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authorJulian Eisel <julian@blender.org>2021-07-21 21:17:34 +0300
committerJulian Eisel <julian@blender.org>2021-07-21 21:41:29 +0300
commit64bb49fa4e3c8bd7e02fd6e5252e40f089d787de (patch)
tree67c1855bd624ae605ec08ba1295ed2a3b4c2d487 /source/blender/blenloader/intern/versioning_userdef.c
parent178086d5810a0de9e1d95c7fbd6c443cd53af40d (diff)
Cleanup: Move reorganize asset files
I'm trying to move away from general files with lots of things in them, and instead have many small & focused files. I find that easier to work with since everything has clear responsibilities, even if there is some minor overhead in managing all these files. I also try to differentiate more clearly between public and internal files. So source files and internal headers are in a `intern/` sub-directory, public functions are in a number of headers one level higher. For convenience and to make this compatible with our existing general headers in `editors/include`, I made the `ED_asset.h` there include all these public headers. This is of course a bit of an experiment, let's see how it works in practice. Also corrected the name of `ED_asset_can_make_single_from_context()`.
Diffstat (limited to 'source/blender/blenloader/intern/versioning_userdef.c')
0 files changed, 0 insertions, 0 deletions