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authorCampbell Barton <ideasman42@gmail.com>2019-05-01 04:09:22 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-05-01 04:13:14 +0300
commit909665a0d4ed23620afc537c583a6e84cdee50b9 (patch)
treeada49fe1ae8d78bc5e0c7a79fcccbc2ceaa8a8b8 /source/blender/blenloader/intern/versioning_legacy.c
parentf70470b540b78c220f9679c6de2efb4bafc80648 (diff)
ClangFormat: run with ReflowComments on source/
Prepare for enabling ReflowComments.
Diffstat (limited to 'source/blender/blenloader/intern/versioning_legacy.c')
-rw-r--r--source/blender/blenloader/intern/versioning_legacy.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/blenloader/intern/versioning_legacy.c b/source/blender/blenloader/intern/versioning_legacy.c
index 6329a3959b9..df26ca37826 100644
--- a/source/blender/blenloader/intern/versioning_legacy.c
+++ b/source/blender/blenloader/intern/versioning_legacy.c
@@ -1042,33 +1042,33 @@ void blo_do_versions_pre250(FileData *fd, Library *lib, Main *bmain)
if (sbuts->mainb == BUTS_LAMP) {
sbuts->mainb = CONTEXT_SHADING;
- //sbuts->tab[CONTEXT_SHADING] = TAB_SHADING_LAMP;
+ // sbuts->tab[CONTEXT_SHADING] = TAB_SHADING_LAMP;
}
else if (sbuts->mainb == BUTS_MAT) {
sbuts->mainb = CONTEXT_SHADING;
- //sbuts->tab[CONTEXT_SHADING] = TAB_SHADING_MAT;
+ // sbuts->tab[CONTEXT_SHADING] = TAB_SHADING_MAT;
}
else if (sbuts->mainb == BUTS_TEX) {
sbuts->mainb = CONTEXT_SHADING;
- //sbuts->tab[CONTEXT_SHADING] = TAB_SHADING_TEX;
+ // sbuts->tab[CONTEXT_SHADING] = TAB_SHADING_TEX;
}
else if (sbuts->mainb == BUTS_ANIM) {
sbuts->mainb = CONTEXT_OBJECT;
}
else if (sbuts->mainb == BUTS_WORLD) {
sbuts->mainb = CONTEXT_SCENE;
- //sbuts->tab[CONTEXT_SCENE] = TAB_SCENE_WORLD;
+ // sbuts->tab[CONTEXT_SCENE] = TAB_SCENE_WORLD;
}
else if (sbuts->mainb == BUTS_RENDER) {
sbuts->mainb = CONTEXT_SCENE;
- //sbuts->tab[CONTEXT_SCENE] = TAB_SCENE_RENDER;
+ // sbuts->tab[CONTEXT_SCENE] = TAB_SCENE_RENDER;
}
else if (sbuts->mainb == BUTS_FPAINT) {
sbuts->mainb = CONTEXT_EDITING;
}
else if (sbuts->mainb == BUTS_RADIO) {
sbuts->mainb = CONTEXT_SHADING;
- //sbuts->tab[CONTEXT_SHADING] = TAB_SHADING_RAD;
+ // sbuts->tab[CONTEXT_SHADING] = TAB_SHADING_RAD;
}
else if (sbuts->mainb == BUTS_CONSTRAINT) {
sbuts->mainb = CONTEXT_OBJECT;