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authorGermano Cavalcante <germano.costa@ig.com.br>2021-06-30 16:00:32 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2021-06-30 16:42:09 +0300
commit5737193d81a15892f1807b13bf0a5da001c2e2e4 (patch)
tree5968b8e85023bba6f09a3d7bd667e0c826ff631f /source/blender/blenloader/intern/versioning_280.c
parent8de8ab38f60903fdf973f287f00152c669d09272 (diff)
Fix bad versioning of snapping flags
If the value of a macro has changed. We need to change all references to that macro in the versioning code.
Diffstat (limited to 'source/blender/blenloader/intern/versioning_280.c')
-rw-r--r--source/blender/blenloader/intern/versioning_280.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c
index c6514edb417..ecd6ef78ff8 100644
--- a/source/blender/blenloader/intern/versioning_280.c
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -2436,41 +2436,41 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
switch (scene->toolsettings->snap_mode) {
case 0:
- scene->toolsettings->snap_mode = SCE_SNAP_MODE_INCREMENT;
+ scene->toolsettings->snap_mode = (1 << 4); /* SCE_SNAP_MODE_INCREMENT */
break;
case 1:
- scene->toolsettings->snap_mode = SCE_SNAP_MODE_VERTEX;
+ scene->toolsettings->snap_mode = (1 << 0); /* SCE_SNAP_MODE_VERTEX */
break;
case 2:
- scene->toolsettings->snap_mode = SCE_SNAP_MODE_EDGE;
+ scene->toolsettings->snap_mode = (1 << 1); /* SCE_SNAP_MODE_EDGE */
break;
case 3:
- scene->toolsettings->snap_mode = SCE_SNAP_MODE_FACE;
+ scene->toolsettings->snap_mode = (1 << 2); /* SCE_SNAP_MODE_FACE */
break;
case 4:
- scene->toolsettings->snap_mode = SCE_SNAP_MODE_VOLUME;
+ scene->toolsettings->snap_mode = (1 << 3); /* SCE_SNAP_MODE_VOLUME */
break;
}
switch (scene->toolsettings->snap_node_mode) {
case 5:
- scene->toolsettings->snap_node_mode = SCE_SNAP_MODE_NODE_X;
+ scene->toolsettings->snap_node_mode = (1 << 5); /* SCE_SNAP_MODE_NODE_X */
break;
case 6:
- scene->toolsettings->snap_node_mode = SCE_SNAP_MODE_NODE_Y;
+ scene->toolsettings->snap_node_mode = (1 << 6); /* SCE_SNAP_MODE_NODE_Y */
break;
case 7:
- scene->toolsettings->snap_node_mode = SCE_SNAP_MODE_NODE_X | SCE_SNAP_MODE_NODE_Y;
+ scene->toolsettings->snap_node_mode = (1 << 5) | (1 << 6); /* SCE_SNAP_MODE_NODE_X | SCE_SNAP_MODE_NODE_Y */
break;
case 8:
- scene->toolsettings->snap_node_mode = SCE_SNAP_MODE_GRID;
+ scene->toolsettings->snap_node_mode = (1 << 7); /* SCE_SNAP_MODE_GRID */
break;
}
switch (scene->toolsettings->snap_uv_mode) {
case 0:
- scene->toolsettings->snap_uv_mode = SCE_SNAP_MODE_INCREMENT;
+ scene->toolsettings->snap_uv_mode = (1 << 4); /* SCE_SNAP_MODE_INCREMENT */
break;
case 1:
- scene->toolsettings->snap_uv_mode = SCE_SNAP_MODE_VERTEX;
+ scene->toolsettings->snap_uv_mode = (1 << 0); /* SCE_SNAP_MODE_VERTEX */
break;
}
}