diff options
author | Brecht Van Lommel <brecht@blender.org> | 2021-07-29 17:31:10 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2021-07-29 18:59:03 +0300 |
commit | 646f7ef73ce647b0384ca9491ec8cbfacc38ab54 (patch) | |
tree | 6dd93e48732378f438dd3e8b82ad32cba7687ec9 /source/blender/blenloader/intern/versioning_defaults.c | |
parent | 2d3e5eda3f26e59945454cbca0d6533db4d980a8 (diff) |
Render: disable Z pass by default, leave only Combined
It was somewhat arbitrary to have this one pass enabled that adds a bit of
additional memory and render time overhead, even though it's not necessarily
more important than others.
Diffstat (limited to 'source/blender/blenloader/intern/versioning_defaults.c')
-rw-r--r-- | source/blender/blenloader/intern/versioning_defaults.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/versioning_defaults.c b/source/blender/blenloader/intern/versioning_defaults.c index 6b54600f915..1bbb22eb323 100644 --- a/source/blender/blenloader/intern/versioning_defaults.c +++ b/source/blender/blenloader/intern/versioning_defaults.c @@ -318,6 +318,11 @@ static void blo_update_defaults_scene(Main *bmain, Scene *scene) /* Rename render layers. */ BKE_view_layer_rename(bmain, scene, scene->view_layers.first, "View Layer"); + /* Disable Z pass by default. */ + LISTBASE_FOREACH (ViewLayer *, view_layer, &scene->view_layers) { + view_layer->passflag &= ~SCE_PASS_Z; + } + /* New EEVEE defaults. */ scene->eevee.bloom_intensity = 0.05f; scene->eevee.bloom_clamp = 0.0f; |