diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-03-08 01:29:17 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-03-08 01:50:00 +0300 |
commit | 8f817de0cbef41dac81e6c7665ada509c3fe2988 (patch) | |
tree | 0802c3287116ce0bf600adc4bed8cba31cfc97b1 /source/blender/blenloader/intern/versioning_defaults.c | |
parent | e68ac2827dd4f8ad346011a8a408b342e2718707 (diff) |
Cleanup: use plural names for Main lists
Convention was not to but after discussion on 918941483f7e we agree its
best to change the convention.
Names now mostly follow RNA.
Some exceptions:
- Use 'nodetrees' instead of 'nodegroups'
since the struct is called NodeTree.
- Use 'gpencils' instead of 'grease_pencil'
since 'gpencil' is a common abbreviation in the C code.
Other exceptions:
- Leave 'wm' as it's a list of one.
- Leave 'ipo' as is for versioning.
Diffstat (limited to 'source/blender/blenloader/intern/versioning_defaults.c')
-rw-r--r-- | source/blender/blenloader/intern/versioning_defaults.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/blenloader/intern/versioning_defaults.c b/source/blender/blenloader/intern/versioning_defaults.c index 4a49dddfd2c..1f8bf3724db 100644 --- a/source/blender/blenloader/intern/versioning_defaults.c +++ b/source/blender/blenloader/intern/versioning_defaults.c @@ -140,7 +140,7 @@ static ID *rename_id_for_versioning(Main *bmain, const short id_type, const char void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template) { /* For all startup.blend files. */ - for (bScreen *screen = bmain->screen.first; screen; screen = screen->id.next) { + for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) { for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) { for (ARegion *ar = sa->regionbase.first; ar; ar = ar->next) { /* Remove all stored panels, we want to use defaults (order, open/closed) as defined by UI code here! */ @@ -192,7 +192,7 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template) { /* Default only has one window. */ wmWindow *win = ((wmWindowManager *)bmain->wm.first)->windows.first; - for (WorkSpace *workspace = bmain->workspace.first; workspace; workspace = workspace->id.next) { + for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) { WorkSpaceLayout *layout = BKE_workspace_hook_layout_for_workspace_get(win->workspace_hook, workspace); bScreen *screen = layout->screen; BLI_strncpy(screen->id.name + 2, workspace->id.name + 2, sizeof(screen->id.name) - 2); @@ -202,7 +202,7 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template) { /* 'UV Editing' should use UV mode. */ - bScreen *screen = BLI_findstring(&bmain->screen, "UV Editing", offsetof(ID, name) + 2); + bScreen *screen = BLI_findstring(&bmain->screens, "UV Editing", offsetof(ID, name) + 2); for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) { for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) { if (sl->spacetype == SPACE_IMAGE) { @@ -218,7 +218,7 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template) /* For 2D animation template. */ if (app_template && STREQ(app_template, "2D_Animation")) { - for (WorkSpace *workspace = bmain->workspace.first; workspace; workspace = workspace->id.next) { + for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) { const char *name = workspace->id.name + 2; if (STREQ(name, "Drawing")) { @@ -226,7 +226,7 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template) } } /* set object in drawing mode */ - for (Object *object = bmain->object.first; object; object = object->id.next) { + for (Object *object = bmain->objects.first; object; object = object->id.next) { if (object->type == OB_GPENCIL) { bGPdata *gpd = (bGPdata *)object->data; object->mode = OB_MODE_PAINT_GPENCIL; @@ -236,7 +236,7 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template) } /* Be sure curfalloff and primitive are initializated */ - for (Scene *scene = bmain->scene.first; scene; scene = scene->id.next) { + for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) { ToolSettings *ts = scene->toolsettings; if (ts->gp_sculpt.cur_falloff == NULL) { ts->gp_sculpt.cur_falloff = curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f); @@ -271,13 +271,13 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template) if (builtin_template) { /* Clear all tools to use default options instead, ignore the tool saved in the file. */ - for (WorkSpace *workspace = bmain->workspace.first; workspace; workspace = workspace->id.next) { + for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) { while (!BLI_listbase_is_empty(&workspace->tools)) { BKE_workspace_tool_remove(workspace, workspace->tools.first); } } - for (bScreen *screen = bmain->screen.first; screen; screen = screen->id.next) { + for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) { /* Hide channels in timelines. */ for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) { SpaceAction *saction = (sa->spacetype == SPACE_ACTION) ? sa->spacedata.first : NULL; @@ -292,7 +292,7 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template) } } - for (Scene *scene = bmain->scene.first; scene; scene = scene->id.next) { + for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) { BLI_strncpy(scene->r.engine, RE_engine_id_BLENDER_EEVEE, sizeof(scene->r.engine)); scene->r.cfra = 1.0f; @@ -330,13 +330,13 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template) rename_id_for_versioning(bmain, ID_OB, "Light", "Light"); rename_id_for_versioning(bmain, ID_LA, "Light", "Light"); - for (Mesh *mesh = bmain->mesh.first; mesh; mesh = mesh->id.next) { + for (Mesh *mesh = bmain->meshes.first; mesh; mesh = mesh->id.next) { /* Match default for new meshes. */ mesh->smoothresh = DEG2RADF(30); } } - for (bScreen *sc = bmain->screen.first; sc; sc = sc->id.next) { + for (bScreen *sc = bmain->screens.first; sc; sc = sc->id.next) { for (ScrArea *sa = sc->areabase.first; sa; sa = sa->next) { for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) { if (sl->spacetype == SPACE_VIEW3D) { @@ -347,7 +347,7 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template) } } - for (Scene *scene = bmain->scene.first; scene; scene = scene->id.next) { + for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) { copy_v3_v3(scene->display.light_direction, (float[3]){M_SQRT1_3, M_SQRT1_3, M_SQRT1_3}); copy_v2_fl2(scene->safe_areas.title, 0.1f, 0.05f); copy_v2_fl2(scene->safe_areas.action, 0.035f, 0.035f); |