diff options
author | Campbell Barton <ideasman42@gmail.com> | 2017-10-02 13:07:25 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-10-02 14:07:58 +0300 |
commit | b2a10fa615efcf403a9ca23005d86ca149ebf56b (patch) | |
tree | ac611243d2de0e5cb0ce7d5bc81ce27da7d5b561 /source/blender/blenloader/intern/versioning_270.c | |
parent | 9d34ae604827813ead8c9071ff1c346e9aff7e29 (diff) |
Vertex Paint: projection options
This makes vertex paint match image painting more closely.
- Add falloff shape option sphere/circle
where sphere uses a 3D radius around the cursor and
circle uses a 2D radius (projected), like previous releases.
- Add normal angle option so you can control the falloff.
- Add Cull option, to paint onto faces pointing away.
Disabling normals, culling and using circle falloff
allows you to paint through the mesh.
Diffstat (limited to 'source/blender/blenloader/intern/versioning_270.c')
-rw-r--r-- | source/blender/blenloader/intern/versioning_270.c | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/versioning_270.c b/source/blender/blenloader/intern/versioning_270.c index 8459e080f99..b374e49fc83 100644 --- a/source/blender/blenloader/intern/versioning_270.c +++ b/source/blender/blenloader/intern/versioning_270.c @@ -1699,6 +1699,20 @@ void blo_do_versions_270(FileData *fd, Library *UNUSED(lib), Main *main) } } } + + if (!DNA_struct_elem_find(fd->filesdna, "VPaint", "char", "falloff_shape")) { + for (Scene *scene = main->scene.first; scene; scene = scene->id.next) { + ToolSettings *ts = scene->toolsettings; + for (int i = 0; i < 2; i++) { + VPaint *vp = i ? ts->vpaint : ts->wpaint; + if (vp != NULL) { + /* remove all other flags */ + vp->flag &= (VP_FLAG_SPRAY | VP_FLAG_VGROUP_RESTRICT); + vp->normal_angle = 80; + } + } + } + } } } |