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authorKévin Dietrich <kevin.dietrich@mailoo.org>2020-12-02 13:17:13 +0300
committerKévin Dietrich <kevin.dietrich@mailoo.org>2020-12-02 13:18:45 +0300
commit84451f89f5c1ca84a3647da6906f95f6fe9f6c1f (patch)
tree939a9d1c8da34e933f772cdd826549540b995056 /source/blender/blenloader/intern/versioning_290.c
parent67353ae630cc888336782ecb490004c5493d4273 (diff)
Fix T83300: constant scene refreshing in Cycles with empty volumes
This infinite loop is caused by a conflict between the volume mesh creation which unintentionally clears the shaders before early exiting when no grid is found, and the Blender exporter which adds back the shaders causing us to reupdate as the shaders changed. To fix this simply preserve the shaders on the Volume node.
Diffstat (limited to 'source/blender/blenloader/intern/versioning_290.c')
0 files changed, 0 insertions, 0 deletions