diff options
author | Jacques Lucke <jacques@blender.org> | 2020-04-20 14:22:20 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2020-04-20 14:27:45 +0300 |
commit | 8759813abd9f95daec7adf55e79e8a8adaf19974 (patch) | |
tree | 1162da5f72e35528c7df4f9a13713c513b55ae60 /source/blender/blenloader/intern/writefile.c | |
parent | 2b2d3c14fe1a29da0ec01198cec2c0593c38391a (diff) |
Nodes: New Object and Image socket types
Those new socket types will be necessary for particle nodes.
The main difficulty with adding these socket types is that they
are the first that reference ID data in their `value`.
Therefore, user counting code had to be added in a couple new places.
Reviewers: brecht, mont29
Differential Revision: https://developer.blender.org/D7347
Diffstat (limited to 'source/blender/blenloader/intern/writefile.c')
-rw-r--r-- | source/blender/blenloader/intern/writefile.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c index 9b721ae30ff..258b0b5c326 100644 --- a/source/blender/blenloader/intern/writefile.c +++ b/source/blender/blenloader/intern/writefile.c @@ -991,6 +991,12 @@ static void write_node_socket_default_value(WriteData *wd, bNodeSocket *sock) case SOCK_STRING: writestruct(wd, DATA, bNodeSocketValueString, 1, sock->default_value); break; + case SOCK_OBJECT: + writestruct(wd, DATA, bNodeSocketValueObject, 1, sock->default_value); + break; + case SOCK_IMAGE: + writestruct(wd, DATA, bNodeSocketValueImage, 1, sock->default_value); + break; case __SOCK_MESH: case SOCK_CUSTOM: case SOCK_SHADER: |