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authorCampbell Barton <ideasman42@gmail.com>2020-04-09 03:51:34 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-04-05 15:22:21 +0300
commit19352bca163dbd832ffc93ec5925736e4f25c959 (patch)
tree4f45aa3c4af48a15d67347eaaf41d4da9dee5c18 /source/blender/blenloader/intern/versioning_280.c
parent7df787b2c1977e549da0c4f2213eb11cb96af32f (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/blenloader/intern/versioning_280.c')
-rw-r--r--source/blender/blenloader/intern/versioning_280.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c
index cd9f9dd7027..ff3aef4588f 100644
--- a/source/blender/blenloader/intern/versioning_280.c
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -4125,7 +4125,7 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
v3d->shading.flag |= V3D_SHADING_SCENE_LIGHTS_RENDER | V3D_SHADING_SCENE_WORLD_RENDER;
/* files by default don't have studio lights selected unless interacted
- * with the shading popover. When no studiolight could be read, we will
+ * with the shading popover. When no studio-light could be read, we will
* select the default world one. */
StudioLight *studio_light = BKE_studiolight_find(v3d->shading.lookdev_light,
STUDIOLIGHT_TYPE_WORLD);
@@ -4194,7 +4194,7 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
}
}
- /* Added studiolight intensity */
+ /* Added studio-light intensity. */
if (!DNA_struct_elem_find(fd->filesdna, "View3DShading", "float", "studiolight_intensity")) {
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {