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author | Clément Foucault <foucault.clem@gmail.com> | 2019-05-16 22:41:22 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-05-17 14:38:42 +0300 |
commit | 52669dda8049e05eaf0bc8147ef477a05c3717da (patch) | |
tree | dd846fbbd1882fb5bb19a6337f12732b0ebb26b8 /source/blender/blenloader/intern/versioning_280.c | |
parent | b526221315e5734306ef3bf5e520529d7f9e24a2 (diff) |
Eevee: Remove the Volumetric Render checkbox
This is to simplify the usage of Volumetrics.
Now it automatically detect if there is any Volumetric material in the
view and allocate the needed buffer if any.
Diffstat (limited to 'source/blender/blenloader/intern/versioning_280.c')
-rw-r--r-- | source/blender/blenloader/intern/versioning_280.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c index 84c9aa01db3..d2489334c90 100644 --- a/source/blender/blenloader/intern/versioning_280.c +++ b/source/blender/blenloader/intern/versioning_280.c @@ -1673,7 +1673,7 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain) IDProperty *props = IDP_GetPropertyFromGroup(scene->layer_properties, RE_engine_id_BLENDER_EEVEE); - EEVEE_GET_BOOL(props, volumetric_enable, SCE_EEVEE_VOLUMETRIC_ENABLED); + // EEVEE_GET_BOOL(props, volumetric_enable, SCE_EEVEE_VOLUMETRIC_ENABLED); EEVEE_GET_BOOL(props, volumetric_lights, SCE_EEVEE_VOLUMETRIC_LIGHTS); EEVEE_GET_BOOL(props, volumetric_shadows, SCE_EEVEE_VOLUMETRIC_SHADOWS); EEVEE_GET_BOOL(props, gtao_enable, SCE_EEVEE_GTAO_ENABLED); |