob->pd->flag & PFIELD_SURFACE) + ob->pd->shape = PFIELD_SHAPE_SURFACE; + + ob->pd->flag |= PFIELD_DO_LOCATION; + } + } + } + + if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 6)) { + Object *ob; + Lamp *la; + + /* New variables for axis-angle rotations and/or quaternion rotations were added, and need proper initialization */ + for (ob= main->object.first; ob; ob= ob->id.next) { + /* new variables for all objects */ + ob->quat[0]= 1.0f; + ob->rotAxis[1]= 1.0f; + + /* bones */ + if (ob->pose) { + bPoseChannel *pchan; + + for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) { + /* just need to initalise rotation axis properly... */ + pchan->rotAxis[1]= 1.0f; + } + } + } + + for (la = main->lamp.first; la; la=la->id.next) + la->compressthresh= 0.05f; + } + + if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 7)) { + Mesh *me; + Nurb *nu; + Lattice *lt; + Curve *cu; + Key *key; + float *data; + int a, tot; + + /* shape keys are no longer applied to the mesh itself, but rather + * to the derivedmesh/displist, so here we ensure that the basis + * shape key is always set in the mesh coordinates. */ + + for (me= main->mesh.first; me; me= me->id.next) { + if ((key = blo_do_versions_newlibadr(fd, lib, me->key)) && key->refkey) { + data= key->refkey->data; + tot= MIN2(me->totvert, key->refkey->totelem); + + for (a=0; a<tot; a++, data+=3) + copy_v3_v3(me->mvert[a].co, data); + } + } + + for (lt= main->latt.first; lt; lt= lt->id.next) { + if ((key = blo_do_versions_newlibadr(fd, lib, lt->key)) && key->refkey) { + data= key->refkey->data; + tot= MIN2(lt->pntsu*lt->pntsv*lt->pntsw, key->refkey->totelem); + + for (a=0; a<tot; a++, data+=3) + copy_v3_v3(lt->def[a].vec, data); + } + } + + for (cu= main->curve.first; cu; cu= cu->id.next) { + if ((key = blo_do_versions_newlibadr(fd, lib, cu->key)) && key->refkey) { + data= key->refkey->data; + + for (nu=cu->nurb.first; nu; nu=nu->next) { + if (nu->bezt) { + BezTriple *bezt = nu->bezt; + + for (a=0; a<nu->pntsu; a++, bezt++) { + copy_v3_v3(bezt->vec[0], data); data+=3; + copy_v3_v3(bezt->vec[1], data); data+=3; + copy_v3_v3(bezt->vec[2], data); data+=3; + bezt->alfa= *data; data++; + } + } + else if (nu->bp) { + BPoint *bp = nu->bp; + + for (a=0; a<nu->pntsu*nu->pntsv; a++, bp++) { + copy_v3_v3(bp->vec, data); data+=3; + bp->alfa= *data; data++; + } + } + } + } + } + } + + if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 8)) { + { + Scene *sce= main->scene.first; + while (sce) { + if (sce->r.frame_step==0) + sce->r.frame_step= 1; + if (sce->r.mblur_samples==0) + sce->r.mblur_samples = sce->r.osa; + + if (sce->ed && sce->ed->seqbase.first) { + do_versions_seq_unique_name_all_strips( + sce, &sce->ed->seqbase); + } + + sce= sce->id.next; + } + } + { + /* ensure all nodes have unique names */ + bNodeTree *ntree= main->nodetree.first; + while (ntree) { + bNode *node=ntree->nodes.first; + + while (node) { + nodeUniqueName(ntree, node); + node= node->next; + } + + ntree= ntree->id.next; + } + } + { + Object *ob=main->object.first; + while (ob) { + /* shaded mode disabled for now */ + if (ob->dt == OB_MATERIAL) ob->dt = OB_TEXTURE; + ob=ob->id.next; + } + } + + { + bScreen *screen; + ScrArea *sa; + SpaceLink *sl; + + for (screen= main->screen.first; screen; screen= screen->id.next) { + for (sa= screen->areabase.first; sa; sa= sa->next) { + for (sl= sa->spacedata.first; sl; sl= sl->next) { + if (sl->spacetype==SPACE_VIEW3D) { + View3D *v3d = (View3D *)sl; + if (v3d->drawtype == OB_MATERIAL) v3d->drawtype = OB_SOLID; + } + } + } + } + } + + /* only convert old 2.50 files with color management */ + if (main->versionfile == 250) { + Scene *sce=main->scene.first; + Material *ma=main->mat.first; + World *wo=main->world.first; + Tex *tex=main->tex.first; + int i, convert=0; + + /* convert to new color management system: + * while previously colors were stored as srgb, + * now they are stored as linear internally, + * with screen gamma correction in certain places in the UI. */ + + /* don't know what scene is active, so we'll convert if any scene has it enabled... */ + while (sce) { + if (sce->r.color_mgt_flag & R_COLOR_MANAGEMENT) + convert=1; + sce=sce->id.next; + } + + if (convert) { + while (ma) { + if (ma->ramp_col) { + ColorBand *band = (ColorBand *)ma->ramp_col; + for (i=0; i<band->tot; i++) { + CBData *data = band->data + i; + srgb_to_linearrgb_v3_v3(&data->r, &data->r); + } + } + if (ma->ramp_spec) { + ColorBand *band = (ColorBand *)ma->ramp_spec; + for (i=0; i<band->tot; i++) { + CBData *data = band->data + i; + srgb_to_linearrgb_v3_v3(&data->r, &data->r); + } + } + + srgb_to_linearrgb_v3_v3(&ma->r, &ma->r); + srgb_to_linearrgb_v3_v3(&ma->specr, &ma->specr); + srgb_to_linearrgb_v3_v3(&ma->mirr, &ma->mirr); + srgb_to_linearrgb_v3_v3(ma->sss_col, ma->sss_col); + ma=ma->id.next; + } + + while (tex) { + if (tex->coba) { + ColorBand *band = (ColorBand *)tex->coba; + for (i=0; i<band->tot; i++) { + CBData *data = band->data + i; + srgb_to_linearrgb_v3_v3(&data->r, &data->r); + } + } + tex=tex->id.next; + } + + while (wo) { + srgb_to_linearrgb_v3_v3(&wo->ambr, &wo->ambr); + srgb_to_linearrgb_v3_v3(&wo->horr, &wo->horr); + srgb_to_linearrgb_v3_v3(&wo->zenr, &wo->zenr); + wo=wo->id.next; + } + } + } + } + + if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 9)) { + Scene *sce; + Mesh *me; + Object *ob; + + for (sce=main->scene.first; sce; sce=sce->id.next) + if (!sce->toolsettings->particle.selectmode) + sce->toolsettings->particle.selectmode= SCE_SELECT_PATH; + + if (main->versionfile == 250 && main->subversionfile > 1) { + for (me=main->mesh.first; me; me=me->id.next) + multires_load_old_250(me); + + for (ob=main->object.first; ob; ob=ob->id.next) { + MultiresModifierData *mmd = (MultiresModifierData *)modifiers_findByType(ob, eModifierType_Multires); + + if (mmd) { + mmd->totlvl--; + mmd->lvl--; + mmd->sculptlvl= mmd->lvl; + mmd->renderlvl= mmd->lvl; + } + } + } + } + + if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 10)) { + Object *ob; + + /* properly initialize hair clothsim data on old files */ + for (ob = main->object.first; ob; ob = ob->id.next) { + ModifierData *md; + for (md= ob->modifiers.first; md; md= md->next) { + if (md->type == eModifierType_Cloth) { + ClothModifierData *clmd = (ClothModifierData *)md; + if (clmd->sim_parms->velocity_smooth < 0.01f) + clmd->sim_parms->velocity_smooth = 0.f; + } + } + } + } + + /* fix bad area setup in subversion 10 */ + if (main->versionfile == 250 && main->subversionfile == 10) { + /* fix for new view type in sequencer */ + bScreen *screen; + ScrArea *sa; + SpaceLink *sl; + + + /* remove all preview window in wrong spaces */ + for (screen= main->screen.first; screen; screen= screen->id.next) { + for (sa= screen->areabase.first; sa; sa= sa->next) { + for (sl= sa->spacedata.first; sl; sl= sl->next) { + if (sl->spacetype!=SPACE_SEQ) { + ARegion *ar; + ListBase *regionbase; + + if (sl == sa->spacedata.first) { + regionbase = &sa->regionbase; + } + else { + regionbase = &sl->regionbase; + } + + + for ( ar = regionbase->first; ar; ar = ar->next) { + if (ar->regiontype == RGN_TYPE_PREVIEW) + break; + } + + if (ar && (ar->regiontype == RGN_TYPE_PREVIEW)) { + SpaceType *st= BKE_spacetype_from_id(SPACE_SEQ); + BKE_area_region_free(st, ar); + BLI_freelinkN(regionbase, ar); + } + } + } + } + } + } + + if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 11)) { + { + /* fix for new view type in sequencer */ + bScreen *screen; + ScrArea *sa; + SpaceLink *sl; + + + for (screen= main->screen.first; screen; screen= screen->id.next) { + for (sa= screen->areabase.first; sa; sa= sa->next) { + for (sl= sa->spacedata.first; sl; sl= sl->next) { + if (sl->spacetype==SPACE_SEQ) { + ARegion *ar; + ARegion *ar_main; + ListBase *regionbase; + SpaceSeq *sseq = (SpaceSeq *)sl; + + if (sl == sa->spacedata.first) { + regionbase = &sa->regionbase; + } + else { + regionbase = &sl->regionbase; + } + + if (sseq->view == 0) sseq->view = SEQ_VIEW_SEQUENCE; + if (sseq->mainb == 0) sseq->mainb = SEQ_DRAW_IMG_IMBUF; + + ar_main = (ARegion*)regionbase->first; + for (; ar_main; ar_main = ar_main->next) { + if (ar_main->regiontype == RGN_TYPE_WINDOW) + break; + } + ar= MEM_callocN(sizeof(ARegion), "preview area for sequencer"); + BLI_insertlinkbefore(regionbase, ar_main, ar); + sequencer_init_preview_region(ar); + } + } + } + } + } + } + + if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 12)) { + Scene *sce; + Object *ob; + Brush *brush; + Material *ma; + + /* game engine changes */ + for (sce = main->scene.first; sce; sce = sce->id.next) { + sce->gm.eyeseparation = 0.10f; + } + + /* anim viz changes */ + for (ob= main->object.first; ob; ob= ob->id.next) { + /* initialize object defaults */ + animviz_settings_init(&ob->avs); + + /* if armature, copy settings for pose from armature data + * performing initialization where appropriate + */ + if (ob->pose && ob->data) { + bArmature *arm= blo_do_versions_newlibadr(fd, lib, ob->data); + if (arm) { /* XXX - why does this fail in some cases? */ + bAnimVizSettings *avs= &ob->pose->avs; + + /* ghosting settings ---------------- */ + /* ranges */ + avs->ghost_bc= avs->ghost_ac= arm->ghostep; + + avs->ghost_sf= arm->ghostsf; + avs->ghost_ef= arm->ghostef; + if ((avs->ghost_sf == avs->ghost_ef) && (avs->ghost_sf == 0)) { + avs->ghost_sf= 1; + avs->ghost_ef= 100; + } + + /* type */ + if (arm->ghostep == 0) + avs->ghost_type= GHOST_TYPE_NONE; + else + avs->ghost_type= arm->ghosttype + 1; + + /* stepsize */ + avs->ghost_step= arm->ghostsize; + if (avs->ghost_step == 0) + avs->ghost_step= 1; + + /* path settings --------------------- */ + /* ranges */ + avs->path_bc= arm->pathbc; + avs->path_ac= arm->pathac; + if ((avs->path_bc == avs->path_ac) && (avs->path_bc == 0)) + avs->path_bc= avs->path_ac= 10; + + avs->path_sf= arm->pathsf; + avs->path_ef= arm->pathef; + if ((avs->path_sf == avs->path_ef) && (avs->path_sf == 0)) { + avs->path_sf= 1; + avs->path_ef= 250; + } + + /* flags */ + if (arm->pathflag & ARM_PATH_FNUMS) + avs->path_viewflag |= MOTIONPATH_VIEW_FNUMS; + if (arm->pathflag & ARM_PATH_KFRAS) + avs->path_viewflag |= MOTIONPATH_VIEW_KFRAS; + if (arm->pathflag & ARM_PATH_KFNOS) + avs->path_viewflag |= MOTIONPATH_VIEW_KFNOS; + + /* bake