diff options
author | Campbell Barton <ideasman42@gmail.com> | 2020-04-09 03:51:34 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-04-05 15:22:21 +0300 |
commit | 19352bca163dbd832ffc93ec5925736e4f25c959 (patch) | |
tree | 4f45aa3c4af48a15d67347eaaf41d4da9dee5c18 /source/blender/blenloader/intern/versioning_280.c | |
parent | 7df787b2c1977e549da0c4f2213eb11cb96af32f (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/blenloader/intern/versioning_280.c')
-rw-r--r-- | source/blender/blenloader/intern/versioning_280.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c index cd9f9dd7027..ff3aef4588f 100644 --- a/source/blender/blenloader/intern/versioning_280.c +++ b/source/blender/blenloader/intern/versioning_280.c @@ -4125,7 +4125,7 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain) v3d->shading.flag |= V3D_SHADING_SCENE_LIGHTS_RENDER | V3D_SHADING_SCENE_WORLD_RENDER; /* files by default don't have studio lights selected unless interacted - * with the shading popover. When no studiolight could be read, we will + * with the shading popover. When no studio-light could be read, we will * select the default world one. */ StudioLight *studio_light = BKE_studiolight_find(v3d->shading.lookdev_light, STUDIOLIGHT_TYPE_WORLD); @@ -4194,7 +4194,7 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain) } } - /* Added studiolight intensity */ + /* Added studio-light intensity. */ if (!DNA_struct_elem_find(fd->filesdna, "View3DShading", "float", "studiolight_intensity")) { for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) { LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) { |