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authorClément Foucault <foucault.clem@gmail.com>2019-08-22 17:04:25 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-09-05 18:37:50 +0300
commitd8aaf25c23fa10ee121dc4fdd1cafe544bcca355 (patch)
treeb5a16157beac22e4b474c699c1ce25f3d8c5be51 /source/blender/blenloader/intern/versioning_defaults.c
parentca58936f2ff2b14a649722be20d98f8fa35831ff (diff)
Eevee: Shadow map refactor
Reviewed By: brecht Differential Revision: http://developer.blender.org/D5659
Diffstat (limited to 'source/blender/blenloader/intern/versioning_defaults.c')
-rw-r--r--source/blender/blenloader/intern/versioning_defaults.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/versioning_defaults.c b/source/blender/blenloader/intern/versioning_defaults.c
index fa22fd46068..657e79f718a 100644
--- a/source/blender/blenloader/intern/versioning_defaults.c
+++ b/source/blender/blenloader/intern/versioning_defaults.c
@@ -265,6 +265,9 @@ static void blo_update_defaults_scene(Main *bmain, Scene *scene)
/* Change default cubemap quality. */
scene->eevee.gi_filter_quality = 3.0f;
+ /* Enable Soft Shadows by default. */
+ scene->eevee.flag |= SCE_EEVEE_SHADOW_SOFT;
+
/* Be sure curfalloff and primitive are initializated */
ToolSettings *ts = scene->toolsettings;
if (ts->gp_sculpt.cur_falloff == NULL) {