flags */ + if (arm->pathflag & ARM_PATH_HEADS) + avs->path_bakeflag |= MOTIONPATH_BAKE_HEADS; + + /* type */ + if (arm->pathflag & ARM_PATH_ACFRA) + avs->path_type = MOTIONPATH_TYPE_ACFRA; + + /* stepsize */ + avs->path_step= arm->pathsize; + if (avs->path_step == 0) + avs->path_step= 1; + } + else + animviz_settings_init(&ob->pose->avs); + } + } + + /* brush texture changes */ + for (brush= main->brush.first; brush; brush= brush->id.next) { + default_mtex(&brush->mtex); + } + + for (ma= main->mat.first; ma; ma= ma->id.next) { + if (ma->vol.ms_spread < 0.0001f) { + ma->vol.ms_spread = 0.2f; + ma->vol.ms_diff = 1.f; + ma->vol.ms_intensity = 1.f; + } + } + } + + if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 13)) { + /* NOTE: if you do more conversion, be sure to do it outside of this and + * increase subversion again, otherwise it will not be correct */ + Object *ob; + + /* convert degrees to radians for internal use */ + for (ob=main->object.first; ob; ob=ob->id.next) { + bPoseChannel *pchan; + + do_version_constraints_radians_degrees_250(&ob->constraints); + + if (ob->pose) { + for (pchan=ob->pose->chanbase.first; pchan; pchan=pchan->next) { + pchan->limitmin[0] *= (float)(M_PI/180.0); + pchan->limitmin[1] *= (float)(M_PI/180.0); + pchan->limitmin[2] *= (float)(M_PI/180.0); + pchan->limitmax[0] *= (float)(M_PI/180.0); + pchan->limitmax[1] *= (float)(M_PI/180.0); + pchan->limitmax[2] *= (float)(M_PI/180.0); + + do_version_constraints_radians_degrees_250(&pchan->constraints); + } + } + } + } + + if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 14)) { + /* fix for bad View2D extents for Animation Editors */ + bScreen *screen; + ScrArea *sa; + SpaceLink *sl; + + for (screen= main->screen.first; screen; screen= screen->id.next) { + for (sa= screen->areabase.first; sa; sa= sa->next) { + for (sl= sa->spacedata.first; sl; sl= sl->next) { + ListBase *regionbase; + ARegion *ar; + + if (sl == sa->spacedata.first) + regionbase = &sa->regionbase; + else + regionbase = &sl->regionbase; + + if (ELEM(sl->spacetype, SPACE_ACTION, SPACE_NLA)) { + for (ar = (ARegion*)regionbase->first; ar; ar = ar->next) { + if (ar->regiontype == RGN_TYPE_WINDOW) { + ar->v2d.cur.ymax = ar->v2d.tot.ymax = 0.0f; + ar->v2d.cur.ymin = ar->v2d.tot.ymin = (float)(-sa->winy) / 3.0f; + } + } + } + } + } + } + } + + if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 15)) { + World *wo; + Material *ma; + + /* ambient default from 0.5f to 1.0f */ + for (ma= main->mat.first; ma; ma=ma->id.next) + ma->amb *= 2.0f; + + for (wo= main->world.first; wo; wo=wo->id.next) { + /* ao splitting into ao/env/indirect */ + wo->ao_env_energy= wo->aoenergy; + wo->aoenergy= 1.0f; + + if (wo->ao_indirect_bounces == 0) + wo->ao_indirect_bounces= 1; + else + wo->mode |= WO_INDIRECT_LIGHT; + + if (wo->aomix == WO_AOSUB) + wo->ao_env_energy= -wo->ao_env_energy; + else if (wo->aomix == WO_AOADDSUB) + wo->mode |= WO_AMB_OCC; + + wo->aomix= WO_AOMUL; + + /* ambient default from 0.5f to 1.0f */ + mul_v3_fl(&wo->ambr, 0.5f); + wo->ao_env_energy *= 0.5f; + } + } + + if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 17)) { + Scene *sce; + Sequence *seq; + Material *ma; + + /* initialize to sane default so toggling on border shows something */ + for (sce = main->scene.first; sce; sce = sce->id.next) { + if (sce->r.border.xmin == 0.0f && sce->r.border.ymin == 0.0f && + sce->r.border.xmax == 0.0f && sce->r.border.ymax == 0.0f) { + sce->r.border.xmin = 0.0f; + sce->r.border.ymin = 0.0f; + sce->r.border.xmax = 1.0f; + sce->r.border.ymax = 1.0f; + } + + if ((sce->r.ffcodecdata.flags & FFMPEG_MULTIPLEX_AUDIO) == 0) + sce->r.ffcodecdata.audio_codec = 0x0; // CODEC_ID_NONE + + SEQ_BEGIN (sce->ed, seq) + { + seq->volume = 1.0f; + } + SEQ_END + } + + /* particle brush strength factor was changed from int to float */ + for (sce= main->scene.first; sce; sce=sce->id.next) { + ParticleEditSettings *pset= &sce->toolsettings->particle; + int a; + + for (a=0; a<PE_TOT_BRUSH; a++) + pset->brush[a].strength /= 100.0f; + } + + for (ma = main->mat.first; ma; ma=ma->id.next) + if (ma->mode & MA_TRACEBLE) + ma->shade_flag |= MA_APPROX_OCCLUSION; + + /* sequencer changes */ + { + bScreen *screen; + ScrArea *sa; + SpaceLink *sl; + + for (screen= main->screen.first; screen; screen= screen->id.next) { + for (sa= screen->areabase.first; sa; sa= sa->next) { + for (sl= sa->spacedata.first; sl; sl= sl->next) { + if (sl->spacetype==SPACE_SEQ) { + ARegion *ar_preview; + ListBase *regionbase; + + if (sl == sa->spacedata.first) { + regionbase = &sa->regionbase; + } + else { + regionbase = &sl->regionbase; + } + + ar_preview = (ARegion*)regionbase->first; + for (; ar_preview; ar_preview = ar_preview->next) { + if (ar_preview->regiontype == RGN_TYPE_PREVIEW) + break; + } + if (ar_preview && (ar_preview->regiontype == RGN_TYPE_PREVIEW)) { + sequencer_init_preview_region(ar_preview); + } + } + } + } + } + } /* sequencer changes */ + } + + if (main->versionfile <= 251) { /* 2.5.1 had no subversions */ + bScreen *sc; + + /* Blender 2.5.2 - subversion 0 introduced a new setting: