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authorDalai Felinto <dfelinto@gmail.com>2018-04-17 16:53:36 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-04-17 18:51:28 +0300
commitfb24813d64dd8fa2ddb8c0e55004d3792281c8d7 (patch)
treeb81ccdad39051eceb9c99c172f876c813d9a464e /source/blender/blenloader/intern/versioning_legacy.c
parent159806140fd33e6ddab951c0f6f180cfbf927d38 (diff)
Remove game properties in image editor
The following properties were used by the Blender Game Engine and no longer need to be around: * Animated * Tiles * Clamp * Mapping
Diffstat (limited to 'source/blender/blenloader/intern/versioning_legacy.c')
-rw-r--r--source/blender/blenloader/intern/versioning_legacy.c7
1 files changed, 0 insertions, 7 deletions
diff --git a/source/blender/blenloader/intern/versioning_legacy.c b/source/blender/blenloader/intern/versioning_legacy.c
index b1b24b8d0e6..e16cc122414 100644
--- a/source/blender/blenloader/intern/versioning_legacy.c
+++ b/source/blender/blenloader/intern/versioning_legacy.c
@@ -917,18 +917,11 @@ void blo_do_versions_pre250(FileData *fd, Library *lib, Main *main)
if (main->versionfile <= 223) {
VFont *vf;
- Image *ima;
-
for (vf = main->vfont.first; vf; vf = vf->id.next) {
if (STREQ(vf->name + strlen(vf->name) - 6, ".Bfont")) {
strcpy(vf->name, FO_BUILTIN_NAME);
}
}
-
- /* Old textures animate at 25 FPS */
- for (ima = main->image.first; ima; ima = ima->id.next) {
- ima->animspeed = 25;
- }
}
if (main->versionfile <= 224) {