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authorMatt Ebb <matt@mke3.net>2009-08-13 09:21:25 +0400
committerMatt Ebb <matt@mke3.net>2009-08-13 09:21:25 +0400
commit5a21bc578cc392b9f21ee5355f4062075f45f907 (patch)
tree3e05ca77ef3d1be07b22433275df09cad6f4a405 /source/blender/blenloader/intern/writefile.c
parent44ca632ce77edbbb0a85f5ca8dde26c68f9efbd1 (diff)
parent7da0d1a71efee9b360eb344e7bfaa9b5f0f4ece5 (diff)
* First commit merging 2.4-based sim_physics in to volume25 branch.
Integration is still very rough around the edges and WIP, but it works, and can render smoke (using new Smoke format in Voxel Data texture) --> http://vimeo.com/6030983 More to come, but this makes things much easier to work on for me :)
Diffstat (limited to 'source/blender/blenloader/intern/writefile.c')
-rw-r--r--source/blender/blenloader/intern/writefile.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c
index d8841962e7b..be2a7570984 100644
--- a/source/blender/blenloader/intern/writefile.c
+++ b/source/blender/blenloader/intern/writefile.c
@@ -1569,6 +1569,11 @@ static void write_textures(WriteData *wd, ListBase *idbase)
if(tex->type == TEX_PLUGIN && tex->plugin) writestruct(wd, DATA, "PluginTex", 1, tex->plugin);
if(tex->coba) writestruct(wd, DATA, "ColorBand", 1, tex->coba);
if(tex->type == TEX_ENVMAP && tex->env) writestruct(wd, DATA, "EnvMap", 1, tex->env);
+ if(tex->type == TEX_POINTDENSITY && tex->pd) {
+ writestruct(wd, DATA, "PointDensity", 1, tex->pd);
+ if(tex->pd->coba) writestruct(wd, DATA, "ColorBand", 1, tex->pd->coba);
+ }
+ if(tex->type == TEX_VOXELDATA && tex->vd) writestruct(wd, DATA, "VoxelData", 1, tex->vd);
/* nodetree is integral part of texture, no libdata */
if(tex->nodetree) {