V3D_RENDER_OVERRIDE. + * This bit was used in the past for V3D_TRANSFORM_SNAP, which is now deprecated. + * Here we clear it for old files so they don't come in with V3D_RENDER_OVERRIDE set, + * which would cause cameras, lamps, etc to become invisible */ + for (sc= main->screen.first; sc; sc= sc->id.next) { + ScrArea *sa; + for (sa= sc->areabase.first; sa; sa= sa->next) { + SpaceLink *sl; + for (sl= sa->spacedata.first; sl; sl= sl->next) { + if (sl->spacetype==SPACE_VIEW3D) { + View3D* v3d = (View3D *)sl; + v3d->flag2 &= ~V3D_RENDER_OVERRIDE; + } + } + } + } + } + + if (main->versionfile < 252 || (main->versionfile == 252 && main->subversionfile < 1)) { + Brush *brush; + Object *ob; + Scene *scene; + bNodeTree *ntree; + + for (brush= main->brush.first; brush; brush= brush->id.next) { + if (brush->curve) brush->curve->preset = CURVE_PRESET_SMOOTH; + } + + /* properly initialize active flag for fluidsim modifiers */ + for (ob = main->object.first; ob; ob = ob->id.next) { + ModifierData *md; + for (md= ob->modifiers.first; md; md= md->next) { + if (md->type == eModifierType_Fluidsim) { + FluidsimModifierData *fmd = (FluidsimModifierData *)md; + fmd->fss->flag |= OB_FLUIDSIM_ACTIVE; + fmd->fss->flag |= OB_FLUIDSIM_OVERRIDE_TIME; + } + } + } + + /* adjustment to color balance node values */ + for (scene= main->scene.first; scene; scene= scene->id.next) { + if (scene->nodetree) { + bNode *node=scene->nodetree->nodes.first; + + while (node) { + if (node->type == CMP_NODE_COLORBALANCE) { + NodeColorBalance *n= (NodeColorBalance *)node->storage; + n->lift[0] += 1.f; + n->lift[1] += 1.f; + n->lift[2] += 1.f; + } + node= node->next; + } + } + } + /* check inside node groups too */ + for (ntree= main->nodetree.first; ntree; ntree=ntree->id.next) { + bNode *node=ntree->nodes.first; + + while (node) { + if (node->type == CMP_NODE_COLORBALANCE) { + NodeColorBalance *n= (NodeColorBalance *)node->storage; + n->lift[0] += 1.f; + n->lift[1] += 1.f; + n->lift[2] += 1.f; + } + node= node->next; + } + } + } + + /* old-track -> constraints (this time we're really doing it!) */ + if (main->versionfile < 252 || (main->versionfile == 252 && main->subversionfile < 2)) { + Object *ob; + + for (ob = main->object.first; ob; ob = ob->id.next) + blo_do_version_old_trackto_to_constraints(ob); + } + + if (main->versionfile < 252 || (main->versionfile == 252 && main->subversionfile < 5)) { + bScreen *sc; + + /* Image editor scopes */ + for (sc= main->screen.first; sc; sc= sc->id.next) { + ScrArea *sa; + for (sa= sc->areabase.first; sa; sa= sa->next) { + SpaceLink *sl; + for (sl= sa->spacedata.first; sl; sl= sl->next) { + if (sl->spacetype==SPACE_IMAGE) { + SpaceImage *sima = (SpaceImage *)sl; + scopes_new(&sima->scopes); + } + } + } + } + } + + + if (main->versionfile < 253) { + Object *ob; + Scene *scene; + bScreen *sc; + Tex *tex; + Brush *brush; + + for (sc= main->screen.first; sc; sc= sc->id.next) { + ScrArea *sa; + for (sa= sc->areabase.first; sa; sa= sa->next) { + SpaceLink *sl; + for (sl= sa->spacedata.first; sl; sl= sl->next) { + if (sl->spacetype == SPACE_NODE) { + SpaceNode *snode= (SpaceNode *)sl; + ListBase *regionbase; + ARegion *ar; + + if (sl == sa->spacedata.first) + regionbase = &sa->regionbase; + else + regionbase = &sl->regionbase; + + if (snode->v2d.minzoom > 0.09f) + snode->v2d.minzoom= 0.09f; + if (snode->v2d.maxzoom < 2.31f) + snode->v2d.maxzoom= 2.31f; + + for (ar= regionbase->first; ar; ar= ar->next) { + if (ar->regiontype == RGN_TYPE_WINDOW) { + if (ar->v2d.minzoom > 0.09f) + ar->v2d.minzoom= 0.09f; + if (ar->v2d.maxzoom < 2.31f) + ar->v2d.maxzoom= 2.31f; + } + } + } + else if (sl->spacetype == SPACE_TIME) { + SpaceTime *stime= (SpaceTime *)sl; + + /* enable all cache display */ + stime->cache_display |= TIME_CACHE_DISPLAY; + stime->cache_display |= (TIME_CACHE_SOFTBODY|TIME_CACHE_PARTICLES); + stime->cache_display |= (TIME_CACHE_CLOTH|TIME_CACHE_SMOKE|TIME_CACHE_DYNAMICPAINT); + } + } + } + } + + do_version_mdef_250(main); + + /* parent type to modifier */ + for (ob = main->object.first; ob; ob = ob->id.next) { + if (ob->parent) { + Object *parent= (Object *)blo_do_versions_newlibadr(fd, lib, ob->parent); + if (parent) { /* parent may not be in group */ + if (parent->type==OB_ARMATURE && ob->partype==PARSKEL) { + ArmatureModifierData *amd; + bArmature *arm= (bArmature *)blo_do_versions_newlibadr(fd, lib, parent->data); + + amd = (ArmatureModifierData*) modifier_new(eModifierType_Armature); + amd->object = ob->parent; + BLI_addtail((ListBase*)&ob->modifiers, amd); + amd->deformflag= arm->deformflag; + ob->partype = PAROBJECT; + } + else if (parent->type==OB_LATTICE && ob->partype==PARSKEL) { + LatticeModifierData *lmd; + + lmd = (LatticeModifierData*) modifier_new(eModifierType_Lattice); + lmd->object = ob->parent; + BLI_addtail((ListBase*)&ob->modifiers, lmd); + ob->partype = PAROBJECT; + } + else if (parent->type==OB_CURVE && ob->partype==PARCURVE) { + CurveModifierData *cmd; + + cmd = (CurveModifierData*) modifier_new(eModifierType_Curve); + cmd->object = ob->parent; + BLI_addtail((ListBase*)&ob->modifiers, cmd); + ob->partype = PAROBJECT; + } + } + } + } + + /* initialize scene active layer */ + for (scene= main->scene.first; scene; scene=scene->id.next) { + int i; + for (i=0; i<20; i++) { + if (scene->lay & (1<<i)) { + scene->layact= 1<<i; + break; + } + } + } + + for (tex= main->tex.first; tex; tex= tex->id.next) { + /* if youre picky, this isn't correct until we do a version bump + * since you could set saturation to be 0.0*/ + if (tex->saturation==0.0f) + tex->saturation= 1.0f; + } + + { + Curve *cu; + for (cu= main->curve.first; cu; cu= cu->id.next) { + cu->smallcaps_scale= 0.75f; + } + } + + for (scene= main->scene.first; scene; scene=scene->id.next) { + if (scene) { + Sequence *seq; + SEQ_BEGIN (scene->ed, seq) + { + if (seq->sat==0.0f) { + seq->sat= 1.0f; + } + } + SEQ_END + } + } + + /* GSOC 2010 Sculpt - New settings for Brush */ + + for (brush= main->brush.first; brush; brush= brush->id.next) { + /* Sanity Check */ + + // infinite number of dabs + if (brush->spacing == 0) + brush->spacing = 10; + + // will have no effect + if (brush->alpha == 0) + brush->alpha = 0.5f; + + // bad radius + if (brush->unprojected_radius == 0) + brush->unprojected_radius = 0.125f; + + // unusable size + if (brush->size == 0) + brush->size = 35; + + // can't see overlay + if (brush->texture_overlay_alpha == 0) + brush->texture_overlay_alpha = 33; + + // same as draw brush + if (brush->crease_pinch_factor == 0) + brush->crease_pinch_factor = 0.5f; + + // will sculpt no vertexes + if (brush->plane_trim == 0) + brush->plane_trim = 0.5f; + + // same as smooth stroke off + if (brush->smooth_stroke_radius == 0) + brush->smooth_stroke_radius= 75; + + // will keep cursor in one spot + if (brush->smooth_stroke_radius == 1) + brush->smooth_stroke_factor= 0.9f; + + // same as dots + if (brush->rate == 0) + brush->rate = 0.1f; + + /* New Settings */ + if (main->versionfile < 252 || (main->versionfile == 252 && main->subversionfile < 5)) { + brush->flag |= BRUSH_SPACE_ATTEN; // explicitly enable adaptive space + + // spacing was originally in pixels, convert it to percentage for new version + // size should not be zero due to sanity check above + brush->spacing = (int)(100*((float)brush->spacing) / ((float)brush->size)); + + if (brush->add_col[0] == 0 && + brush->add_col[1] == 0 && + brush->add_col[2] == 0) + { + brush->add_col[0] = 1.00f; + brush->add_col[1] = 0.39f; + brush->add_col[2] = 0.39f; + } + + if (brush->sub_col[0] == 0 && + brush->sub_col[1] == 0 && + brush->sub_col[2] == 0) + { + brush->sub_col[0] = 0.39f; + brush->sub_col[1] = 0.39f; + brush->sub_col[2] = 1.00f; + } + } + } + } + + /* GSOC Sculpt 2010 - Sanity check on Sculpt/Paint settings */ + if (main->versionfile < 253) { + Scene *sce; + for (sce= main->scene.first; sce; sce= sce->id.next) { + if (sce->toolsettings->sculpt_paint_unified_alpha == 0) + sce->toolsettings->sculpt_paint_unified_alpha = 0.5f; + + if (sce->toolsettings->sculpt_paint_unified_unprojected_radius == 0) + sce->toolsettings->sculpt_paint_unified_unprojected_radius = 0.125f; + + if (sce->toolsettings->sculpt_paint_unified_size == 0) + sce->toolsettings->sculpt_paint_unified_size = 35; + } + } + + if (main->versionfile < 253 || (main->versionfile == 253 && main->subversionfile < 1)) { + Object *ob; + + for (ob = main->object.first; ob; ob = ob->id.next) { + ModifierData *md; + for (md= ob->modifiers.first; md; md= md->next) { + if (md->type == eModifierType_Smoke) { + SmokeModifierData *smd = (SmokeModifierData *)md; + + if ((smd->type & MOD_SMOKE_TYPE_DOMAIN) && smd->domain) { + smd->domain->vorticity = 2.0f; + smd->domain->time_scale = 1.0f; + + if (!(smd->domain->flags & (1<<4))) + continue; + + /* delete old MOD_SMOKE_INITVELOCITY flag */ + smd->domain->flags &= ~(1<<4); + + /* for now just add it to all flow objects in the scene */ + { + Object *ob2; + for (ob2 = main->object.first; ob2; ob2 = ob2->id.next) { + ModifierData *md2; + for (md2= ob2->modifiers.first; md2; md2= md2->next) { + if (md2->type == eModifierType_Smoke) { + SmokeModifierData *smd2 = (SmokeModifierData *)md2; + + if ((smd2->type & MOD_SMOKE_TYPE_FLOW) && smd2->flow) { + smd2->flow->flags |= MOD_SMOKE_FLOW_INITVELOCITY; + } + } + } + } + } + + } + else if ((smd->type & MOD_SMOKE_TYPE_FLOW) && smd->flow) { + smd->flow->vel_multi = 1.0f; + } + + } + } + } + } + + if (main->versionfile < 255 || (main->versionfile == 255 && main->subversionfile < 1)) { + Brush *br; + ParticleSettings *part; + bScreen *sc; + Object *ob; + + for (br= main->brush.first; br; br= br->id.next) { + if (br->ob_mode==0) + br->ob_mode= OB_MODE_ALL_PAINT; + } + + for (part = main->particle.first; part; part = part->id.next) { + if (part->boids) + part->boids->pitch = 1.0f; + + part->flag &= ~PART_HAIR_REGROW; /* this was a deprecated flag before */ + part->kink_amp_clump = 1.f; /* keep old files looking similar */ + } + + for (sc= main->screen.first; sc; sc= sc->id.next) { + ScrArea *sa; + for (sa= sc->areabase.first; sa; sa= sa->next) { + SpaceLink *sl; + for (sl= sa->spacedata.first; sl; sl= sl->next) { + if (sl->spacetype == SPACE_INFO) { + SpaceInfo *sinfo= (SpaceInfo *)sl; + ARegion *ar; + + sinfo->rpt_mask= INFO_RPT_OP; + + for (ar= sa->regionbase.first; ar; ar= ar->next) { + if (ar->regiontype == RGN_TYPE_WINDOW) { + ar->v2d.scroll = (V2D_SCROLL_RIGHT); + ar->v2d.align = V2D_ALIGN_NO_NEG_X|V2D_ALIGN_NO_NEG_Y; /* align bottom left */ + ar->v2d.keepofs = V2D_LOCKOFS_X; + ar->v2d.keepzoom = (V2D_LOCKZOOM_X|V2D_LOCKZOOM_Y|V2D_LIMITZOOM|V2D_KEEPASPECT); + ar->v2d.keeptot= V2D_KEEPTOT_BOUNDS; + ar->v2d.minzoom= ar->v2d.maxzoom= 1.0f; + } + } + } + } + } + } + + /* fix rotation actuators for objects so they use real angles (radians) + * since before blender went opensource this strange scalar was used: (1 / 0.02) * 2 * math.pi/360 */ + for (ob= main->object.first; ob; ob= ob->id.next) { + bActuator *act= ob->actuators.first; + while (act) { + if (act->type==ACT_OBJECT) { + /* multiply velocity with 50 in old files */ + bObjectActuator *oa= act->data; + mul_v3_fl(oa->drot, 0.8726646259971648f); + } + act= act->next; + } + } + } + + // init facing axis property of steering actuators + { + Object *ob; + for (ob = main->object.first; ob; ob = ob->id.next) { + bActuator *act; + for (act= ob->actuators.first; act; act= act->next) { + if (act->type==ACT_STEERING) { + bSteeringActuator* stact = act->data; + if (stact->facingaxis==0) { + stact->facingaxis=1; + } + } + } + } + } + + if (main->versionfile < 255 || (main->versionfile == 255 && main->subversionfile < 3)) { + Object *ob; + + /* ocean res is now squared, reset old ones - will be massive */ + for (ob = main->object.first; ob; ob = ob->id.next) { + ModifierData *md; + for (md= ob->modifiers.first; md; md= md->next) { + if (md->type == eModifierType_Ocean) { + OceanModifierData *omd = (OceanModifierData *)md; + omd->resolution = 7; + omd->oceancache = NULL; + } + } + } + } + + if (main->versionfile < 256) { + bScreen *sc; + ScrArea *sa; + Key *key; + + /* Fix for sample line scope initializing with no height */ + for (sc= main->screen.first; sc; sc= sc->id.next) { + sa= sc->areabase.first; + while (sa) { + SpaceLink *sl; + for (sl= sa->spacedata.first; sl; sl= sl->next) { + if (sl->spacetype==SPACE_IMAGE) { + SpaceImage *sima= (SpaceImage *)sl; + if (sima->sample_line_hist.height == 0 ) + sima->sample_line_hist.height = 100; + } + } + sa= sa->next; + } + } + + /* old files could have been saved with slidermin = slidermax = 0.0, but the UI in + * 2.4x would never reveal this to users as a dummy value always ended up getting used + * instead + */ + for (key = main->key.first; key; key = key->id.next) { + KeyBlock *kb; + + for (kb = key->block.first; kb; kb = kb->next) { + if (IS_EQF(kb->slidermin, kb->slidermax) && IS_EQ(kb->slidermax, 0)) + kb->slidermax = kb->slidermin + 1.0f; + } + } + } + + if (main->versionfile < 256 || (main->versionfile == 256 && main->subversionfile < 1)) { + /* fix for bones that didn't have arm_roll before */ + bArmature* arm; + Bone* bone; + Object *ob; + + for (arm = main->armature.first; arm; arm = arm->id.next) + for (bone = arm->bonebase.first; bone; bone = bone->next) + do_version_bone_roll_256(bone); + + /* fix for objects which have zero dquat's + * since this is multiplied with the quat rather than added */ + for (ob= main->object.first; ob; ob= ob->id.next) { + if (is_zero_v4(ob->dquat)) { + unit_qt(ob->dquat); + } + if (is_zero_v3(ob->drotAxis) && ob->drotAngle == 0.0f) { + unit_axis_angle(ob->drotAxis, &ob->drotAngle); + } + } + } + + if (main->versionfile < 256 || (main->versionfile == 256 && main->subversionfile < 2)) { + bNodeTree *ntree; + + /* node sockets are not exposed automatically any more, + * this mimics the old behavior by adding all unlinked sockets to groups. + */ + for (ntree=main->nodetree.first; ntree; ntree=ntree->id.next) { + /* XXX Only setting a flag here. Actual adding of group sockets + * is done in lib_verify_nodetree, because at this point the internal + * nodes may not be up-to-date! (missing lib-link) + */ + ntree->flag |= NTREE_DO_VERSIONS_GROUP_EXPOSE; + } + } + + if (main->versionfile < 256 || (main->versionfile == 256 && main->subversionfile <3)) { + bScreen *sc; + Brush *brush; + Object *ob; + ParticleSettings *part; + Material *mat; + int tex_nr, transp_tex; + + for (mat = main->mat.first; mat; mat = mat->id.next) { + if (!(mat->mode & MA_TRANSP) && !(mat->material_type & MA_TYPE_VOLUME)) { + + transp_tex= 0; + + for (tex_nr=0; tex_nr<MAX_MTEX; tex_nr++) { + if (!mat->mtex[tex_nr]) continue; + if (mat->mtex[tex_nr]->mapto & MAP_ALPHA) transp_tex= 1; + } + + /* weak! material alpha could be animated */ + if (mat->alpha < 1.0f || mat->fresnel_tra > 0.0f || transp_tex) { + mat->mode |= MA_TRANSP; + mat->mode &= ~(MA_ZTRANSP|MA_RAYTRANSP); + } + } + } + + /* redraws flag in SpaceTime has been moved to Screen level */ + for (sc = main->screen.first; sc; sc= sc->id.next) { + if (sc->redraws_flag == 0) { + /* just initialize to default? */ + // XXX: we could also have iterated through areas, and taken them from the first timeline available... + sc->redraws_flag = TIME_ALL_3D_WIN|TIME_ALL_ANIM_WIN; + } + } + + for (brush= main->brush.first; brush; brush= brush->id.next) { + if (brush->height == 