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authorCampbell Barton <ideasman42@gmail.com>2017-10-05 16:18:11 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-10-05 17:20:31 +0300
commitd8509b349d1d6219923615e7af81267bb6f06b68 (patch)
treeaad149802beb5dc7a19f96a3f78400ffc52ca8c9 /source/blender/blenloader/intern/versioning_270.c
parent56a07ba70650b1e65f5979eab39730a1db314c56 (diff)
Sculpt Mode: 2D falloff option
This makes brush influence into a tube instead of a sphere. It can be used along the outline of a mesh to adjust it's silhouette. Note that all this takes advantage of changes from vertex paint, from testing this seems useful so exposing from the brush options.
Diffstat (limited to 'source/blender/blenloader/intern/versioning_270.c')
-rw-r--r--source/blender/blenloader/intern/versioning_270.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenloader/intern/versioning_270.c b/source/blender/blenloader/intern/versioning_270.c
index e1a4137d069..08e8d904b88 100644
--- a/source/blender/blenloader/intern/versioning_270.c
+++ b/source/blender/blenloader/intern/versioning_270.c
@@ -1683,7 +1683,7 @@ void blo_do_versions_270(FileData *fd, Library *UNUSED(lib), Main *main)
}
}
- if (!DNA_struct_elem_find(fd->filesdna, "VPaint", "char", "falloff_shape")) {
+ if (!DNA_struct_elem_find(fd->filesdna, "VPaint", "char", "normal_angle")) {
for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
ToolSettings *ts = scene->toolsettings;
for (int i = 0; i < 2; i++) {