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authorBenoit Bolsee <benoit.bolsee@online.be>2008-09-28 01:52:20 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2008-09-28 01:52:20 +0400
commitc723b91446a04a953ed4ec761310c2f5c675268f (patch)
tree84c7358fc73ccac9e5d801641bed5ef152271c22 /source/blender/blenloader/intern/writefile.c
parent5f7359a4ad712e91a012fe7331f2df33b7031375 (diff)
BGE patch: create new BulletSoftBody data block to store bullet soft body specific parameters.
Previously we tried to share the parameters with the blender render soft body but there were too many differences. MSVC project files updated.
Diffstat (limited to 'source/blender/blenloader/intern/writefile.c')
-rw-r--r--source/blender/blenloader/intern/writefile.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c
index e53c725867a..9ca9a3d9287 100644
--- a/source/blender/blenloader/intern/writefile.c
+++ b/source/blender/blenloader/intern/writefile.c
@@ -922,6 +922,7 @@ static void write_objects(WriteData *wd, ListBase *idbase)
writestruct(wd, DATA, "PartDeflect", 1, ob->pd);
writestruct(wd, DATA, "SoftBody", 1, ob->soft);
if(ob->soft) writestruct(wd, DATA, "PointCache", 1, ob->soft->pointcache);
+ writestruct(wd, DATA, "BulletSoftBody", 1, ob->bsoft);
write_particlesystems(wd, &ob->particlesystem);
write_modifiers(wd, &ob->modifiers);