0) + brush->height= 0.4f; + } + + /* replace 'rim material' option for in offset*/ + for (ob = main->object.first; ob; ob = ob->id.next) { + ModifierData *md; + for (md= ob->modifiers.first; md; md= md->next) { + if (md->type == eModifierType_Solidify) { + SolidifyModifierData *smd = (SolidifyModifierData *)md; + if (smd->flag & MOD_SOLIDIFY_RIM_MATERIAL) { + smd->mat_ofs_rim= 1; + smd->flag &= ~MOD_SOLIDIFY_RIM_MATERIAL; + } + } + } + } + + /* particle draw color from material */ + for (part = main->particle.first; part; part = part->id.next) { + if (part->draw & PART_DRAW_MAT_COL) + part->draw_col = PART_DRAW_COL_MAT; + } + } + + if (main->versionfile < 256 || (main->versionfile == 256 && main->subversionfile < 6)) { + Mesh *me; + + for (me= main->mesh.first; me; me= me->id.next) + mesh_calc_normals_tessface(me->mvert, me->totvert, me->mface, me->totface, NULL); + } + + if (main->versionfile < 256 || (main->versionfile == 256 && main->subversionfile < 2)) { + /* update blur area sizes from 0..1 range to 0..100 percentage */ + Scene *scene; + bNode *node; + for (scene=main->scene.first; scene; scene=scene->id.next) + if (scene->nodetree) + for (node=scene->nodetree->nodes.first; node; node=node->next) + if (node->type==CMP_NODE_BLUR) { + NodeBlurData *nbd= node->storage; + nbd->percentx *= 100.0f; + nbd->percenty *= 100.0f; + } + } + + if (main->versionfile < 258 || (main->versionfile == 258 && main->subversionfile < 1)) { + /* screen view2d settings were not properly initialized [#27164] + * v2d->scroll caused the bug but best reset other values too which are in old blend files only. + * need to make less ugly - possibly an iterator? */ + bScreen *screen; + for (screen= main->screen.first; screen; screen= screen->id.next) { + ScrArea *sa; + /* add regions */ + for (sa= screen->areabase.first; sa; sa= sa->next) { + SpaceLink *sl= sa->spacedata.first; + if (sl->spacetype==SPACE_IMAGE) { + ARegion *ar; + for (ar=sa->regionbase.first; ar; ar= ar->next) { + if (ar->regiontype == RGN_TYPE_WINDOW) { + View2D *v2d= &ar->v2d; + v2d->minzoom= v2d->maxzoom= v2d->scroll= v2d->keeptot= v2d->keepzoom= v2d->keepofs= v2d->align= 0; + } + } + } + for (sl= sa->spacedata.first; sl; sl= sl->next) { + if (sl->spacetype==SPACE_IMAGE) { + ARegion *ar; + for (ar=sl->regionbase.first; ar; ar= ar->next) { + if (ar->regiontype == RGN_TYPE_WINDOW) { + View2D *v2d= &ar->v2d; + v2d->minzoom= v2d->maxzoom= v2d->scroll= v2d->keeptot= v2d->keepzoom= v2d->keepofs= v2d->align= 0; + } + } + } + } + } + } + + { + /* Initialize texture point density curve falloff */ + Tex *tex; + for (tex= main->tex.first; tex; tex= tex->id.next) { + if (tex->pd) { + if (tex->pd->falloff_speed_scale == 0.0f) + tex->pd->falloff_speed_scale = 100.0f; + + if (!tex->pd->falloff_curve) { + tex->pd->falloff_curve = curvemapping_add(1, 0, 0, 1, 1); + + tex->pd->falloff_curve->preset = CURVE_PRESET_LINE; + tex->pd->falloff_curve->cm->flag &= ~CUMA_EXTEND_EXTRAPOLATE; + curvemap_reset(tex->pd->falloff_curve->cm, &tex->pd->falloff_curve->clipr, tex->pd->falloff_curve->preset, CURVEMAP_SLOPE_POSITIVE); + curvemapping_changed(tex->pd->falloff_curve, 0); + } + } + } + } + + { + /* add default value for behind strength of camera actuator */ + Object *ob; + bActuator *act; + for (ob = main->object.first; ob; ob= ob->id.next) { + for (act= ob->actuators.first; act; act= act->next) { + if (act->type == ACT_CAMERA) { + bCameraActuator *ba= act->data; + + ba->damping = 1.0/32.0; + } + } + } + } + + { + ParticleSettings *part; + for (part = main->particle.first; part; part = part->id.next) { + /* Initialize particle billboard scale */ + part->bb_size[0] = part->bb_size[1] = 1.0f; + } + } + } + + if (main->versionfile < 259 || (main->versionfile == 259 && main->subversionfile < 1)) { + { + Scene *scene; + Sequence *seq; + + for (scene=main->scene.first; scene; scene=scene->id.next) { + scene->r.ffcodecdata.audio_channels = 2; + scene->audio.volume = 1.0f; + SEQ_BEGIN (scene->ed, seq) + { + seq->pitch = 1.0f; + } + SEQ_END + } + } + { + bScreen *screen; + for (screen= main->screen.first; screen; screen= screen->id.next) { + ScrArea *sa; + /* add regions */ + for (sa= screen->areabase.first; sa; sa= sa->next) { + SpaceLink *sl= sa->spacedata.first; + if (sl->spacetype==SPACE_SEQ) { + ARegion *ar; + for (ar=sa->regionbase.first; ar; ar= ar->next) { + if (ar->regiontype == RGN_TYPE_WINDOW) { + if (ar->v2d.min[1] == 4.0f) + ar->v2d.min[1]= 0.5f; + } + } + } + for (sl= sa->spacedata.first; sl; sl= sl->next) { + if (sl->spacetype==SPACE_SEQ) { + ARegion *ar; + for (ar=sl->regionbase.first; ar; ar= ar->next) { + if (ar->regiontype == RGN_TYPE_WINDOW) { + if (ar->v2d.min[1] == 4.0f) + ar->v2d.min[1]= 0.5f; + } + } + } + } + } + } + } + { + /* Make "auto-clamped" handles a per-keyframe setting instead of per-FCurve + * + * We're only patching F-Curves in Actions here, since it is assumed that most + * drivers out there won't be using this (and if they are, they're in the minority). + * While we should aim to fix everything ideally, in practice it's far too hard + * to get to every animdata block, not