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author | Clément Foucault <foucault.clem@gmail.com> | 2019-08-22 17:04:25 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-09-05 18:37:50 +0300 |
commit | d8aaf25c23fa10ee121dc4fdd1cafe544bcca355 (patch) | |
tree | b5a16157beac22e4b474c699c1ce25f3d8c5be51 /source/blender/blenloader/intern/versioning_defaults.c | |
parent | ca58936f2ff2b14a649722be20d98f8fa35831ff (diff) |
Eevee: Shadow map refactor
Reviewed By: brecht
Differential Revision: http://developer.blender.org/D5659
Diffstat (limited to 'source/blender/blenloader/intern/versioning_defaults.c')
-rw-r--r-- | source/blender/blenloader/intern/versioning_defaults.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/versioning_defaults.c b/source/blender/blenloader/intern/versioning_defaults.c index fa22fd46068..657e79f718a 100644 --- a/source/blender/blenloader/intern/versioning_defaults.c +++ b/source/blender/blenloader/intern/versioning_defaults.c @@ -265,6 +265,9 @@ static void blo_update_defaults_scene(Main *bmain, Scene *scene) /* Change default cubemap quality. */ scene->eevee.gi_filter_quality = 3.0f; + /* Enable Soft Shadows by default. */ + scene->eevee.flag |= SCE_EEVEE_SHADOW_SOFT; + /* Be sure curfalloff and primitive are initializated */ ToolSettings *ts = scene->toolsettings; if (ts->gp_sculpt.cur_falloff == NULL) { |