diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-29 15:50:14 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-29 16:35:13 +0300 |
commit | 17a4decfea7593d11f92a58b591a40d5e95dd6cb (patch) | |
tree | d9b1626e735eaf0dd97bc33bf30bd76b045e8ae4 /source/blender/blenloader/intern/versioning_defaults.c | |
parent | 1c4fa32db6f8c8df29a2226c6915f88a9b29c4bd (diff) |
UI: top-bar reorganization
This hides the top-bar by default for everything
besides paint/sculpt workspaces.
- Use the top-bar mainly for active tool settings &
popovers panel options.
(transform / snap settings are an exception for this convention).
- Only show the top-bar (by default)
in paint work-spaces (sculpt / texture-paint / grease-pencil).
- Add an active-tool panel to the sidebar.
- Split 3D view tabs into (Item / Tool / View).
D4721 with minor changes.
Further work is needed for the top-bar and image-editor.
Diffstat (limited to 'source/blender/blenloader/intern/versioning_defaults.c')
-rw-r--r-- | source/blender/blenloader/intern/versioning_defaults.c | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/versioning_defaults.c b/source/blender/blenloader/intern/versioning_defaults.c index b5b86224644..7674c7cadcd 100644 --- a/source/blender/blenloader/intern/versioning_defaults.c +++ b/source/blender/blenloader/intern/versioning_defaults.c @@ -293,6 +293,34 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template) } } + /* Show toopbar for sculpt/paint modes. */ + for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) { + bool show_tool_header = false; + if (app_template == NULL) { + if (STR_ELEM(screen->id.name + 2, "Sculpting", "Texture Paint")) { + show_tool_header = true; + } + } + else if (STREQ(app_template, "2D_Animation")) { + if (STR_ELEM(screen->id.name + 2, "Sculpting", "Texture Paint")) { + show_tool_header = true; + } + } + + if (show_tool_header) { + for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) { + for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) { + ListBase *regionbase = (sl == sa->spacedata.first) ? &sa->regionbase : &sl->regionbase; + for (ARegion *ar = regionbase->first; ar; ar = ar->next) { + if (ar->regiontype == RGN_TYPE_TOOL_HEADER) { + ar->flag &= ~(RGN_FLAG_HIDDEN | RGN_FLAG_HIDDEN_BY_USER); + } + } + } + } + } + } + for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) { BLI_strncpy(scene->r.engine, RE_engine_id_BLENDER_EEVEE, sizeof(scene->r.engine)); |