diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2013-12-10 00:36:33 +0400 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2013-12-10 00:40:02 +0400 |
commit | f0675b14d84392e65c9e746752defa707335626c (patch) | |
tree | 063c281b5b063d506d9a46bb1970e69f33975470 /source/blender/blenloader/intern/versioning_260.c | |
parent | ec30d711ccfc28be494580df38d4fce9c0a00875 (diff) |
Refactoring/cleanup, borrowed from soc-2013-paint branch.
* Move symmetry options to the paint struct (where all paint systems can
make use of it)
* Rename draw_pressure to stroke_active. This is what is really checked
on those occasions that this is used. Also move turning on/off of this
option to the stroke level and avoid doing it on every stroke system.
* Rename BRUSH_RESTORE_MESH to BRUSH_DRAG_DOT. In image painting this
won't restore any mesh, so better have a name that is directly linked to
what the flag actually does.
Diffstat (limited to 'source/blender/blenloader/intern/versioning_260.c')
-rw-r--r-- | source/blender/blenloader/intern/versioning_260.c | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/versioning_260.c b/source/blender/blenloader/intern/versioning_260.c index e023e8eed1d..5acf6319d2f 100644 --- a/source/blender/blenloader/intern/versioning_260.c +++ b/source/blender/blenloader/intern/versioning_260.c @@ -2625,4 +2625,24 @@ void blo_do_versions_260(FileData *fd, Library *UNUSED(lib), Main *main) } } } + + if (!MAIN_VERSION_ATLEAST(main, 269, 7)) { + Scene *scene; + for (scene = main->scene.first; scene; scene = scene->id.next) { + Sculpt *sd = scene->toolsettings->sculpt; + + if (sd) { + int symmetry_flags = sd->flags & 7; + + if (symmetry_flags & SCULPT_SYMM_X) + sd->paint.symmetry_flags |= PAINT_SYMM_X; + if (symmetry_flags & SCULPT_SYMM_Y) + sd->paint.symmetry_flags |= PAINT_SYMM_Y; + if (symmetry_flags & SCULPT_SYMM_Z) + sd->paint.symmetry_flags |= PAINT_SYMM_Z; + if (symmetry_flags & SCULPT_SYMMETRY_FEATHER) + sd->paint.symmetry_flags |= PAINT_SYMMETRY_FEATHER; + } + } + } } |