diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-04-17 16:53:36 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2018-04-17 18:51:28 +0300 |
commit | fb24813d64dd8fa2ddb8c0e55004d3792281c8d7 (patch) | |
tree | b81ccdad39051eceb9c99c172f876c813d9a464e /source/blender/blenloader/intern/versioning_legacy.c | |
parent | 159806140fd33e6ddab951c0f6f180cfbf927d38 (diff) |
Remove game properties in image editor
The following properties were used by the Blender Game Engine and no longer
need to be around:
* Animated
* Tiles
* Clamp
* Mapping
Diffstat (limited to 'source/blender/blenloader/intern/versioning_legacy.c')
-rw-r--r-- | source/blender/blenloader/intern/versioning_legacy.c | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/source/blender/blenloader/intern/versioning_legacy.c b/source/blender/blenloader/intern/versioning_legacy.c index b1b24b8d0e6..e16cc122414 100644 --- a/source/blender/blenloader/intern/versioning_legacy.c +++ b/source/blender/blenloader/intern/versioning_legacy.c @@ -917,18 +917,11 @@ void blo_do_versions_pre250(FileData *fd, Library *lib, Main *main) if (main->versionfile <= 223) { VFont *vf; - Image *ima; - for (vf = main->vfont.first; vf; vf = vf->id.next) { if (STREQ(vf->name + strlen(vf->name) - 6, ".Bfont")) { strcpy(vf->name, FO_BUILTIN_NAME); } } - - /* Old textures animate at 25 FPS */ - for (ima = main->image.first; ima; ima = ima->id.next) { - ima->animspeed = 25; - } } if (main->versionfile <= 224) { |