diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-12-17 05:21:49 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2018-12-17 05:55:06 +0300 |
commit | d72d2d4133ba578ee29e65cc99b01fab0ded0265 (patch) | |
tree | 431f413aa00fd1727a888af1f3c55d46bd02b68d /source/blender/blenloader/intern/versioning_250.c | |
parent | 9149e8942107343fb31639406124428e6ff1a029 (diff) |
DNA: clear / remove deprecated flags
- Clear deprecated flags for ID's:
Scene, Sequence, World, Object & Mesh.
- Clear deprecated flags for Spaces: outliner, 3D view & image.
- Remove unused `Mesh.drawflag`
- Remove unused `USER_ALLWINCODECS`, `USER_MMB_PASTE`.
- Remove `V3D_SOLID_TEX` & `V3D_ZBUF_SELECT` - used in a few areas.
- Flip `Object.empty_image_visibility_flag`
(avoids do-version on each new flag)
- Rename 'Backside' -> 'Back' in context of drawing - showing 'Back'
makes sense.
Diffstat (limited to 'source/blender/blenloader/intern/versioning_250.c')
-rw-r--r-- | source/blender/blenloader/intern/versioning_250.c | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/source/blender/blenloader/intern/versioning_250.c b/source/blender/blenloader/intern/versioning_250.c index 54e1512c953..4f2417c21d2 100644 --- a/source/blender/blenloader/intern/versioning_250.c +++ b/source/blender/blenloader/intern/versioning_250.c @@ -694,6 +694,7 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *bmain) /* and composite trees */ for (sce = bmain->scene.first; sce; sce = sce->id.next) { + enum { R_PANORAMA = (1 << 10) }; if (sce->nodetree && sce->nodetree->id.name[0] == '\0') strcpy(sce->nodetree->id.name, "NTCompositing Nodetree"); @@ -727,13 +728,6 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *bmain) } } -#if 0 /* ME_DRAWEDGES and others was moved to viewport. */ - /* copy standard draw flag to meshes(used to be global, is not available here) */ - for (me = bmain->mesh.first; me; me = me->id.next) { - me->drawflag = ME_DRAWEDGES | ME_DRAWFACES | ME_DRAWCREASES; - } -#endif - /* particle draw and render types */ for (part = bmain->particle.first; part; part = part->id.next) { if (part->draw_as) { |