diff options
author | Germano Cavalcante <germano.costa@ig.com.br> | 2021-06-30 16:00:32 +0300 |
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committer | Germano Cavalcante <germano.costa@ig.com.br> | 2021-06-30 16:42:09 +0300 |
commit | 5737193d81a15892f1807b13bf0a5da001c2e2e4 (patch) | |
tree | 5968b8e85023bba6f09a3d7bd667e0c826ff631f /source/blender/blenloader/intern/versioning_280.c | |
parent | 8de8ab38f60903fdf973f287f00152c669d09272 (diff) |
Fix bad versioning of snapping flags
If the value of a macro has changed. We need to change all references to
that macro in the versioning code.
Diffstat (limited to 'source/blender/blenloader/intern/versioning_280.c')
-rw-r--r-- | source/blender/blenloader/intern/versioning_280.c | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c index c6514edb417..ecd6ef78ff8 100644 --- a/source/blender/blenloader/intern/versioning_280.c +++ b/source/blender/blenloader/intern/versioning_280.c @@ -2436,41 +2436,41 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain) for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) { switch (scene->toolsettings->snap_mode) { case 0: - scene->toolsettings->snap_mode = SCE_SNAP_MODE_INCREMENT; + scene->toolsettings->snap_mode = (1 << 4); /* SCE_SNAP_MODE_INCREMENT */ break; case 1: - scene->toolsettings->snap_mode = SCE_SNAP_MODE_VERTEX; + scene->toolsettings->snap_mode = (1 << 0); /* SCE_SNAP_MODE_VERTEX */ break; case 2: - scene->toolsettings->snap_mode = SCE_SNAP_MODE_EDGE; + scene->toolsettings->snap_mode = (1 << 1); /* SCE_SNAP_MODE_EDGE */ break; case 3: - scene->toolsettings->snap_mode = SCE_SNAP_MODE_FACE; + scene->toolsettings->snap_mode = (1 << 2); /* SCE_SNAP_MODE_FACE */ break; case 4: - scene->toolsettings->snap_mode = SCE_SNAP_MODE_VOLUME; + scene->toolsettings->snap_mode = (1 << 3); /* SCE_SNAP_MODE_VOLUME */ break; } switch (scene->toolsettings->snap_node_mode) { case 5: - scene->toolsettings->snap_node_mode = SCE_SNAP_MODE_NODE_X; + scene->toolsettings->snap_node_mode = (1 << 5); /* SCE_SNAP_MODE_NODE_X */ break; case 6: - scene->toolsettings->snap_node_mode = SCE_SNAP_MODE_NODE_Y; + scene->toolsettings->snap_node_mode = (1 << 6); /* SCE_SNAP_MODE_NODE_Y */ break; case 7: - scene->toolsettings->snap_node_mode = SCE_SNAP_MODE_NODE_X | SCE_SNAP_MODE_NODE_Y; + scene->toolsettings->snap_node_mode = (1 << 5) | (1 << 6); /* SCE_SNAP_MODE_NODE_X | SCE_SNAP_MODE_NODE_Y */ break; case 8: - scene->toolsettings->snap_node_mode = SCE_SNAP_MODE_GRID; + scene->toolsettings->snap_node_mode = (1 << 7); /* SCE_SNAP_MODE_GRID */ break; } switch (scene->toolsettings->snap_uv_mode) { case 0: - scene->toolsettings->snap_uv_mode = SCE_SNAP_MODE_INCREMENT; + scene->toolsettings->snap_uv_mode = (1 << 4); /* SCE_SNAP_MODE_INCREMENT */ break; case 1: - scene->toolsettings->snap_uv_mode = SCE_SNAP_MODE_VERTEX; + scene->toolsettings->snap_uv_mode = (1 << 0); /* SCE_SNAP_MODE_VERTEX */ break; } } |