to mention the performance hit that'd have + */ + bAction *act; + FCurve *fcu; + + for (act = main->action.first; act; act = act->id.next) { + for (fcu = act->curves.first; fcu; fcu = fcu->next) { + BezTriple *bezt; + unsigned int i = 0; + + /* only need to touch curves that had this flag set */ + if ((fcu->flag & FCURVE_AUTO_HANDLES) == 0) + continue; + if ((fcu->totvert == 0) || (fcu->bezt == NULL)) + continue; + + /* only change auto-handles to auto-clamped */ + for (bezt=fcu->bezt; i < fcu->totvert; i++, bezt++) { + if (bezt->h1 == HD_AUTO) bezt->h1 = HD_AUTO_ANIM; + if (bezt->h2 == HD_AUTO) bezt->h2 = HD_AUTO_ANIM; + } + + fcu->flag &= ~FCURVE_AUTO_HANDLES; + } + } + } + { + /* convert fcurve and shape action actuators to action actuators */ + Object *ob; + bActuator *act; + bIpoActuator *ia; + bActionActuator *aa; + + for (ob= main->object.first; ob; ob= ob->id.next) { + for (act= ob->actuators.first; act; act= act->next) { + if (act->type == ACT_IPO) { + // Create the new actuator + ia= act->data; + aa= MEM_callocN(sizeof(bActionActuator), "fcurve -> action actuator do_version"); + + // Copy values + aa->type = ia->type; + aa->flag = ia->flag; + aa->sta = ia->sta; + aa->end = ia->end; + BLI_strncpy(aa->name, ia->name, sizeof(aa->name)); + BLI_strncpy(aa->frameProp, ia->frameProp, sizeof(aa->frameProp)); + if (ob->adt) + aa->act = ob->adt->action; + + // Get rid of the old actuator + MEM_freeN(ia); + + // Assign the new actuator + act->data = aa; + act->type= act->otype= ACT_ACTION; + + } + else if (act->type == ACT_SHAPEACTION) { + act->type = act->otype = ACT_ACTION; + } + } + } + } + } + + if (main->versionfile < 259 || (main->versionfile == 259 && main->subversionfile < 2)) { + { + /* Convert default socket values from bNodeStack */ + Scene *sce; + Material *mat; + Tex *tex; + bNodeTree *ntree; + for (ntree=main->nodetree.first; ntree; ntree=ntree->id.next) { + blo_do_versions_nodetree_default_value(ntree); + ntree->update |= NTREE_UPDATE; + } + for (sce=main->scene.first; sce; sce=sce->id.next) + if (sce->nodetree) { + blo_do_versions_nodetree_default_value(sce->nodetree); + sce->nodetree->update |= NTREE_UPDATE; + } + for (mat=main->mat.first; mat; mat=mat->id.next) + if (mat->nodetree) { + blo_do_versions_nodetree_default_value(mat->nodetree); + mat->nodetree->update |= NTREE_UPDATE; + } + for (tex=main->tex.first; tex; tex=tex->id.next) + if (tex->nodetree) { + blo_do_versions_nodetree_default_value(tex->nodetree); + tex->nodetree->update |= NTREE_UPDATE; + } + } + + /* add SOCK_DYNAMIC flag to existing group sockets */ + { + bNodeTree *ntree; + /* only need to do this for trees in main, local trees are not used as groups */ + for (ntree=main->nodetree.first; ntree; ntree=ntree->id.next) { + do_versions_nodetree_dynamic_sockets(ntree); + ntree->update |= NTREE_UPDATE; + } + } + + { + /* Initialize group tree nodetypes. + * These are used to distinguish tree types and + * associate them with specific node types for polling. + */ + bNodeTree *ntree; + /* all node trees in main->nodetree are considered groups */ + for (ntree=main->nodetree.first; ntree; ntree=ntree->id.next) + ntree->nodetype = NODE_GROUP; + } + } + + if (main->versionfile < 259 || (main->versionfile == 259 && main->subversionfile < 4)) { + { + /* Adaptive time step for particle systems */ + ParticleSettings *part; + for (part = main->particle.first; part; part = part->id.next) { + part->courant_target = 0.2f; + part->time_flag &= ~PART_TIME_AUTOSF; + } + } + + { + /* set defaults for obstacle avoidance, recast data */ + Scene *sce; + for (sce = main->scene.first; sce; sce = sce->id.next) { + if (sce->gm.levelHeight == 0.f) + sce->gm.levelHeight = 2.f; + + if (sce->gm.recastData.cellsize == 0.0f) + sce->gm.recastData.cellsize = 0.3f; + if (sce->gm.recastData.cellheight == 0.0f) + sce->gm.recastData.cellheight = 0.2f; + if (sce->gm.recastData.agentmaxslope == 0.0f) + sce->gm.recastData.agentmaxslope = (float)M_PI/4; + if (sce->gm.recastData.agentmaxclimb == 0.0f) + sce->gm.recastData.agentmaxclimb = 0.9f; + if (sce->gm.recastData.agentheight == 0.0f) + sce->gm.recastData.agentheight = 2.0f; + if (sce->gm.recastData.agentradius == 0.0f) + sce->gm.recastData.agentradius = 0.6f; + if (sce->gm.recastData.edgemaxlen == 0.0f) + sce->gm.recastData.edgemaxlen = 12.0f; + if (sce->gm.recastData.edgemaxerror == 0.0f) + sce->gm.recastData.edgemaxerror = 1.3f; + if (sce->gm.recastData.regionminsize == 0.0f) + sce->gm.recastData.regionminsize = 8.f; + if (sce->gm.recastData.regionmergesize == 0.0f) + sce->gm.recastData.regionmergesize = 20.f; + if (sce->gm.recastData.vertsperpoly<3) + sce->gm.recastData.vertsperpoly = 6; + if (sce->gm.recastData.detailsampledist == 0.0f) + sce->gm.recastData.detailsampledist = 6.0f; + if (sce->gm.recastData.detailsamplemaxerror == 0.0f) + sce->gm.recastData.detailsamplemaxerror = 1.0f; + } + } + } + + /* WATCH IT!!!: pointers from libdata have not been converted yet here! */ + /* WATCH IT 2!: Userdef struct init has to be in editors/interface/resources.c! */ + + /* don't forget to set version number in blender.c! */ +} |