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authorNicholas Bishop <nicholasbishop@gmail.com>2009-08-17 08:40:59 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2009-08-17 08:40:59 +0400
commita3b317daf7fbaa2359afbfdf0524b590d3622f2e (patch)
treeaf7876365655c372b4a7a3e16c41fde9b725d3ad /source/blender/blenloader/intern/writefile.c
parent3425925a7702c0a5527c60b2da044dad378d7f2c (diff)
2.5 Texture paint:
* Converted to use Paint struct. Now all the brush modes are done. TODO: * Make the UI better
Diffstat (limited to 'source/blender/blenloader/intern/writefile.c')
-rw-r--r--source/blender/blenloader/intern/writefile.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c
index f59fc769d5d..cd388cdf9cc 100644
--- a/source/blender/blenloader/intern/writefile.c
+++ b/source/blender/blenloader/intern/writefile.c
@@ -1726,6 +1726,8 @@ static void write_scenes(WriteData *wd, ListBase *scebase)
write_paint(wd, &tos->sculpt->paint);
}
+ write_paint(wd, &tos->imapaint.paint);
+
ed= sce->ed;
if(ed) {
writestruct(wd, DATA, "Editing", 1, ed);