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authorBastien Montagne <bastien@blender.org>2020-09-30 15:49:42 +0300
committerBastien Montagne <bastien@blender.org>2020-10-02 12:47:34 +0300
commit6219d0d145d3f2e6bd30be1c91e952e18db44e74 (patch)
treebef402396e0076094364277403922709f8fc60ce /source/blender/blenloader/intern/versioning_280.c
parentd74d35e39eaf97a63178c84a6c4e9ab4e0bc384c (diff)
Fix (unreported) design flow in how workspace's relation data are read from .blend file.
Relying on pointer addresses across different data-blocks is extremely not recommended (and should be strictly forbidden ideally), in particular in direct_link step of blend file reading. - It assumes a specific order in reading of data, which is not ensured in future, and is in any case a very bad, non explicit, hidden dependency on behaviors of other parts of the codebase. - It is intrinsically unsafe (as in, it makes writing bad code and making mistakes easy, see e.g. fix in rB84b3f6e049b35f9). - It makes advanced handling of data-blocks harder (thinking about partial undo code e.g., even though in this specific case it was not an issue as we do not re-read neither windowmanagers nor worspaces during undo). New code uses windows' `winid` instead as 'anchor' to find again proper workspace hook in windows at read time. As a bonus, it will also cleanup the list of relations from any invalid ones (afaict it was never done previously). Differential Revision: https://developer.blender.org/D9073
Diffstat (limited to 'source/blender/blenloader/intern/versioning_280.c')
-rw-r--r--source/blender/blenloader/intern/versioning_280.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c
index 14a4643f760..b7c48234590 100644
--- a/source/blender/blenloader/intern/versioning_280.c
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -241,7 +241,7 @@ static void do_version_workspaces_after_lib_link(Main *bmain)
if (screen->temp) {
/* We do not generate a new workspace for those screens...
* still need to set some data in win. */
- win->workspace_hook = BKE_workspace_instance_hook_create(bmain);
+ win->workspace_hook = BKE_workspace_instance_hook_create(bmain, win->winid);
win->scene = screen->scene;
/* Deprecated from now on! */
win->screen = NULL;
@@ -254,10 +254,10 @@ static void do_version_workspaces_after_lib_link(Main *bmain)
WorkSpaceLayout *layout = BKE_workspace_layout_find(workspace, win->screen);
BLI_assert(layout != NULL);
- win->workspace_hook = BKE_workspace_instance_hook_create(bmain);
+ win->workspace_hook = BKE_workspace_instance_hook_create(bmain, win->winid);
BKE_workspace_active_set(win->workspace_hook, workspace);
- BKE_workspace_active_layout_set(win->workspace_hook, workspace, layout);
+ BKE_workspace_active_layout_set(win->workspace_hook, win->winid, workspace, layout);
/* Move scene and view layer to window. */
Scene *scene = screen->scene;