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authorCampbell Barton <ideasman42@gmail.com>2021-07-03 16:08:40 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-07-03 17:43:40 +0300
commit9b89de2571b0c3fa2276b5c2ae589e0ec831d1f5 (patch)
tree63f1007a5262b4d6f1c1a96734c521d836eb6fc6 /source/blender/blenloader/intern/versioning_legacy.c
parent05f970847e12ce30e8c4c624677d94ae239ce2bc (diff)
Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXX
Also use doxy style function reference `#` prefix chars when referencing identifiers.
Diffstat (limited to 'source/blender/blenloader/intern/versioning_legacy.c')
-rw-r--r--source/blender/blenloader/intern/versioning_legacy.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenloader/intern/versioning_legacy.c b/source/blender/blenloader/intern/versioning_legacy.c
index 46e25251fd4..95cfc9975d7 100644
--- a/source/blender/blenloader/intern/versioning_legacy.c
+++ b/source/blender/blenloader/intern/versioning_legacy.c
@@ -1311,7 +1311,7 @@ void blo_do_versions_pre250(FileData *fd, Library *lib, Main *bmain)
}
}
- /* Note: #BKE_pose_rebuild is further only called on leave edit-mode. */
+ /* NOTE: #BKE_pose_rebuild is further only called on leave edit-mode. */
if (ob->type == OB_ARMATURE) {
if (ob->pose) {
BKE_pose_tag_recalc(bmain, ob->pose);
@@ -1436,7 +1436,7 @@ void blo_do_versions_pre250(FileData *fd, Library *lib, Main *bmain)
bPoseChannel *pchan;
bConstraint *con;
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
- /* note, pchan->bone is also lib-link stuff */
+ /* NOTE: pchan->bone is also lib-link stuff. */
if (pchan->limitmin[0] == 0.0f && pchan->limitmax[0] == 0.0f) {
pchan->limitmin[0] = pchan->limitmin[1] = pchan->limitmin[2] = -180.0f;
pchan->limitmax[0] = pchan->limitmax[1] = pchan->limitmax[2] = 180.0f;
@@ -2501,7 +2501,7 @@ void blo_do_versions_pre250(FileData *fd, Library *lib, Main *bmain)
if (!MAIN_VERSION_ATLEAST(bmain, 248, 2)) {
Scene *sce;
- /* Note, these will need to be added for painting */
+ /* NOTE: these will need to be added for painting. */
for (sce = bmain->scenes.first; sce; sce = sce->id.next) {
sce->toolsettings->imapaint.seam_bleed = 2;
sce->toolsettings->imapaint.normal_angle = 80;