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authorJeroen Bakker <jeroen@blender.org>2021-02-08 17:42:59 +0300
committerJeroen Bakker <jeroen@blender.org>2021-02-08 17:44:54 +0300
commitdf0bce3f7d0a91310ca88814a80e339f3da6c2c9 (patch)
tree12329b0dbfe70ee83bdb9a13471693a0d744e98f /source/blender/blenloader/intern/versioning_290.c
parentbb0b250cbded8bb89d89e67cc2b39826bf3f7fa6 (diff)
Fix T81206: Do not limit gl texture size in image editor
This patch will show textures in the image editor with the maximum available resolution determined by the GPU Hardware/Driver. Currently the size is limited by the user preference texture size limit. An image user can set the `IMA_SHOW_MAX_RESOLUTION` flag to request gpu textures in the max supported resolution. When this flag isn't set the gpu texture is limited by the user preference setting. When the gl resolution limit is disabled the GPU texture is always created for the max supported resolution. Reviewed By: Clément Foucault Maniphest Tasks: T81206 Differential Revision: https://developer.blender.org/D9160
Diffstat (limited to 'source/blender/blenloader/intern/versioning_290.c')
-rw-r--r--source/blender/blenloader/intern/versioning_290.c14
1 files changed, 14 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/versioning_290.c b/source/blender/blenloader/intern/versioning_290.c
index bb477745849..2911bb6a7fc 100644
--- a/source/blender/blenloader/intern/versioning_290.c
+++ b/source/blender/blenloader/intern/versioning_290.c
@@ -1601,5 +1601,19 @@ void blo_do_versions_290(FileData *fd, Library *UNUSED(lib), Main *bmain)
*/
{
/* Keep this block, even when empty. */
+
+ /* UV/Image Max resolution images in image editor. */
+ if (!DNA_struct_find(fd->filesdna, "SpaceImageOverlay")) {
+ LISTBASE_FOREACH (bScreen *, screen, &bmain->screens) {
+ LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
+ LISTBASE_FOREACH (SpaceLink *, space, &area->spacedata) {
+ if (space->spacetype == SPACE_IMAGE) {
+ SpaceImage *sima = (SpaceImage *)space;
+ sima->iuser.flag |= IMA_SHOW_MAX_RESOLUTION;
+ }
+ }
+ }
+ }
+ }
}
}