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authorSergey Sharybin <sergey@blender.org>2020-10-22 13:05:48 +0300
committerSergey Sharybin <sergey@blender.org>2020-10-22 13:15:57 +0300
commitd11e357824d607645a2e416c35b18bcfb5f5da11 (patch)
tree28e3e72284f56c88b6418f2b6d656a57f3c18cbd /source/blender/blenloader/intern/versioning_legacy.c
parentf68c3d557aa847743b09d8b837278ea785ec40f6 (diff)
Multires: Remove legacy compatibility code
It was rather a huge chunk of code, which started to become more harder to maintain with the transition to OpenSubdiv based implementation. Because of this transition, the compatibility was also rather on a poor side. Remove compatibility support for pre-2.50.9 multires. Ref T77107 Reviewed By: brecht, mont29 Differential Revision: https://developer.blender.org/D9238
Diffstat (limited to 'source/blender/blenloader/intern/versioning_legacy.c')
-rw-r--r--source/blender/blenloader/intern/versioning_legacy.c18
1 files changed, 0 insertions, 18 deletions
diff --git a/source/blender/blenloader/intern/versioning_legacy.c b/source/blender/blenloader/intern/versioning_legacy.c
index 4acf98cc58b..9d858da266d 100644
--- a/source/blender/blenloader/intern/versioning_legacy.c
+++ b/source/blender/blenloader/intern/versioning_legacy.c
@@ -1959,7 +1959,6 @@ void blo_do_versions_pre250(FileData *fd, Library *lib, Main *bmain)
Light *la;
Material *ma;
ParticleSettings *part;
- Mesh *me;
bNodeTree *ntree;
Tex *tex;
ModifierData *md;
@@ -2074,23 +2073,6 @@ void blo_do_versions_pre250(FileData *fd, Library *lib, Main *bmain)
}
}
- /* Copy over old per-level multires vertex data
- * into a single vertex array in struct Multires */
- for (me = bmain->meshes.first; me; me = me->id.next) {
- if (me->mr && !me->mr->verts) {
- MultiresLevel *lvl = me->mr->levels.last;
- if (lvl) {
- me->mr->verts = lvl->verts;
- lvl->verts = NULL;
- /* Don't need the other vert arrays */
- for (lvl = lvl->prev; lvl; lvl = lvl->prev) {
- MEM_freeN(lvl->verts);
- lvl->verts = NULL;
- }
- }
- }
- }
-
if (bmain->versionfile != 245 || bmain->subversionfile < 1) {
for (la = bmain->lights.first; la; la = la->id.next) {
la->falloff_type = LA_FALLOFF_INVLINEAR;