diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-04-16 15:07:42 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2018-04-17 18:51:28 +0300 |
commit | 159806140fd33e6ddab951c0f6f180cfbf927d38 (patch) | |
tree | da076be3baa4d987fb5935e220a3d901c926e0e7 /source/blender/blenloader/intern/versioning_260.c | |
parent | 28b996a9d2090efdd74115a653629ef9d7d871f7 (diff) |
Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
Diffstat (limited to 'source/blender/blenloader/intern/versioning_260.c')
-rw-r--r-- | source/blender/blenloader/intern/versioning_260.c | 162 |
1 files changed, 0 insertions, 162 deletions
diff --git a/source/blender/blenloader/intern/versioning_260.c b/source/blender/blenloader/intern/versioning_260.c index 023bd7fe809..89577c7b7d1 100644 --- a/source/blender/blenloader/intern/versioning_260.c +++ b/source/blender/blenloader/intern/versioning_260.c @@ -31,7 +31,6 @@ #define DNA_DEPRECATED_ALLOW #include "DNA_anim_types.h" -#include "DNA_actuator_types.h" #include "DNA_brush_types.h" #include "DNA_camera_types.h" #include "DNA_cloth_types.h" @@ -43,11 +42,9 @@ #include "DNA_meshdata_types.h" #include "DNA_object_fluidsim_types.h" #include "DNA_object_types.h" -#include "DNA_property_types.h" #include "DNA_text_types.h" #include "DNA_view3d_types.h" #include "DNA_screen_types.h" -#include "DNA_sensor_types.h" #include "DNA_sdna_types.h" #include "DNA_smoke_types.h" #include "DNA_space_types.h" @@ -67,7 +64,6 @@ #include "BKE_modifier.h" #include "BKE_particle.h" #include "BKE_pointcache.h" -#include "BKE_property.h" // for BKE_bproperty_object_get #include "BKE_scene.h" #include "BKE_screen.h" #include "BKE_sequencer.h" @@ -432,25 +428,6 @@ static void do_versions_nodetree_frame_2_64_6(bNodeTree *ntree) } } -static void do_version_logic_264(ListBase *regionbase) -{ - ARegion *ar; - - /* view settings for logic changed */ - for (ar = regionbase->first; ar; ar = ar->next) { - if (ar->regiontype == RGN_TYPE_WINDOW) { - if (ar->v2d.keeptot == 0) { - ar->v2d.maxzoom = 1.5f; - - ar->v2d.keepzoom = V2D_KEEPZOOM | V2D_LIMITZOOM | V2D_KEEPASPECT; - ar->v2d.keeptot = V2D_KEEPTOT_BOUNDS; - ar->v2d.align = V2D_ALIGN_NO_POS_Y | V2D_ALIGN_NO_NEG_X; - ar->v2d.keepofs = V2D_KEEPOFS_Y; - } - } - } -} - static void do_versions_affine_tracker_track(MovieTrackingTrack *track) { int i; @@ -900,14 +877,6 @@ void blo_do_versions_260(FileData *fd, Library *UNUSED(lib), Main *main) } } { - /* Initialize BGE exit key to esc key */ - Scene *scene; - for (scene = main->scene.first; scene; scene = scene->id.next) { - if (!scene->gm.exitkey) - scene->gm.exitkey = 218; // Blender key code for ESC - } - } - { MovieClip *clip; Object *ob; @@ -943,45 +912,10 @@ void blo_do_versions_260(FileData *fd, Library *UNUSED(lib), Main *main) } } } - { - /* Warn the user if he is using ["Text"] properties for Font objects */ - Object *ob; - bProperty *prop; - - for (ob = main->object.first; ob; ob = ob->id.next) { - if (ob->type == OB_FONT) { - prop = BKE_bproperty_object_get(ob, "Text"); - if (prop) { - blo_reportf_wrap(fd->reports, RPT_WARNING, - TIP_("Game property name conflict in object '%s': text objects reserve the " - "['Text'] game property to change their content through logic bricks"), - ob->id.name + 2); - } - } - } - } } if (main->versionfile < 261 || (main->versionfile == 261 && main->subversionfile < 2)) { { - /* convert Camera Actuator values to defines */ - Object *ob; - bActuator *act; - for (ob = main->object.first; ob; ob = ob->id.next) { - for (act = ob->actuators.first; act; act = act->next) { - if (act->type == ACT_CAMERA) { - bCameraActuator *ba = act->data; - - if (ba->axis == (float) 'x') ba->axis = OB_POSX; - else if (ba->axis == (float)'y') ba->axis = OB_POSY; - /* don't do an if/else to avoid imediate subversion bump*/ -// ba->axis=((ba->axis == (float)'x') ? OB_POSX_X : OB_POSY); - } - } - } - } - - { /* convert deprecated sculpt_paint_unified_* fields to * UnifiedPaintSettings */ Scene *scene; @@ -1316,19 +1250,6 @@ void blo_do_versions_260(FileData *fd, Library *UNUSED(lib), Main *main) } } - - if (main->versionfile < 263 || (main->versionfile == 263 && main->subversionfile < 8)) { - /* set new deactivation values for game settings */ - Scene *sce; - - for (sce = main->scene.first; sce; sce = sce->id.next) { - /* Game Settings */ - sce->gm.lineardeactthreshold = 0.8f; - sce->gm.angulardeactthreshold = 1.0f; - sce->gm.deactivationtime = 2.0f; - } - } - if (main->versionfile < 263 || (main->versionfile == 263 && main->subversionfile < 9)) { FOREACH_NODETREE(main, ntree, id) { if (ntree->type == NTREE_SHADER) { @@ -1738,24 +1659,6 @@ void blo_do_versions_260(FileData *fd, Library *UNUSED(lib), Main *main) } FOREACH_NODETREE_END } - if (main->versionfile < 264 || (main->versionfile == 264 && main->subversionfile < 6)) { - bScreen *sc; - - for (sc = main->screen.first; sc; sc = sc->id.next) { - ScrArea *sa; - for (sa = sc->areabase.first; sa; sa = sa->next) { - SpaceLink *sl; - if ( sa->spacetype == SPACE_LOGIC) - do_version_logic_264(&sa->regionbase); - - for (sl = sa->spacedata.first; sl; sl = sl->next) { - if (sl->spacetype == SPACE_LOGIC) - do_version_logic_264(&sl->regionbase); - } - } - } - } - if (main->versionfile < 264 || (main->versionfile == 264 && main->subversionfile < 7)) { /* convert tiles size from resolution and number of tiles */ { @@ -1809,17 +1712,6 @@ void blo_do_versions_260(FileData *fd, Library *UNUSED(lib), Main *main) } } - if (main->versionfile < 265) { - Object *ob; - for (ob = main->object.first; ob; ob = ob->id.next) { - if (ob->step_height == 0.0f) { - ob->step_height = 0.15f; - ob->jump_speed = 10.0f; - ob->fall_speed = 55.0f; - } - } - } - if (main->versionfile < 265 || (main->versionfile == 265 && main->subversionfile < 3)) { bScreen *sc; for (sc = main->screen.first; sc; sc = sc->id.next) { @@ -2335,32 +2227,6 @@ void blo_do_versions_260(FileData *fd, Library *UNUSED(lib), Main *main) } } } - - for (ob = main->object.first; ob; ob = ob->id.next) { - bSensor *sens; - bTouchSensor *ts; - bCollisionSensor *cs; - Material *ma; - - for (sens = ob->sensors.first; sens; sens = sens->next) { - if (sens->type == SENS_TOUCH) { - ts = sens->data; - cs = MEM_callocN(sizeof(bCollisionSensor), "touch -> collision sensor do_version"); - - if (ts->ma) { - ma = blo_do_versions_newlibadr(fd, ob->id.lib, ts->ma); - BLI_strncpy(cs->materialName, ma->id.name + 2, sizeof(cs->materialName)); - } - - cs->mode = SENS_COLLISION_MATERIAL; - - MEM_freeN(ts); - - sens->data = cs; - sens->type = sens->otype = SENS_COLLISION; - } - } - } } if (!MAIN_VERSION_ATLEAST(main, 268, 5)) { @@ -2514,10 +2380,6 @@ void blo_do_versions_260(FileData *fd, Library *UNUSED(lib), Main *main) if (ts->sculpt) ts->sculpt->flags |= SCULPT_DYNTOPO_SUBDIVIDE; - /* single texture mode removed from game engine */ - if (scene->gm.matmode == GAME_MAT_TEXFACE) - scene->gm.matmode = GAME_MAT_MULTITEX; - /* 'Increment' mode disabled for nodes, use true grid snapping instead */ if (scene->toolsettings->snap_node_mode == SCE_SNAP_MODE_INCREMENT) scene->toolsettings->snap_node_mode = SCE_SNAP_MODE_GRID; @@ -2544,8 +2406,6 @@ void blo_do_versions_260(FileData *fd, Library *UNUSED(lib), Main *main) for (ob = main->object.first; ob; ob = ob->id.next) { ModifierData *md; - bSensor *bs; - bActuator *ba; for (md = ob->modifiers.first; md; md = md->next) { if (md->type == eModifierType_EdgeSplit) { @@ -2557,28 +2417,6 @@ void blo_do_versions_260(FileData *fd, Library *UNUSED(lib), Main *main) bmd->bevel_angle = DEG2RADF(bmd->bevel_angle); } } - - for (bs = ob->sensors.first; bs; bs = bs->next) { - if (bs->type == SENS_RADAR) { - bRadarSensor *brs = bs->data; - brs->angle = DEG2RADF(brs->angle); - } - } - - for (ba = ob->actuators.first; ba; ba = ba->next) { - if (ba->type == ACT_CONSTRAINT) { - bConstraintActuator *bca = ba->data; - if (bca->type == ACT_CONST_TYPE_ORI) { - bca->minloc[0] = DEG2RADF(bca->minloc[0]); - bca->maxloc[0] = DEG2RADF(bca->maxloc[0]); - } - } - else if (ba->type == ACT_SOUND) { - bSoundActuator *bsa = ba->data; - bsa->sound3D.cone_outer_angle = DEG2RADF(bsa->sound3D.cone_outer_angle); - bsa->sound3D.cone_inner_angle = DEG2RADF(bsa->sound3D.cone_inner_angle); - } - } } for (scene = main->scene.first; scene; scene = scene->id.next) { |