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author | Clément Foucault <foucault.clem@gmail.com> | 2019-05-16 17:43:41 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-05-17 14:38:42 +0300 |
commit | b526221315e5734306ef3bf5e520529d7f9e24a2 (patch) | |
tree | 112199cadf35036f3b6452ded533ec26d146e4ff /source/blender/blenloader/intern/versioning_280.c | |
parent | b23af112d2439a8d6b993fbf7daa3b527cfb48c8 (diff) |
Eevee: Remove the Subsurface Render checkbox
This is to simplify the usage of SSS.
Now it automatically detect if there is any SSS material in the view and
allocate the needed buffer if any.
Diffstat (limited to 'source/blender/blenloader/intern/versioning_280.c')
-rw-r--r-- | source/blender/blenloader/intern/versioning_280.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c index 9ddfce95324..84c9aa01db3 100644 --- a/source/blender/blenloader/intern/versioning_280.c +++ b/source/blender/blenloader/intern/versioning_280.c @@ -1684,7 +1684,7 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain) EEVEE_GET_BOOL(props, motion_blur_enable, SCE_EEVEE_MOTION_BLUR_ENABLED); EEVEE_GET_BOOL(props, shadow_high_bitdepth, SCE_EEVEE_SHADOW_HIGH_BITDEPTH); EEVEE_GET_BOOL(props, taa_reprojection, SCE_EEVEE_TAA_REPROJECTION); - EEVEE_GET_BOOL(props, sss_enable, SCE_EEVEE_SSS_ENABLED); + // EEVEE_GET_BOOL(props, sss_enable, SCE_EEVEE_SSS_ENABLED); EEVEE_GET_BOOL(props, sss_separate_albedo, SCE_EEVEE_SSS_SEPARATE_ALBEDO); EEVEE_GET_BOOL(props, ssr_enable, SCE_EEVEE_SSR_ENABLED); EEVEE_GET_BOOL(props, ssr_refraction, SCE_EEVEE_SSR_REFRACTION); |